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Gears of War 2
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This is the multiplayer segment of our review - the single player video review is here.
Matchmaking. The worst thing to ever happen to video games. Instead of simply picking a server and then playing, enjoying a lag free experience, matchmaking uses a bunch of different variables to place you in a server it thinks you will have fun with. Typically, one of these things is not your ping relative to the server host so you'll usually find yourself struggling to compete against a poor ping. Gears of War 2 has implemented matchmaking, which means you pick a "playlist" (a group of different game modes) for your game and then you wait to see if it will find you a game. There's no lobby or anything, so you can't even tell if there are people playing - I attempted to join one playlist and sat for over five minutes waiting for it to throw me in a game with people across the ocean. Nothing happened. I went and got a drink and came back and - still nothing. Naturally I had to cancel and try something else. That something was Horde mode - and what a mode. Naturally I still had a "red" ping (red means bad!) because everybody else in the server was American, but in Horde mode this doesn't matter. Horde mode puts five gears fans in an area against wave after wave of locust in all shapes and sizes. The tactics change as the enemies get harder - in the beginning you'll find yourself bunkering down near a good weapon respawn area, but eventually you'll find yourself having to move out to get ammo. With 50 waves it's important that the game doesn't get tedious, and thanks to the dynamic nature of the game it really doesn't.
Competitive multiplayer is much the same thing as before - once you actually get into a game. Naturally the new weapons - the grinder, the mortar, the flamer thrower - all build the experience, and the game is very much as I said in the video review - jacked up. Unfortunately the gameplay advantages don't make a crap ping good, so you're forced (like in most online console games) to find a core group of fun, close individuals and consistently play with them. Once you do find yourself in a local group though, the gameplay is quite rewarding. The teamwork is really emphasised by the game modes, and the new Wingman mode (five teams of two duke it out) is fantastic, but all the MP modes are good. It sucks that matchmaking makes the competitive multiplayer basically unplayable unless you have friends locally who are also playing because Gears of War 2 is a very good game online. Perhaps even better than Call of Duty 4 online. The Horde mode is phenomenal, and I can see something like it coming to many other games (Call of Duty World at War's Zombie mode looks similar). Multiplayer in Gears of War 2 revolves around competitive gaming, and GoW2 has issues find you a game where you can be competitive. Any matchmaking should be ping first, ping second, ping third and anything else comes after that. 9.5
delta38's Review
"LOCUST!" This is the familiar word you'll be getting used to (again) as you encounter the hideous species as you, Dom and the rest of your squad are put up against them in this jam-packed sequel once again.
7.5
Finger Bijang's Review
Gears of War has definitely carried on the tradition of being a Halo clone albeit slightly better at it than Halo 3 (single player wise). With great visuals and fairly standard controls that are easy enough to pick up for any self respecting FPS there are still many flaws that do bring this "hit" of the summer down a peg or 2. The amount of "on-rails" levels in this game really detracts from all the other great shooter levels that I found extremely addictive. Just wanting more you are interupted with slow, aged, platformer style gameplay which leads to frustration due to limitation of the levels design that makes you wonder if its just lazy dev's or if that’s what Epic intended. It is however saved by a better story and the new weapons are impressive although too little time is spent with these. But as Joaby said this isn't what makes the game.
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