Genre: First Person Shooter Developer: 3D Realms Publisher: Take 2 Classification: ??? Release Date: To be advised (future release) Platforms:
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Letís skip the formalities shall we? If youíve followed video games in the past decade and a half, you know what Duke Nukem Forever is. The game that wasnít there. The punchline of every Ďthis game has been in development so long...í gag. If you havenít followed video games and arenít familiar with Duke Nukem Forever it can easily be summed up in 3 words: Not worth it.
Not worth the mind boggling amount of time and energy and work put into it by 3D Realms. Not worth whatever Gearbox paid to haul it out of the garbage and revive it. Definitely not worth the further time, energy and work Gearbox put into finishing it. And in no way is it worth any money whatsoever. At itís best, Duke Nukem Forever is a below average First Person Shooter with a bunch of half finished gimmicks thrown in. At itís worst, Duke Nukem Forever is a horrifying mess.
To get the good stuff out of the way, the shrinking mechanism is fun when itís used and pretty impressive technologically. If 3D Realms would like to get back together to make a first person action platformer implementing the shrinking technology and a mute protagonist, I say go right ahead.
Ok, now thatís out of the way.
Duke can only carry two weapons at a time. Why he can no longer carry every different weapon under the sun is never explained in game, although in reality the answer is Ďbecause thatís what happens in Halo.í A similar argument could be made for the dull driving segments broken up by specifically positioned firefights - except that Halo didnít have you driving across the ugliest in game desert youíve seen since before 2005 for long stretches with nothing but the very rare pigcop to kill.
Duke needs to reach clouds of bubbles underwater to refill his oxygen. The irony of Duke Nukem Forever taking tips from the Sonic Team should be easy to see. The under water segment isnít just about moving from bubble supply to bubble supply however - it is also about doing it very, very slowly. Moving slowly from bubbles to bubbles isnít frustratingly tedious enough however, so you have about ten enemies to kill along the way. It equates out to about an enemy a minute, if you do anything stupid like explore the barren under water landscape.
Those are just two of the examples of Duke Nukem Foreverís predilection towards borrowing gameplay. Physics puzzles were big at one point in the 14 year development period, letís throw them in. Nobody has health packs and a finite amount of health anymore, so neither does Duke. Apart from Duke Nukem 3D - which it was bound to take ideas from wholesale in its desperate attempt to recapture some of its glory - DNF borrows from all over the place.
In the end though, they would have been better off just remaking Duke Nukem 3D, as it had some interesting level design at least. If you took Duke Nukem out of Duke Nukem Forever it would have been one of those games you see for sale at discount stores, the kind you didnít know existed and people only buy as a joke.
And it would have been a better game.
The desert is just one example of how poor Duke Nukem Forever can look - and you arenít supposed to see much of it, given you spend most of your time driving. Out of the car though, the desert grass might as well be two crossed sprites for how good it looks - which is at odds with the mediocre, but not entirely horrible wooden huts you can pointlessly drive through.
The rest of the game is better if only for added variety - in general the graphics look only slightly worse than F.E.A.R. 2 say, but throughout are low res textures which could have been pulled from the original Half Life. Mixing cartoony-but-mediocre graphics with ugly low resolution graphics doesnít help what little atmosphere the game has - leaving it up to the soundtrack alone.
For fans of the original game, the soundtrack will be a highlight, if only for the inclusion of familiar favourites. Anyone else however, will just hear a mixture of eighties rock and generic tension building music - not terrible, but nothing to write home about either.
Multiplayer could be the gameís saving grace - after all it was the best thing about the original game. Unfortunately, while the PC version does technically have dedicated servers, they are not officially supported and are... a travesty. Best assembled by creating a batch file in your favourite text editor, your new dedicated server canít be modified or administrated in any way, as there is no console - either in game or out.
If you get a decent enough ping, multiplayer is not bad - if plagued by hacks at the moment. Duke Match and Team Duke Match do a good job of replicating the old multiplayer feeling and the addition of mutators like railguns only and heavy weapons makes for some frenetic firefights. If it ever gets proper dedicated servers and some sort of mod support, Duke Nukem Forever could be a worthwhile purchase for old school multiplayer fans. Especially since in multiplayer you can pretend you arenít Duke Nukem.
Duke Nukem is like a foul mouthed misogynistic version of David Brent - the problem is I can't work out which side of the curtain the developers are looking from.
I think at least part of it is satire. It has to be. Dukeís shield being made up of his Ego is a prime example of it - without his Ego, Duke is weak and easy to destroy. Duke Nukem Forever takes place in a universe where Duke has his own fast food chain, casino, arena and is the object of admiration by every single person on Earth (spoiler - barring one person, who turns out to be evil.)
Perhaps Duke Nukem is a statement on the mindset of hardcore gamers. The way some people practically live inside their games and the outside world doesnít exist. Like those gamers, Duke lives in a world of make-believe, where he gets everything he wants and is loved and adored by all. When - to take an example from the game - he walks into a room filled with topless women screaming and crying after being raped and impregnated by aliens, he has no problem making jokes at them, or slapping some breast shaped objects on the wall and giggling to himself, because he is not connected to the reality of the situation.
His Ego is his shield because until you take it down, he believes himself invincible. When others begin to best him in combat however, he loses his confidence, undermining his performance. Continue to best him and you will destroy him - but give him time to readjust his self-perception and he will be just as invincible as before. Just like a stereotypical die hard gamer, he knows heís the best, he knows his cocky comments are funny and he knows everyone either likes him or is mad because he beat them.
It has to be that, or some other profound statement. If it isnít, then itís a bland and ugly FPS about a bigoted narcissistic sociopath whose delusions of grandeur are actually reality. No one could be so desperately misguided and pathetic that they would make such a game. Right?
At the start of the game, Duke claims to kick arse and chew bubble gum, but he's all out of gum, yet it sadly isn't the only thing that he has run out of...
Let's start with the story. You've just finished playing Duke Nukem Forever on an XBOX360 within the game, when some retarded animated cliche army boss starts telling you that aliens are invading earth again and he wants to ask someone to do something about it, but who? It doesn't take a genius or even a bulldogs supporter to figure out that this jerk wants you to get off your arse and do something about it.
You will face the same looking aliens and bosses throughout the game with glorious graphics that could be comparable to the original bioshock, which came out just shy of 4 years ago now and you'll be faced with repetitive button mashing sequences that majority of bosses in-game must be defeated by or else you get pwned by them. If you don't have a very responsive keyboard and struggle to tap a key 10 times a second, you don't have a chance in hell of getting past even the first boss in the first level
The weapons here are overall, are pretty dam fun to use, from heat seeking missiles to tri-barrel machine guns to freeze rays. It's taken some of the classic weapon ideas that make this shooter unique like Unreal or Halo and there will be times when you're fighting a boss and you'll get a small shipping container full of ammo for every single weapon so youíll never run out when fighting the tougher ones.
The game Lacks in a lot of atmosphere. There music is unforgettable and the game can be dead quite when duke isnít quoting from movies such as dawn of the dead and Robocop or shooting pig cops. If Duke had put more effort into choreographed music like the original, then it might be worth playing a second time around.
Puzzle solving is still around in first person shooters today which is good to see, because if portal 2 got you thinking so will this. You really need to think for yourself in a game such as this or otherwise youíll get over this faster than hearing the 2 or 3 minutes of music when loading levels, no matter how fast your rig is, load times will really start to piss you off, big time
Thereís lots to interact with and plenty of hours of game play, but if you want to pay $70 for the literally long awaited title, follow the advice of one of dukeís stolen quote, ďIíll buy that for a dollarĒ
First off this game has been made for fans of the original Duke Nukem 3D, if you never played that then chances are your simply not going to enjoy this game (or understand it)
I dont know why this game is getting such poor reviews, its almost as if the reviewers were simply sore that they waited so long for a game that wasnt the best thing since sliced bread (& it isnt) but it is fun & at the end of the day that is why i play games
it plays alot like an old FPS & imo that is a good thing, i hate the way console ported FPS's feel these days (clunky & awkward) DNF takes abit of getting used to but once you get your eye in, you suddenly remember the last time you had played this style of game... in Duke Nukem 3D, yeah it definately feels like the original
DNF is kind of like a cross between Half Life & MW2, id recently finished MW2 & imo DNF was alot more fun, sure the graphics are not as good or the levels as detailed but the humour & variety in what you do makes up for it
it is simply a sequal to Duke Nukem 3D & personally i wasnt dissapointed with it in that respect, it was great to step into Duke's shoes once more & kick ass while throwing cheezy one liners at your victims & grabing some tail on the side