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Shank 2

Shank 2
Reviewed by: kozeeii
04:43pm 20/02/12
0 member comments

Genre: Action
Developer:
Publisher:
Classification: MA15+
Release Date: 8th Feb 2012
Platforms:


6.5
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Around 18 months ago when the original Shank hit it helped spearhead a resurgence in arcade titles. Often discounted or ignored the high quality titles at the time - including DeathSpank and Deadliest Warrior to name but a few - started pushing the envelope offering uniquely favoured 3-4 hour snippets of awesomeness at a bargain basement price. This lead the way for more robust entries - seen recently with the likes of Bastion, the underrated Renegade Ops and the obligatory Shank sequel and topic of this review, Shank 2.

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After Shank avenged the death of his one true love in the super-stylish, bandito blasting, gimp wasting, Cesar backstabbing, south of the border, blood-soaked, booze smashing rollercoaster ride of revenge it would be a safe bet to wonder where his journey would take him next. Deep into a beer bottle, Nick Nolte style apparently, waiting to go all Chris Brown on something, anything.

While the plot of the first outing for South America’s most deadliest weapon may not have exactly blown your mind-hole as Shank gutted everything in his path as he worked his way to kingpin Cesar and enacted brutal retribution, its simplicity made perfect sense. He slowly sliced his way up the food chain, axed and strangled goons and henchmen by the hundred, decapitated and eviscerated Cesar’s lieutenants before taking on the big cheese for the final showdown. Easy to understand and it don’t tax the noodle that much.

The plot for Shank 2, alternately, more closely resembles an episode of Family Guy… not a compliment. It’s almost like the developers took a bunch of cool ideas (and let me be straight, individually they are wicked) and just mashed them all together and loosely strung the plot around it. Shank kits up and slice n’ dices his way through a South American cliché montage.

He squares off against an evil dictator, joins ze revolution (bueno!), delivers a smorgasbord of pain to a tribe of flesh crazy cannibals, busts out an (Az)Tek-9 in the face of a maniacal Mayan priestesses and launches a surgical strike on an enterprising organ-removing doctor on his road to rescuing the woman who raised him at the local orphanage. Que? I almost wish the developers took a bite of out Asura’s Wrath and just set each scenario up as a bite-sized self-contained episode with no ties to the formal or latter.

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Luckily the plot is not essential to negotiating your way through the roughly four hours of Shank 2. All you need is a pair of trusty shivs, a ranged and heavy weapon and a burning desire to turn every bad guy you meet into a quivering bowl of salsa as you’re lovingly serenaded by Hispanic guitar, a Lethal Weapon-esque twang and soaked in grindhouse themes. That’s what Shank 2 is all about and it does it well.

Shank comes armed with enough implements of death to make even Neo go “whoa!”. Besides the ever present shivs used to loosen up the hordes and make them more combo pliable Shank packs a choice selection of throwing knives, twin pistoleros or the boss shotgun as well as a heavier weapon set made up of a machete, chainsaw or sledgehammer. The machete is perfecto for crowd control, the chainsaw gives extra bad-ass grindy damage and the sister sledge smashes shields and just about everything else with a devastating pile-driver attack if you use it mid-flight.

You can also pick up and use or throw the multitude of cleavers, axes, shovels (a personal favourite) and wrenches that downed bad guys leave behind. If that wasn’t enough to send every single scumbag to dead place you’ve also got mines, grenades and molotovs as a last resort.

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You’ve still got your grabs and throws, the leaping pounce and a commando roll for evasion and new to the party is a one-button counter when an exclamation mark appears over an enemy’s head. This usually leads to a coup de graces where you use the fool’s weapon against them in brutal fashion.

Everyone has their favourites but the sledgehammer, shotgun and shank combo with mines was my choice as the ultimate in extreme group pacification. The sledge is devastating up close, mines are great for laying sneaky traps with huge collateral damage and the shotgun is pure poetry. Anything gets too close and booyakasha, they’re nothing more than raspberry jam coating the walls and a spray of claret on the ground. Bee-you-ti-ful!

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Boss battles are strictly old school and more about finding the attack pattern and bringing the pain quickly before a quick cut scene showcasing some super-cool move that takes off a chunk of their health bar or finishes them off for good. Though the end of level bosses aren’t nearly as tough (or as downright prickish) as the ones in Shank it’s still in your best interests to take them down hard and fast.

Once you’ve smashed out single player there’s still a little more on the menu in the form of two-player survival mode. Here you get to pick from a slew of unlockable characters and work with a buddy to guard three supply dumps from increasingly difficult waves of bombers complete with cannon-fodder lackeys by the score and bosses. There are even zombie inspired rounds complete with 70s grindhouse cinema vision, shaky cams, spotty footage and dirty negatives!

Though there are only three maps on offer each has a unique trap or turrets that can be used against the increasing hordes and the gameplay is highly addictive. The capper is the pop-culture friendly character skins each with their own pros and cons. Usually they give you some sort of specific weapon damage at the expense of another or health, so it’s always a trade-off though there’s sure to be several characters to fit your style.

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Some skins that have to be mentioned are Cesar - the antagonist from the prequel, Boogie - bearing an uncanny resemblance to an afro-sporting Sam Jackson and Sunshine - a tribute to The Bride from Kill Bill. Defendor gets a look in, as does an Indiana Jones wannabe, a luchador and a guy who could be Jason Voorhees brother but it’s the simple Hobo with a Shotgun that takes the top spot in my book.

It’s difficult to score Shank 2. While it improves on several elements others fall by the wayside. The combat is deeper and more layered and the bone-crushing difficulty spikes of the original have been hammered out to a more gradual incline. The soundtrack is still completely infectious, the pop-culture heavy, the unlockable character skins are spot-on and the introduction of a survival mode at the expense of co-op is a great trade off. But it’s not all senoritas and margaritas.

Visually it doesn’t look quite as sharp with many of the backgrounds giving off an unfinished air and lacking the overall polish and flair seen in its predecessor. Load times (particularly on PS3) are quite long - in the vicinity of Dead Rising 2 - and this can definitely sap your momentum. Certain areas feel incredibly cheap with the AI going to town on you after you’ve pretty much made everything your ***** for the majority of the level, which can lead to many f-bomb or c-nuke laden moments of frustration.

None of these are deal breakers, but I can’t help thinking that another month of tinkering under the hood could have made a substantial difference. The single-player alone doesn’t make Shank 2 a must buy, but if you enjoy horde modes with a spicy Mexican twist then Shank 2 is an unbelievably fun addition to your party game collection.
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