The first person shooter is a genre that has been defined in terms of the games made by id Software - games like Wolfenstein 3D and Doom set the scene for the modern day FPS, but it was Quake that really kicked everything into overdrive. In 1996, Quake was released, following many months of wild promises from the id team (or more accurately, John Romero) about how Quake was going to change the world.
It was the first FPS game to pack a true 3D engine, featuring virtual worlds the likes of which gamers had never seen. It boasted the Quake C scripting language, allowing fans to create modifications with an incredible amount of flexibility, and it spawned mods like Capture the Flag and Team Fortress, which went on to redefine multiplayer gaming in their own unique ways.
Quake went on to become a huge success - especially in the multiplayer world. On LAN it offered unsurpassed action, and when it evolved into QuakeWorld it really kicked it into high gear online. Better handling for Internet-style network conditions increased the number of people that could play, and as more maps and mods were released it just continued to grow.
Shortly afterwards, id announced they were working on Quake 2 - a perfectly logical move, considering how solid a brand they had created with the original title. However, there was a bit of a switch - instead of continuing with the "story" from the original game, Quake 2 was going to be set in entirely new environments, pitting the player against a ruthless cyborg alien race known as the Strogg. The multiplayer was almost tacked on as an afterthought, but went on to become popular in its own right (at least, after several patches).
Then the Quake brand took another directional change with Quake 3: Arena, which was going to be essentially a multiplayer-only game. Quake 3 boasted a hot new graphical engine (curved surfaces!) and its focus on multiplayer combined with the classic ease of modding that is now an id trademark quickly made it a favourite online.
And here we are today in 2005. Quake 4 has just hit shelves, developed by veteran games company Raven and produced by id Software. There has been another shift in direction and this time you're back against the Strogg, playing the part of Matthew Kane, a member of the elite Rhino Squad and part of the next invasion against the Strogg homeland.
The story of Quake 4 kicks off just after a heroic lone marine has managed to battle the Strogg army to destroy the Big Gun and kill their leader, the Makron (if you played Quake 2, that might sound familiar - that was YOU!). In a scene startlingly reminiscent of Starship Troopers, you're thrust into the heart of the battle when your lander crashes down on the surface of the Strogg homeworld.
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