Maybe everyone already knew this, but it only became apparent to me with Far Cry 2. If a game starts out with a long-winded mostly pointless vehicle ride the game is an instant classic. Think about it. Half Life. Half Life 2. Call of Duty 4 (not pointless, but long-winded). All classics. And now, Far Cry 2.
Bold words, but the fact remains - Far Cry 2 is a definite masterpiece. It's not perfect, but the game combines an open world, great graphics and a pretty fantastic story to create a game which is both engaging and consistently playable.
Your character (chosen at the beginning) is tasked with killing the Jackal, an illegal arms trader who has been creating chaos in this land of diamonds, warlords and jungles. Fortunately for The Jackal you come down with a poorly timed case of malaria and things go belly up from there. After a series of tutorial missions you're then left to your own devices - you still need to kill The Jackal, but you have to find him first.
Malaria has recurring symptoms if not properly treated - so you constantly need to suppress the effects of the disease with tablets. The tablets run out - forcing you to quit stalking Zebra for long enough to go and get some more. Beyond this though you're free to go about missions however you like - you can take a range of jobs which result in new items becoming available at your safe houses, new weapons unlocking for purchase and of course - earning the currency needed to purchase those weapons.
Missions aren't necessarily straight forward affairs either with the mates system in effect. The game provides you with a variety of people who will support you when you fall in battle - more importantly though, they give you alternatives. Many of the missions in the game have alternative side objectives provided by your friends. Sometimes these result in a small bonus in your pocket or an extra item at a safe house, but sometimes they can really affect the world around you.
At the same time, if your friends die in combat - they're gone forever and any opportunities they would have provided are gone as well. It becomes a matter of risk and reward - I initiated a mission early on in the game with the side mission in effect, but I got to my buddy a little late (I was waylaid by some guys in a gun truck) and he died. Gone forever. Had I simply done the main mission he'd still be with us.
There's no time to mourn for your dead friends in Far Cry 2 - the game keeps moving. In fact, you're always moving - with 50 sqkm nothing is close by. Probably the worst thing in the game is the amount of driving you'll do - and the fact that if you find yourself without a car you might rapidly contemplate simply reloading from your last save. There's a quick travel option (find the bus stops in the game) but they're not exactly well placed - they occupy some fairly strange areas of the map.
Travelling will eventually become a little tedious for some, but at the very least it's never confusing. The map system - where you can pull out your map at any time to zero in on your location in game - is definitely top draw. Coupled with the dynamic street signs and the ability to whip out the map while driving (not recommended in real life) it's a realistic and functional method for getting players where they're going.
Everything in Far Cry 2 focuses on realism. Guns and cars deteriorate, day turns to night realistically (and it looks fantastic doing it) and the animations when you're healing your critically injured body are down right amazing. Some people might not like the break in gameplay that fixing your car or swapping your broken weapon might result in, but it's part of the entire game's atmosphere.
The multiplayer in the game isn't fantastic - not yet. The pre-made maps are geared towards normal deathmatch type games, but Far Cry 2 is much slower than your Quakes and Call of Dutys - you move at barely a walk - which means it typically relies heavily on grenade spamming and sniping. When better suited maps are created using the unbelievably awesome Map Editor - included on all three versions of the game - the game will probably pick up online.
Far Cry 2 is what you might call a risky move. In a culture of playing it safe with first person shooters, Ubisoft Montreal has created a title where you have to essentially make your own fun. It gives you all the tools you need, but at the end of the day you'll only get out of Far Cry 2 what you want. If you go in and treat it like some generic shooter in a giant map, that's what you're going to get. If you fly in on a hang glider under the cover of night and play the game like it's actually
you in the wartorn African country, your experience will be entirely different. We strongly recommend the hang glider option, and we strongly recommend you pick up Far Cry 2.