
F1 2010
The last Formula 1 game was Sony’s Formula One CE - a capable if uninspired simulation of the captivating motorsport with visuals like
no other racing game at the time. Back then all the game needed was great graphics and functional racing for it to be received well by F1 fans.
Codemasters could have done the same thing when they picked up the Formula One brand - it wouldn’t be phoning in if they created a superb multi-platform racing simulation and called it a day - though it might be a tough sell to anyone who wasn’t a simulation fan. Happily though, that wasn’t enough for them - they had to put the DiRT 2 touch to it. F1 2010 has all the trappings of a modern racer - more driver assists than you can shake a stick at, more settings than a 4X game and an AI with a capital I. It also has personality though - in between races you take part in interviews with the press, while during races you get input from your pit crew boss - not just on how you’re doing in the race, but on how everything in the race is going. He’ll tell you how your team mate is going, warn you when you’re pushing your car too hard, encourage you to overtake an opponent and let you know how the rest of the pack is going. In the absence of commentary he keeps things lively while you’re tearing around the track. The tracks are the stars of the game - from the familiarity of Melbourne to the spectacular backdrop in Bahrain, plus the unbelievable night race in Singapore and the historic claustrophobia of Monaco - it’s easy to get distracted by the world you’re passing by at 300km/h. Fortunately one of the most important things in a Formula One game is knowing the tracks - and it’s unbelievably important in F1 2010 for you to practice each race if you want to have a chance at winning. F1 2010 has two difficulties - embarrassingly easy and unbelievably difficult. The difference between these two is best demonstrated by deciding that medium is too easy (it is, if you’ve ever played a racing game before) and deciding to jump up to hard. It’s similar to deciding that riding a bike is too easy and deciding to race lightcyles for a living as a result.
The problem only really exists because of how the AI decides what Medium and Hard difficulties are - the game is (obviously) harder on the higher difficulties because not only do you lose all your driver assists, the AI stops braking early and letting you pass as well. It’s up to the player to manually go in and turn off the AI assists gradually so they’re not just dumped in the deep end. The other misstep is the personality injected in the game at the moment is somewhat dull - well, the after race stuff is. The impromptu interviews are usually the same three or four questions over and over - and how you answer those questions largely seems inconsequential, as your three answer choices are extraordinarily similar. This sort of RPG style discussion is cropping up more and more in sports games these days - it’s interesting so many games still haven’t done it right. The failure of the system is even more apparent because F1 2010 appropriates the DiRT 2 style menu system - you hang out in your trailer between races, making it seem like you’re living the life, so when the game asks you for the fifteenth time if you think your team will do well this season it’s that much more jarring. That’s it though - everything else in F1 2010 is outstanding. Thanks to the extensive use of options with enough tweaking you’ll find a sweet spot for driving in game - that area between fun and challenging which is crucial in driving games. The physics are amazing - the subtle changes in weather affect everything. We’re not talking about the road being slippery when wet either when you’re careening across the searing hot bitumen in Bahrain your tyres will heat up quicker than in an overcast day in Shanghai. And regardless of what people say - if you’re doing it right, crashing is never an issue in racing games - a spectacular accident is an amazing thing in F1 2010, thanks to the use of the DiRT 2 style crash. When your back tyre gets clipped powering down the back straight of Melbourne, you lock your brakes and fly over the sand trap into the wall at 200 km/h... that looks amazing. F1 2010 ran the risk of merely being merely a competent racer - fortunately it tried to be something more... and in most cases it succeeded. There’s still a little room for improvement in F1 2010, but if you’re tired of waiting for Gran Turismo 5 and you want to experience some of the best console racing out (and you’re not an open wheel hater) Codemasters has put together a spectacular package, well worth the price of admission.
Comments
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Game Comment by kikz
t's been a long time since Geoff Crammand's last installment of the seminal Grand Prix racing simulation, appropriately entitled Grand Prix (1, 2, 3, and 4). I grew up playing these games and each of them were my favourite games when they came out, and remained my favourite until the next version was released. Unfortunately GP4 came out eight years ago and there's been a massive space in the F1 gaming world since then.
3.5
Game Comment by billus08
Okay, I was seriously looking forward for this game as it has been 7 years or so since F1 has hit the PC. My first impressions were good but after finishing 2 full length races in career mode, I looked back. This game has a lot of bugs, I have no idea what game reviewers have been praising. Just a quick heads up, my PC is running this game at ultra settings at 1920x1080 with 4x AA. I'm using a G25 as my controller. I have all assists off and AI set to legendary.
7.0
Game Comment by K3ZA
Just a quicky for PC sim drivers:
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