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SSX

SSX
Reviewed by: kozeeii
01:10pm 29/02/12
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Genre: Sport
Developer:
Publisher:
Classification: G
Release Date: 1st Mar 2012
Platforms:


8.5
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I’ve always felt that there are two major schools when it comes to extreme sports. There are those that skate or die in Tony Hawk and the crowd that would rather spray powder in the other’s face. I definitely favour the latter. I was the guy who lost countless hours to Cool Boarders while everyone else was fapping over Tony Hawk and when SSX (and SSX Tricky afterwards) came along it changed and pretty much consumed my life.

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Maybe it’s because I’ve been skiing pretty much since I could walk but something about it resonated. Whether it was the massive air, the gravity defying tricks or the banging soundtrack I don’t think I’ve ever garnered as much joy, exhilaration or controller snapping frustration from a single title before or since then.

I have to admit that when I first tried out this revamped version of SSX I wasn’t a fan. Like a baby fawn approaching something foreign I sniffed at the preview code timidly, hesitantly wondering what could be contained within. I immediately dismissed it for abandoning the outrageous craziness of SSX Tricky for something more along the lines of SSX on Tour, my least favourite incarnation of the franchise.

What I neglected to understand or acknowledge were the implications the new subtleties to the control scheme brought and the overall refinement. Once you come to terms with the significantly more intuitive thumbstick controls (though you can use the buttons as well or a combination of the two) mimicking designs seen in other EA titles such as Fight Night Champion or Grand Slam Tennis 2 you’ll be sashaying down the slopes like nobody’s business. Hey, I’ll admit it. I was a little too quick to judge. This is the SSX reboot fans have been waiting for and as an old school die-hard fanatic I’m pretty damned satisfied with the end product.

There’s not a whole lot to the story. Griff has abandoned Team SSX and is conquering the planet’s most treacherous terrain in front of a World Wide Web audience and SSX – lead by Zoe - is recruiting to take it back. To this end you’ll be shredding your arse off down some of the craziest runs ever seen at nine differing hotspots… err… coldspots all over the planet. It’s crazier still if you consider the basis for these snow-capped peaks was provided by geotagged data (thanks NASA!) from the actual locations and the development team took artistic licence from there.

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Rather than choose your favourite rider each region has a specific boarder attached to it and you’ll have to best them at the start of each new area to use them to play through. Returning to each run affords you the opportunity to play through with your favourite character from an expanded roster of franchise staples and new faces.

The core of SSX hasn’t changed all that much. You’re still greeted by DJ Atomica (in sparing doses thank god) and there’s an outstanding selection of tunes to own each run to comprised of hip hop tracks, electro beats, dance and wub-wub dubstep with none too obtrusive regardless of your musical taste.

Gameplay remains a subtle balancing act between performing mental stunts for a boost assist and finding that sublime racing line to rocket down the mountain like a bat out of hell. Pulling off signature moves, heli-grabs and grinds (which are so freakin’ awesome) and nabbing snowflake collectables littering the slopes nets you extra XP unlocking better boards and gear bringing with it an RPG ‘grinding’ element. Even something as simple as a quick boost at the finish line can significantly up your XP.

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Where SSX takes it up a notch are the signature events. It wasn’t previously called ‘Deadly Descents’ on a whim. These are gamechangers. Each has it’s own particular hazard; be it trees, ice, insurmountable crevasses, thin air or bone-shattering cold temperatures, and are both a test of endurance and your nimble fingers and, most importantly, making sure you’ve got the right equipment to take the job on.

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You’ll be kitting yourself out with durable and health regenerative armour to make it down some of the more treacherous runs as trees fall around you, outrun avalanches (the popular thing to do in EA games as seen in Need For Speed The Run), equip ice axes to gain more traction on the ice ice baby, take to the skies like a flying-fox in your wingsuit or breathe a little easier via oxygen tank as you fly down the mountain.

You see, you need oxygen due to the thin air at extreme altitudes - the Himalayas run is a variation on a burning lap where you pump oxygen from your tank to avoid blacking out with your vision becoming more tunneled the closer you get to losing consciousness. Crazy! You’ll even don some thermal protection in Antarctica to get your blood pumping with temperature drops in tunnels and shadows enough to chill you right to the bone.

Each descent is extremely challenging as you use controlled bursts of boost for precision turns on ice, completely going against your natural tendencies as you juggle between tricks and boost just to survive. It can get frustrating with some sections requiring more than a few replays to advance or a calculated retreat to other game modes like Explore to level up and grab some shiny new items from the shop to increase your chances, but the rewarding experience from conquering each mountain makes it all the more worthwhile.

Rewinds (as seen in Forza Motorsport 4) also get a look in and it’s very much a risk versus reward feature for time doesn’t stop for other racers. If you muff it up you do get a reprieve, but it often makes winning an even tougher task if it’s a regular race. If you’re tricking you lose your combo multiplier so use them wisely and sparingly, or try not to put yourself in that position at all.

The further you progress the more and more it starts to feel like the primo version of the series SSX Tricky as you strategise to find that bueno racing line while picking and choosing those moments to grab some air, your board and let it all hang out. If you’re finding it particularly tough the game actually lets you opt out if you fail too many times. It’s almost impossible for any seasoned gamer not to persevere as you can almost hear the game mocking you with “Oh, you poor uncoordinated gamer you. Is this itty-bitty widdle wun too difficult for you? There, there diddums. SSX will make the hard stuff go away and you can play with some crayons. OK petal?” Hmmm. Or maybe it’s just me…

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While many gamers will enjoy SSX throwing the gauntlet down and pushing them to the limit the punishing difficulty spikes will definitely unnerve others and almost feels like they were designed to frustrate newcomers. Personally, I liked bashing my head against a brick wall for an hour until out of nowhere a Zen-like moment would descend upon me and before I knew it I was doing the bull dance, feeling the flow, working it, working it. Every trick was “Tricky” as I threw out more combinations than Chris Brown on a date. When you’re in the zone it can be quite magical. When you’re not though, it can be a stone-cold *****.

If you’re an SSX veteran who has been champing at the bit to get another dose of Run DMC styled snowboarding or a hardcore gamer who is up for a challenge, you’ll find a lot to love in SSX. The gameplay is fun, fresh, exciting and bloody tough. Newcomers, however, will find the switches in difficulty brutal and unforgiving. It doesn’t cater all that well to the casual enthusiast and will surely alienate those without fond franchise memories to sustain them.
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