
Rugby League Live
If you didn’t read my Rugby League 3 review, you didn’t miss a lot. The game was terrible - a shameless cash grab, preying on the innocence of Rugby League fans and delivering a buggy budget title at
a Triple A price.
Still, if you didn’t read you missed this amazing piece of foreshadowing - ‘Rugby League 3 gives me hope in the idea that at least Rugby League 4 couldn't conceivably be worse.’ Big Ant Studios must have read my review and taken that statement as a challenge then, because Rugby League Live is a mess. It must be a deliberate attempt to make a worse game, because Rugby League 3 launched with probably the worst control scheme ever and Rugby League Live is still worse. After wrestling with finicky half-arsed waggle controls in Rugby League 3 I thought an Xbox 360 controller would be a cinch - and somehow it’s as big a nightmare as awkwardly wobbling your Wiimote left to pass left. The problem this time is in the unresponsive controls - passing is actually fine in Rugby League Live, but everything is horrible. Let’s stay on offence for a second - sprint and break tackle share the same button, but you have to hold A to sprint and tap it to break a tackle. You’re forced to decide - and when you’ve got Greg Inglis on a line break sprinting down the sideline with Jarryd Hayne on your heels, the decision to stop sprinting and start tapping comes down to the millisecond - especially with the way tackles are handled... but more on that in a bit. Kicking has its own button, but players seem to need a ten metre run up before they feel confident in their ability to kick the ball. Usually this translates into your kicker getting tackled before they get the kick off - they get smashed and usually drop the ball for a knock-on. Side-stepping and stiff-arms occupy the triggers, and both need to be engaged almost half a second before you’d expect if you want them to be successful. Side-stepping basically results in the player with the ball sliding across the grass a couple of metres - hit-ups seem to mean your opponent can’t touch you (seriously, the player with the ball puts his hand out for a stiff arm and he basically gets a force field that nobody can penetrate). Passing is probably the most accomplished part of the game - you can tap either of your shoulder buttons to throw the ball either way, and if you’d like to do a cut-out pass you hold the button and choose between B, Y or X to skip your team mates. On defence there’s no halfway decent passing game to bring things to a semblance of competence. You can change players by tapping the LB and RB buttons - this is clumsy and pointless if your opponent employs a cut-out pass. Fret not though - you can tap to change to the closest player! Except the game seems to work out who the closest player using a coin toss, because sometimes it’ll be the closest player and sometimes it’ll be his not actually very close team mate. What’s worse is that sometimes tapping X just won’t change players, so you just sit there tapping X frantically trying to switch to the closest player. The marking situation from Rugby League 3 rears its head again - markers must be assigned by the AI, and there’s no way that I’ve seen to place your own player in a position that the game considers a marker. What’s worse is that sometimes upon completing a tackle the game won’t take over your player to move him to the marker position - completely at random. When this happens you have three choices - realise that the AI has failed you early enough to move your guy back the ten metres so he’s not offside, fail to realise the above and move him back while the ball is being played so you can be penalised for offside or just stand there like an idiot until the ball is far enough away from you.
Tackling, by the way, isn’t an exact science. You hit the B button to do a normal tackle or the Y button to flip a coin on whether you head high a guy. Pressing the B button won’t always tackle someone either - sometimes it just misses. Because everything is a canned animation, missing a tackle isn’t like diving for a guy and missing ala Madden - it’s just the game not registering that you’re close enough for a tackle. The worst time for this to happen is usually when you’ve just booted the ball down the field and you’re chasing it up - you sprint down the field (after mashing X to find the correct player, of course), they’re stuck in their in-goal area, you hit B to tackle them and... they go soaring past you up the field, running amok as you change to randomly closer characters and making it back to your territory in one run. This seems to be directly tied to the camera change - when possession changes hands the camera flips to face the attacking team, and it almost seems like inputs aren’t registered during the switch. The animations can also begin at very weird times - sometimes the AI will basically use instant transmission to suddenly take your ball carrier to ground. This is where knowing when to stop sprinting and start tapping A to break tackle becomes a matter of luck, destroying any strategy to the game. I’ve only really talked gameplay so far - I haven’t gotten into what is probably the biggest problem with the game. One of the highlights in Rugby League 3 was Franchise mode - Sidhe should be commended for delivering a 12 season management mode. The game was almost worth playing thanks to that - it was the gameplay which dragged it down with its waggle controls and lack of classic controller support. Rugby League Live doesn’t even have a franchise mode - it has a pathetic single season competition, and you can only use the teams as they exist in the game. You can’t edit players or teams - only create brand new ones - so if you feel that the current roster doesn’t accurately reflect your favourite team you have to start over from scratch. And forget about adding yourself to your favourite team! There’s no way to insert yourself on a team once you’ve made yourself (well, a person sort of reflecting a murky version of yourself) and so you’re forced to create the whole team - I played for the Boncos when I made myself in game. This is player creation 101 stuff here, and they couldn’t even get it right. Why would anyone want to make a character just to have that person unable to play on a team? What was the thought process there? Before we wrap - you’ve gotten this far into the review and you’re thinking to yourself ‘What about the graphics!? What about the sound!?’ Chill out - the graphics are basically HD versions of the PlayStation 2 graphics in Rugby League 2. The screenshots uglying up this review should tell you that. The sound is ok, Andrew Voss commentates and seems to have only been paid to say four or five lines in between complaining about illegal plays of the ball but the on-field atmosphere is actually reasonable enough. Let’s finish up on multiplayer - the game does online multiplayer, and it actually does it well. You get leavers (boy do you get leavers) where people who are a little bit crap at the game will quit after you score your fifth try in the first half. I scored tries, by the way, by exploiting the way the game handles changing players - straight after the play of the ball I’d hit up a couple of cut-out passes, get the ball to Israel Folau on the wing and then just trounce my way to the end. It’s difficult to pay too much attention to the way the game handles tactics when you can tear apart opponents like that. Still, the fact that online multiplayer exists is a plus in the game’s favour - and once again I’m given hope for the future of Rugby League games. The problems with Rugby League Live don’t actually end there - there are heaps of little niggling things wrong with the game I haven’t detailed here because it’s not my job to QA the title - apparently it wasn’t anybody’s job to QA RLL. Don’t buy Rugby League Live. If someone gives you RLL as a gift, slap them across the face with the case to return the insult. It is a shoddily made product that shouldn’t have ever been released as it is. You’ll get a better Rugby League experience by calling only running plays in Madden and then applying liberal use of the lateral button.
Comments
8.0
Game Comment by Zankmagnet
Rugby League Live - for PC
10
Game Comment by tbronc100
I reckon this game is pretty good because it has good gameplay and the graphics are pretty good for a game not from EA and do not listen to all of those people say it sucks, cuz it doesn't
0.4
Game Comment by grahto
Okay, let me straighten out the people who read the review wrote by "worldcitizen1919". He couldn't be more wrong.
10
Game Comment by worldcitizen1919
This very misleading review score of TWO is what made me buy the game. It couldn't be that bad and It's NOT it's VERY GOOD This is a full blooded NRL Simulation where you can do almost anything you can do in a REAL LIVE game and I just love it and give it a 10/10. 8.5
Game Comment by Ravie316
I have to start by saying Joaby's Review & the Game Arena's news letter to say "Don't Buy Rugby League Live" is there opinion but not mine.
_ _
Game Comment by King Lucas
Let me just start off by saying the original reviewer had every right to give this game such a low score because after 2 days of playing it i was ready to do the same (thank god i played for that extra day)
8.0
Game Comment by ParisHilton
My son who does not speak to me much, played this with me the other night. He is not big on RL, but uses this as a challenge.
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