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Posted 06:56pm 07/09/11 by: limimi
Do you remember this snippet from joaby's notliveblog of the Microsoft E3 Briefing?

10:28 Minecraft?
minecraft and kinect?


When I read it I got all J.K. Simmons as J Jonah Jameson on Joaby about it, who explained "That's all they said. It was like Hey! Minecraft on the Xbox with Kinect! You want to know more? Well how's this? Disneyland Adventures Kinect!"

From there it was radio silence as I scoured the web for some snippet of information which wasn't a fan ranting on about how Notch was a sellout and was the worst person on the planet earth. Then via Joystiq I found this Reddit thread where Notch himself explained a few things.


Those of us who were salivating months before the release of Dragon Age: Origins dropped will remember Dragon Age Journeys - a cool, if short and buggy strategy RPG designed as a lead-in to the story of Dragon Age: Origins. It looks like DA2 will be get it's own Journeys, titled Dragon Age Legends.

And this time it'll be closely tied to Facebook - hopefully this will mean the server issues and login annoyances we suffered with the first game won't happen this time around. The site for the game - where you can sign up for beta access - has some 'screens' from the incoming minigame which are pretty confusing...


I have literally no idea what's going on here.


Posted 04:23pm 22/09/10 by: Joaby
Consider this double team effort review number one ahead of Junglist's 5 Inch Floppy Video Review tomorrow - recurring hardcore sim/strategy reviewer Rohan Harris and I have taken on Civilization V to bring you this epic review ahead of the game's launch.

Being a mighty conqueror, it was clear my focus would be on how the game improved militarily,

Still, expansion's always been my game in Civ, and I often find myself just installing puppet governments in City States I can’t be bothered appeasing. When conquering cities in Civ V you have three options - Install a Puppet Regime, Annex or Raze the city. The first essentially turns the city into an AI driven City State which is always loyal to you. It will build whatever it likes, and you will reap the rewards - but if you need them to build a barracks so you can build the Heroic Epic wonder, you’ll just have to wait.


Rohan's the diplomatic type,

At first that doesn’t seem like much - just filler for the game world. It quickly becomes apparent, however, that they’re some of the most important things to ‘find’ in the game. Sure, you could wipe them out to get a free city, but that’s not quite so easy as it used to be. It takes much longer to properly absorb another city, and there are distinct disadvantages to steamrolling your way through the game like you might have in an earlier Civ game.


To find out what those disadvantages are - and a whole lot more about the game - head on through to our full review! And if you're counting down the hours until you can get home and play it, head to our videos library and check out the launch trailer.

Civilization V Review



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Civilization 5 Launch Trailer

Posted: 22 Sep 10 | 262 views | 137.1MB
In an attempt to stifle confusion, Tripwire Interactive - developers of Killing Floor and Red Orchestra have changed the name of their upcoming WWII FPS to Red Orchestra 2: Heroes of Stalingrad.

Red Orchestra began life as a total conversion mod for UT2K4 - winning the grand prize in the “Make Something Unreal” competition. The standalone game - Red Orchestra: Ostfront 41 - 45 was released in 2006 and features a strong modding community even now. The announcement of Heroes of Stalingrad at PAX 2010 generated a lot of excitement, but the title perplexed some convention goers, leading Tripwire Interactive to announce the name change “to keep things clear and to let everyone know that the game is indeed a full sequel”.

Red Orchestra 2: Heroes of Stalingrad is a PC exclusive due in the last half of 2011 - if you haven't watched the PAX trailer yet, head through to our videos library and have a look now!



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Red Orchestra: Heroes of Stalingrad PAX 2010 Debut Trailer

Posted: 06 Sep 10 | 227 views | 102MB
So anyone who's resigned themselves to sub-bronze league multiplayer in StarCraft 2 will already be on top of the game's custom maps - Nexus Wars is great (when it doesn't stalemate). It looks like Blizzard aren't just letting inventive mappers have all the fun though - they've released their first SC2 custom map, titled Burning Tide.

Inspired by the risk/reward gameplay of the singleplayer mission 'Devil's Playground', Burning Tide pits players against each other and a timed tide of lava as they race to gather the set number of resources first. I haven't played yet, but it looks like a map ripe for a Planetary Fortress rushes with hilarious results.

It's available in the custom games list in StarCraft 2 right now - hit it up and tell us what you think!


We literally only just found out that the Company of Heroes beta is now open - if you're hanging out for some World War II Real Time Tactical action you can head over to the official website and sign up to the beta right now.

According to the press release it's a North American launch, but I had no problems signing up for the beta. According to the presser Open Beta players will also get access to the single player campaign of Company of Heroes free of charge - so even if you don't yet know what you've been missing out on with Company of Heroes it's worth signing up.

Fair warning, you're in for a couple of gigabytes worth of downloads, but if you're looking for something to do this weekend you could do worse than playing Company of Heroes with persistent upgrades and unit levelling. As some sort of completely unnecessary bonus if you sign-up before the 8th of September you'll also score an upgrade pack containing "3,000 free supply points to use in the shop, 500xp to level up the commander, one free hero unit and one free army item giving early adopters a head start on the competition."

Company of Heroes Online Site


Posted 09:45am 03/09/10 by: Joaby
Kiwi developers Grinding Gear Games announced a free to play hack-and-slash persistent online game earlier this week, and I missed it.

The game looks heavily inspired by the likes of Diablo, which should make things interesting for the independent studio should it release against Diablo 3 next year! They may have an edge though - instead of rainbows, lollipops and sunshine, Path of Exile thematically focuses on dark fantasy, as detailed by Grinding Gear Games' founder Chris Wilson in the press release,

While the art style is a return to the classic dark fantasy that many hardcore players grew up with, we’re confident the difficulty curve is accessible enough for anyone.


They have a micro-transaction business plan setup to make money from the project, but they won't be offering stat upgrades or any performance boosters - purchasable items will be aesthetic improvements only.

There's a short gameplay trailer on their website that we'll hopefully have on GameArena soon - you can head over to the official site to watch it now or just wait for our lunatic team of video uploading professionals to get it up a little later.

Path of Exile


Posted 10:52am 02/09/10 by: Joaby
PC (and Mac) exclusive StarCraft 2 cracked out three million worldwide sales over the first month - demonstrating to all the haters and nay-sayers out there that if your game is good enough, PC gamers will buy it.

And of course, StarCraft II: Wings of Liberty is good enough. It earned two great reviews from us here at GameArena - our written review and Junglist's 5 Inch Floppy review, and it's dominated discussion on The GameArena Podcast since release.

The first big patch is also inbound soon, bringing with it quite a few balance changes for multiplayer - and naturally there are two expansion packs not yet released.


Posted 05:56pm 01/09/10 by: Joaby
The sixth episode of the 5 Inch Floppy is outstanding - Jeremy takes a look at MyEars, an Australian developed technology which turns your ordinary headphones into high quality earpieces. Jung talks to Dr Simon Carlile to take us through the science behind MyEars.

You can watch the latest 5 Inch Floppy episode in your browser by hitting up our videos library or you can download it to watch whenever from our files library. If you want to check out more info on MyEars or sign up to the beta just hit up their website.

MyEars Official Site



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5 Inch Floppy #6 - My Ears

Posted: 01 Sep 10 | 1687 views | 326.5MB
Treyarch keep hitting all the right marks with COD:BO - at least it does for PC gamers. We just got tipped that the team at Treyarch are working hard to add modding support to Call of Duty: Black Ops - though at this point it won't be available until after the game comes out. This was revealed on the COD forums by a user appropriately named 'pcdev'.

The game - due out on November 9 for PC, PS3 and Xbox 360 - will also feature dedicated servers on PC, a feature deliberately axed from the previous game in the series in favour of a heightened level of security which never existed. Call of Duty: Modern Warfare 2 is now notorious for delivering a barrage of issues for online gamers, not limited to terrible matchmaking and hackers who went untouched.

At the very least this should mean gamers will score user-created maps - an ideal scenario would see a return to the modding scene of five+ years ago, where free, user created game modes added oodles of longevity to games. The ball is now in Medal of Honor's court - though with Battlefield devs dice behind the scenes on the Afghani war game, mod tools might not come. They didn't make it into Battlefield Bad Company 2, after all.


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