Left 4 Dead's emphasis is on co-operative play - in Campaign mode you and three other players will battle your way through literally thousands of zombies on your quest to simply... make it out alive. You're quickly forced into making some pretty tough decisions - do you keep the medpack for yourself or do you use it on Zoey as she limps lamely behind you? Do you leave the safe room to try and save Francis from the Tank or do you close the door and save your ammo?
In most cases though you won't notice things like this - you'll pay more attention to the way a zombie tears apart as you blast it with the uzi, or you'll cackle maniacally when your first timer friend sets off a car alarm and triggers an avalanche of undead. The more seriously you find yourself taking Left 4 Dead the more absurd the situations tend to become - in one very serious attempt at clearing Expert a single friendly fire incident erupted into 15 consecutive mexican standoffs - all but one ending in nobody making it out of the safe room.
The Hunter: The speed attack master. He can leap large buildings in a single bound, jump from wall to wall and if he catches a survivor on their own it's basically game over. He's very susceptible to shotgun shells and the melee attack.
The Smoker: Long distance separator. This guy uses his massive tongue to ensnare people from rooftops - the perfect way to divide and conquer. When a teammate is ensnared you have two choices - shoot the tongue and get away or use the Smoker's immobility to get a cheap kill.
The Boomer: This guy is the poster... err zombie child for not limiting your diet to just human flesh - a mixture of survivors and green vegetables will stop you from looking like him. You'll know he's coming because his stomach is always rumbling, and his primary attack is a barf that's basically catnip for zombies. If you shoot him at close range the barf explodes everywhere, so be careful!
The Witch: You don't have to fight the Witch, and you don't want to. Turn off flashlights and stay away from her and you'll never know how bad she hits. Alternatively, a good idea when playing with friends on Expert is to shoot her and emit an insane laugh over your voice comms as you and everyone else in the group dies a painful death.
The Tank: This guy is the real boss zombie. He has lots of hitpoints, he can throw cars at you and he can destroy an entire team in less than a minute. Protip: To defeat the Tank shoot at it until it dies.
The safe room is the one place where the zombies can't touch you - most levels it is both your starting area and your goal. Between the safe room is a couple hundred zombies of varying power - "normal" zombies which will simply try to overwhelm you through numbers and the boss zombies - check out the breakout for our breakdown of these cats. The level design is generally very intuitive - there are clear choke points and 90% of the time even the newest players can work out their next goal - but occasionally you'll get thoroughly lost while using up more and more ammo - a mistake you only make once.
Learning the maps isn't the challenge in Left 4 Dead - once you know the way you've still got to deal with the AI Director, the chocolate icing on the genius cake that is L4D. The AI Director constantly mixes things up, meaning that while you might be taking the same path each time you won't encounter things in similar areas over and over again - repetition isn't an issue here because it's rarely the same thing twice. The AI Director decides when to send boss zombies at you, when to launch a flood of zombies on you and where you'll find weapons, ammo and health so you can't ever count on anything.
The uncertainty inherent in the game ramps up to 11 with Versus mode - easily the best reason to buy Left 4 Dead. With Versus mode you don't just play one of the four survivors - you also play the boss zombie roles as well. With eight players in a server the game remains its cooperative slant while becoming very competitive at the same time. Apart from strategic sprints when everything breaks down, the survivors roles stay very much the same.
The atmosphere in the game is absolutely amazing. The settings are chosen to perfection - eerie woods and abandoned hospitals combine with the eerie moans of zombies to create some excellent tension. The graphics on the Source engine are beginning to get a little dated, but the animations and physics keep everything grounded firmly in an immersive environment.
One of the most regrettable decisions from the team at Valve was the decision to run with Matchmaking as the primary method for playing the game. People have been capable of creating a server/finding an appropriate server for
years without any issue, but instead we're forced to have a random server found for us while we wait for people to join. Worse still is the fact that the game will regularly fail to find a dedicated server even when you
know an empty one exists (GameArena runs over 50 Left 4 Dead servers, I think we're across the server situation.)
Left 4 Dead relies on having a solid community of people behind it for it to be fun - you need people to play it with to be even half the game it's meant to be. We're a little confused at the decision to provide only two campaigns for Versus mode when it is far and away the star of the show, but we're sure Left 4 Dead will enjoy the same kind of developer support that last year's online classic Team Fortress 2 has had.
Left 4 Dead has no shortage of issues - issues that might put some people off the game for good. Issues like the matchmaking system, which makes grouping with your friends and then joining the server you want annoying and difficult. Issues like a definite shortage of maps in Versus mode - the reason to play the game. And issues like the fact that a game based on a 4 year old engine has a RRP of $99.
The biggest issue I face with Left 4 Dead however is that I can't stop playing it. And when I can't play it I'm thinking about it. It's a must buy game no matter what the price - add the GameArena Steam Community to your Steam profile and we'll see you online.