BlazBlue differs from most beat ‘em ups out there in a number of ways. The most immediately noticeable would be the 2D anime styled, hand drawn characters, and boy howdy does it work.
With such a limited roster (numbering only twelve compared to the bazillion or so offered in SSFIV) you’d think they would get old real fast, but this is not the case, not by a long shot. Each character is so ridiculously different in size, style, outfit and attacks you’ll genuinely want to play each one to see how wildly they differ and which is the best fit.
My favourite was easily the Cammy inspired Noel Vermillion for her lightning quick attacks, ever so short skirt and the twin hand cannons she brought the pain with. Each move had her tossing and spinning those bad boys like a whirling dervish, and the Matrix styled blur lines were just the icing on the cake, but I’ll break down the characters a little later on.
As you’d expect, a fighter of this magnitude has the usual bells and whistles, with a Training Mode, Online component, Arcade (to duke it out with your buddies, naturally), Score Attack (survival mode) and a comic book shop’s worth of unlockable artwork. The real meat of this fighter is the branching Story Mode. In a departure from the norm, each character’s individual story is told like an old school point and click text adventure, with the characters slightly animated in the background.
As you win or lose matches (as defeat does not necessarily mean “Game Over”), the story progresses, often giving you simple choices to make and the story diverges accordingly. Before each battle you’ll be prompted to save, so if you do end up losing, and want to take an alternate route, you can always reload and give it another shot. You may very well get to the end of the branch only to find you haven’t unlocked the “true” ending for your character, leading to genuine replayability to try and take the right fork in the road (don’t worry, there’s no crappy Heavy Rain QTEs).
The story is the usual wacky aneurysm-inducing anime fare, with brothers betraying each other, star crossed lovers, a lot of military type dudes and a bit of time travel thrown in for good measure. The best course of action for non-otakus is to just nod glibly and go along for the ride. The lead, rebel Ragna the Bloodedge, has a massive sword, and is unsurprisingly the slowest of the bunch, offset by his metrosexual rapier wielding brother Jin Kisaragi.Noel is a pistol-packing mama with a little crush on Jin, and has an alternate boss version of her as a cyborg called V-13.
Rounding out the clichéd cast of awesome is Rachel the girl vampire (no glittering in a tree involved), Bang Shishigami the lovelorn ninja, Taokaka a feminine cat hybrid, Carl Glover and his robot sister Nirvana, and Hakumen the White Knight and all around hero.
Special mention goes to Arakune, a blob like creature that can shape shift, cloak and teleport, and is one of the weirdest things we’ve seen in the fighting genre, Iron Tager, a huge cyborg with massive arms and more than a passing resemblance to Mike Haggar, and the doctor Litchi Faye-Ling - who’s cleavage-tastic outfit leads her to be referred to as “booby lady” by other characters.
The gameplay is cut from the typical easy to pick up, hard to master mould. Each face button corresponds to a weak, middle or heavy attack (labelled A, B and C), with character unique moves known as Drive attacks on button “D”. You can lay these out on the controller however you see fit, and it’s fairly easy to rack up decent combinations, even for the uninitiated. You have your standard back guard, though this is a hit and miss affair with a true guard, or Barrier, established by pressed A and B together, though its use is limited and you’ll receive extra damage from any attacks while it recharges. You’ve also got a gauge that increases when you deal or receive damage. When this reaches critical you can deal super moves known as “Distortion Drives”. These are by far the highlight of the show, and I found myself risking all manner of suicidal manoeuvres to pull one of these off.
After even a single round, you’ll marvel at how damned pretty this title is. The 3D rendered backgrounds rival Super Street Fighter IV with pure lushness, the unique animations for each combatant’s move set really reinforces their particular styling and differs from its counterparts, and the Distortion Drives are absolutely sensational. It really is a joy to behold and an absolute pleasure to watch and play. I’d be remiss at not mentioning one of the most spectacular uses of Engrish yet, with each round or level referred to and vocalised as ”Rebel One”, which I can only assume is a little in-joke aimed at Western audiences, and it never gets old.
Those of you with a little extra cash will want to spend it on the
limited edition, which gives you an exclusive for each console, with the PS3 getting an arcade stick, and the X360 buyers receiving a faceplate. Clearly the PS3 version is the winner - as a great man once said 'pads are feminine hygiene products'.
BlazBlue Calamity Trigger nearly didn’t make it out here - which would have been a tragedy. It is one of the most entertaining, bunny boiling insane 2D fighters I’ve played, though it does have a distinctly Japanese feel to it which may not appeal to all - I'll be there for another round.