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Diablo III

Diablo III
Reviewed by: Joaby
05:07pm 21/05/12
20 member comments

Genre: Role Playing
Developer: Blizzard Entertainment
Publisher: Blizzard Entertainment
Classification: MA15+
Release Date: 15th May 2012
Platforms:


6.5
Ga Rating Picture

0
MEMBER RATING:
Average of 98 Ratings

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Diablo 3 does a lot right. The refinement of the skills system means I've been able to experiment with everything my Wizard has to offer in one playthrough. You also won't have to reroll your entire character when Blizzard changes the weight of a stat in a patch in three months, rendering your entire build nearly worthless.

Screenshot
The emphasis on cooperative play makes playing with your friends a lot more guided - when they join your game, they know what quest you're on and what they'll be up to. When they enter the game they can teleport directly to you by clicking your banner, and when they get there they can't run around stealing all the loot.

Well, the loot thing might not be a good thing - but I'll get to that in a bit.

The social aspect of the game has been enhanced as well; you add friends online, and then you can join their game at any time - and they can join yours. This means that if you've just beaten the final (twist) boss and you want to show off your 'leet' skills to your friends, you can jump in their game and drop mad damage on their enemies.

Still, that's not always a good thing - but I'll explain why further down.

The story is perfect Diablo, all expository dialogue and amazing cinematics. You journey all over the world as you careen towards boss fight after boss fight, visiting familiar locales like deserts and green pastures and dungeons (lots of dungeons).

The plot isn't very good - there, I said it. Screw it, let's start there. Blizzard does some of the best cinematics in gaming - dare I say it, they're better than Square ever was. It's such a crying shame then that these cinematics are so wholly wasted on the most banal stories possible.

I understand that the narrative in a Diablo game is there as a garnish only - it's not even a driving force because you all know how it's going to end. So I'm not exactly surprised that achieving 'perfect Diablo' isn't going to shake the world to its foundation, and I'm also not disappointed that it manages exactly that. I would have enjoyed seeing the team try a little harder, though.

For example - and I'm just riffing here - maybe don't take us to a bright yellow desert, ever again. At 1am the only thing worse than transitioning to a bright yellow desert is knowing that you'll be there for the next eight hours.

Screenshot
Speaking of eight hours, the game feels a little front heavy. I spent approximately 10 hours in Act 1, seven hours in Act 2, four hours in Act 3 and maybe three hours in the final Act. The worst thing is, I was so fatigued with the way the game works by Act 4 that the relative shortness of it was a welcome surprise.

Then you realise the actual downside to this brevity - you have to start the game again in Nightmare mode.

Nightmare mode is apparently 'the real game', but only in the sense that when you finish Nightmare, Hell is the real game. And Inferno is the actual real game - the one that Blizzard doesn't expect the average player to finish for months.

I've got no problem with the core concept of Diablo 3 in this sense - if you didn't think you were going to have to spend a few months grinding out 'Frost Resistance' gear for your battle with [redacted] on Inferno difficulty, you clearly hadn't played a Diablo before. And if you hadn't played a Diablo before, here's the thing about Diablo - on the hardest difficulties you essentially need to build a very specific character or you're going to die.

My problem actually stems from the front heavy nature of the game - you're going to be bored of the forest green hills of New Tristram before you ever make it to Hell difficulty because you'll have spent more than half an Earth day in them. The same goes for the eye-blistering canary sands of Caldeum, but you probably won't even hit double digits in time spent in Bastion's Keep and Act 4 before Hell difficulty (though, to live through Act 1 of Hell difficulty you'll probably need to farm Act 4 in Nightmare a couple of dozen times).

Farming loot is a great way to segue back into something I spoke of earlier - the 'instanced' loot of Diablo 3. Superficially this is great - it was always rough when some jerk would steal the item you'd been farming for - but it indicates a larger problem with the game... the inherent lack of competition.

Screenshot
The core concept driving people to play the Diablo games over and over has (almost) always been the chase for better shinys. Some people did it to have the best character, some did it to beat the toughest bosses... and some did it to show off to their friends. Ultimately though, it's been a quest driven by competition - the need for players to be demonstrably better than those around them.

The clearest way to peacock around your fellow players was through Player-Killing (PKing) - hunting down other players and killing them. Usually you'd follow this by stealing all their stuff just to remind them of their place (and that you're a bit of a jerk) - but it was an important reminder for the rest of the game... items weren't 'owned', you were just renting them for a while.

This impermanence increased the worth of items in the game more. The other thing which increased item value was the threat of never getting the item at all - the Free-For-All loot system meant that anyone might take your special sword because they clicked a bit faster (or stopped fighting the mob a little sooner).

Instancing loot and removing the 'drop items' penalty for death diminishes the value of this loot significantly, because the only way you'll lose anything is if you drop it on the ground. The perceived value of loot is core to the concept of the game - so diminishing it devalues the game (though it probably goes some way to preserving friendships).

Diablo 3 allows your fellow players to join you whenever you're playing - well, those on your friends list, anyway. As soon as they login they see a 'Quick Join' bar on the bottom right, which allows them to immediately enter your game.

This is usually a good thing - you get marginally tougher enemies, but the appearance of another player outweighs this significantly. The cooperative experience of the game is enhanced as well, and if they're a good friend they'll probably even share their instanced loot with you.

When you're doing a very specific thing - like say, farming the Bridge of Korsikk spawn so you can get the Gibbering Gemstone - it's annoying to have to explain this to them every time. "Hey, thanks for joining me - sadly Chiltara hasn't spawned so I'm going to have to unmake this game and do it again. You're welcome to join me again if you like, but fair warning - if the Icefall Caves appear instead of the Caves of Frost I'm going to quit out and remake again."

Screenshot


An annoyance you can't avoid is the lag in the game. My wizard is pretty specifically made - he outputs massive damage at the expense of survivability. He's geared to stand outside of the fight while others get in the thick of things.

Screenshot
When I'm playing on my own, this usually means a lot of kiting - moving away from enemies and killing them off as I run - because they inevitably come after me. When the game lags out and I start warping, I typically die - and the game lags out quite a bit.

It blows my mind to think that Blizzard - who at one point managed a global population of 14 million World of Warcraft players - have managed to fail so spectacularly at creating reliable networking for Diablo 3. The constant 'server maintenance', the North Korean level failure to launch attached to the consistent 400+ pings I get while playing make me wonder what they were thinking, exactly.

I dread to think what will happen when the game actually has PVP gameplay in it - did I fail to mention earlier that there is no method to pit your character against another in mortal combat? I also wonder how this will affect Aussies in later difficulties, when every action counts. Belial was a tough boss on Normal (until I respecced my skills to something sensible) - I can't imagine what he'll be like in Inferno when my character teleports backwards due to network traffic.

Speaking of the bosses, Belial and one other (the boss at the end of Act 1, who is a bit of a fun surprise, so I won't spoil it) were the only two interesting boss fights in the game. Most of the bosses follow a tired formula - you chip their damage down, they become invincible and spawn adds, you kill the adds and they return, rinse, repeat.

Changes in difficulty levels have - so far - only appeared to give larger health pools to bosses, meaning that once you know their patterns you can beat them by simply taking a little more time (or doing more damage).

Screenshot
Instead, the real challenge comes from the unique and rare monsters in the game - those with a yellow outline. These enemies have randomly assigned abilities, allowing them to always present a challenge. Lag or not, Fast enemies are a constant source of terror for me because I can't outrun them. Even in Nightmare if I want to beat a particularly hard-hitting Fast enemy I have to phone a friend (or recruit one of the companions).

This means that finding rare enemies is often more fun than fighting the bosses - and because they can spawn all over the map at any time, it means that adventuring around the world of Sanctuary is actually more fun than playing Diablo 3 as a linear experience (as it should be).

Ultimately though, Diablo 3 is a linear experience. Before I finished the game on Normal I'd managed to unlock all the active skills in the game. That is to say, from there on out I could create a build without keeping in mind the fact that I'd eventually change what I was using. To borrow a term from World of Warcraft - I could create a rotation (or at least a system of skill priorities).

On my left mouse button I have my permanent backup attack - Forked Lightning Electrocute. It arcs to multiple enemies, which makes it a perfect attack to finish off a horde of low-health attackers. One my right mouse button I have Chaos Nexus Disintegrate - a red beam of death which uses up my Arcane Power. Keyboard Number 1 has Diamond Skin on it - a skill which allows me to not only soak up all damage coming my way, but with a rune it makes all my skills cost less AP while I'm in Emma Frost form.

Number 2 is my Arcane Hydra, basically a fire and forget attack which kills low-health mobs often before I see them. Number 3 has Force Magic Weapon - a buff which lets me do 15% extra damage. Finally, Number 4 has Arcane Destruction Archon - my wizard turns into a purple being of pure death, with a 40% buff on everything important.

Except for when I find myself fighting specific enemies, this is basically the skill set I'll use from here on out. I have little reason to change any of this - even against Fast uniques I could get away with it once I get some items with some more Vitality. The best I have to hope for is that a new rune - modifiers for each skill - might encourage me to try a different skill.

Where is the fun in this - in hammering the same buttons to the same set of priorities every single time? In World of Warcraft the draw beyond this is in the social aspect of the game - in a way, I guess this makes a little sense here too.

Though diminished thanks to less worthwhile loot, multiplayer is also at the core of Diablo - as a series - so I find it difficult to hammer it too hard for its master server failures. It's inexplicable that it should happen, but it's difficult to claim that it ruins a singleplayer experience when the game is basically meant to be multiplayer all the time.

Truly, I have had a significant amount of fun playing the game in coop, and everyone I've played with has been awesome. People share tips and hints on how to beat certain enemies, how to build a better character and how to farm for gold efficiently. They freely share items they can't use - I've had multiple people offer me items 15 - 20 levels over my current level just because they've outgrown them. Coop in Diablo 3 has been fantastic, and it's made me realise gamers are generally pretty cool people.

Screenshot
Still, I don't know that helping others out is enough for me. A revealing moment for me came when I had just finished taking some friends through the mystical Whimsyshire - a care bear themed replacement for the Cow Level, designed to poke a little fun at those who said Diablo 3 was too colourful.

We finished the level, having brutally murdered all the ponies and teddy bears, and we pondered what we should do next. All four of us dropped our banners, wistfully dreaming of duelling to measure our respective e-penii in the traditional manner... and then we all split up and went back to our own games. And in that case, my game wasn't Diablo 3.

All told I've played 28 hours of Diablo 3 (according to the in-game measurement) - but this isn't the whole story. I've spent six hours not playing it - nearly a quarter of my time total. With no competitive multiplayer (except for the facile concept of a 'race to the finish line'), constant network related issues and what I feel is negative movement in terms of the 'loot' metagame, Diablo 3 in its current state isn't something I see myself playing any more. I've been to Whimsyshire, I've killed Diablo and I've stayed a while to listen to Deckard Cain. It's time to move on.
Comments
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Game Comment by Milamber

I've stopped playing D3 and I don't know why
If i had to think about it I'd say because battlefield 3 is better, but perhaps that's not true, maybe Diablo 3 just was not built with the same depth D2 had. The fact that you can beat the game in a weak means that by the end of the week you have experienced all you can experience from Diablo 3, all your basically doing in playing on is beating a dead horse and grinding it out for what? more loots? The number of monsters doesn't increase only the difficulty, ultimately I wasn't happy with the way it was done but for someone who is easily entertained and isn't obsessed in battlefield 3 it's probably a great game.


6.5
Game Comment by Joaby

Irony is smarine77 accusing anyone else of acting like a child after posting 200 qq words because somebody said mean things about his video game.

To correct a mistake you appeared to make while reading any review ever - a reviewer ONLY reviews games for themselves. Nobody is psychic, and nobody can know what another person likes or dislikes. So a review is a written piece detailing the experience from the point of view of the writer themselves. Anyone claiming anything else is a liar.


5.0
Game Comment by Archangel

I have read dozens of reviews and I think

Diablo III WTF! - ZGR

on Youtube came closest to my feelings about the game.

Peaceout fanboys!


10
Game Comment by smarine777

I don't know about the rest of you, but I find this review junk. I didn't come here to find spoilers, and then apologies from the reviewer only to find that the reason he noted them, was because

' I didn't think much of the reveal at the time because after countless playthroughs of D2 he meant very little to me'.

Last time I checked, Joaby, you don't review a game, for yourself. You are a bit narcissistic , don't you think ? A bit, full of yourself ? Yea, I thought so too.

I also came here, and registered just to tell you, that while there are parts of the game I can understand people of D2 fame being a slight bit uncomfy with, but that does not magically impart you with the ability to use words that are non professional; though Im sure you won't understand to what I refer, because well..your Narcissism is of epic proportions.

I read a review, not to see arrogance and dismissal of quality just because you 'wanted to play it 4 days straight', but a professional realistic and fair review of a game that while expensive ( few game aren't), contains alot of cool factors that most people are seeing, and wanting to continue to experience. I played diablo 2 with a very dear friend, I see the differences in Diablo 3, but I guess I'm made of different stock than some whiners I see here & on diablo 3 forums. You play for hours, then complain you want a refund, or that the game's story is banal, when its clear you could do no better. THis is NOT A BOOK people, its a game. No game is ever going to compare, to a book. You really do need a life, if you think otherwise. There are no exceptions, to that rule.

I absolutely LOVE the art style in this game, so that alone gets huge positive points by me. Diablo 2 was wonderful ( once my friend pushed me on being OK with the nasty resolution forced on me) with regards to that design choice, and Diablo 3 is no different, on any level, and its better because they masterfully combined 2 with 3d. I also was wonderfully captivated by the choice of going with voice acting, instead of boring raw text, when you pick up a journal entry. To me, while hardly mandatory for a 'enjoyable experience', it made the game more immersive to me, as it was as if the actual person making the journal, was there in the room with me explaining their story.

I also love the fact they added some physics here, although ( maybe im not there yet) I'd love to see things like vine bridges of the sort ( not directly) dungeon siege was famous for.At least their physics helped immerse you even further.

I get people are miffed over the ability tree stuff, but they did their best to accommodate PS3/xbox3 etc. users. Come on people, this is the 21st century, and if you can't adapt, you will be assimilated. This is Blizzard we're talking about. They did Diablo 2, and while this isn't the game you remember in its entirety, its most definitely a game worthy of the company. To say otherwise , makes me wonder how many of you are Torchlight bearers, bringing forth hate to usher in your games success. Yeah right..I don't like cartoons anymore sorry, I grew out of that a couple of years ago ;) That isnt to say the idea for MOD's isn't a wonderful thing; I love doing it myself, but Im sorry, the graphics, no- I don't care that its $19.95, not going there. That's what I mean about D3's grahpics. Masterful, and especially for D2 players whom willl feel right at home.

Whiners need not apply. I loved D2's leveling up mechanics as did my very good friend with whom I played 100+ hours online with, but in no way does that diminish , or prevent me from enjoying the fruits of the blizzard teams work to continue the legacy they stared with D1.

It's just a game folks. ADapt , or read the box next time more carefully before asking for a refund and acting like total children on forums/comment threads. Oh wait,some of you are, and some ( apparently a huge number of you ) of you actually liked the game and understood the challenges the team faced in bringing their products to this decade and beyond.


_ _
Game Comment by sirving42

The game itself is great if you can get past the developers consitant errors in patching each week, the downtime on Tuesdays while they bring the servers down for maintence during 6:00pm onwards Aus time, the lack of quality loot drops on harder difficulty settings. Game play out of 10 is 8. Having to rely on internet access to play a single player game with Group play option.

Im being forward about this. I suggest reading through the D3 forums before making the choice. Find out the full background before making the final decision to get D3 or not.

Im posting this here as being in Aus, trying to log into D3 on a Friday morning and unable to due to D3 getting stuck on an infinate loop with the patching, ill be personally looking forward to GW2 in 2 months to leave behind D3 for good.

Personal Thoughts/Comments on D3.


10
Game Comment by Khel

I'm pretty happy with D3 all round, everything I hoped it would be, can see myself playing for many months to come.


_ _
Game Comment by 4saken

When will reviewers stick to reviewing what something is, rather than measuring their vision against a product, and then listing what something isn't.

The Mona Lisa doesn't have monster trucks in the painting, so therefore it's crap? I think not.

This title still looks, smells, and feels like Diablo. It's familiar. It has better graphics. But you seemed to expect something different. I just expected the next Diablo, and I got it.

I guess it's hip to cut tall poppies.


_ _
Game Comment by Smokinxp

well my take not reading every other comment is as such

Crappy loot, Crappy crafting
Storyline is ok, though i was dissapointed atleast in the first 2 acts, there's only 1 Blizzard worthy movie scene the others are just views of a map

The voiceovers are fine, the graphics are nice enough, the sound is abit like DVDs, too quiet in some bits and too loud in others even with adjusted sound settings.

Point and clicking to move is very old school but is annoying when you are combating and trying to move which uses the same system.

The character creation is awfull since you have no control other then gender and choice of class.

The combat gets really old really fast, and though you do pick up some good skills the rest are just either the same thing or pointless and only being able to slot certain skills by default is annoying (you can change this with a game option but it's still rather mind numbing)

The combat in general (once again) is too much hack and slash or rapid mouse pressing firing off skills that aren't on cooldowns.

Difficulty is hit and miss, most of it is too easy and then some bits when you get surrounded you can't move so it's furtile to fight back and you can't change difficulty til you beat the game on the previous level anyway and as OP said the only real difference seems to be morale of the bosses everything else is more or less the same.

Overall the game is still playable in spurts of a few hrs but then you move to something else til you get bored again.


10
Game Comment by grammamoocow

while i do agree with the review on a few points, 6.5 is way too harsh. i find it hard to take the author seriously when he has given such high scores to other games such as: MW3 9.5, homefront 8.5, heck even fear 3 got a higher score then diablo 3.


6.4
Game Comment by Krjal

First review I've read for D3 that I completely agree with. Pretty good writing too though I did spot a spelling mistake ;)

Also, good job not being paid off and writing what you actually see.

Gotta point out though, I really like Diablo and I hope they fix the issues they've got at the moment.


_ _
Game Comment by Majic

An exceptionally accurate critical review. It expresses my sentiments exactly. These are the types of reviews we should demand, not deride.

Now don’t get me wrong, the game itself is great. It’s fun to play and I probably will be playing it for some time. But it could’ve been better, far better.


_ _
Game Comment by Banf

@Skillet37 you sir deserve a ban at least from this comment thread. But then again you have given the an excellently succinct example in each sentence of why comments like yours are not appreciated why, because they contribute nothing. Please just look at what you said for a second.. ok about a minuite and put it into context. Oh ok I will do it for you first sentence: Good Game excuse my paranoia but this screams troll given you have dug up the past I need say no more; it was two words, first sentnce. "Throw more at it" yes we get what you mean but surely you can elaborate here all i can make from your entire comment is you like it because it "keeps you occupied" how and why is this a good thing I am sure you mean this to be a good thing. "Call me stupid or whatever, but it's the best money i've spent lately, and relative to other games in it's price range recently..." I actually dont mind this comment its about the only thing I have heard about the games price tag and calling you stupid would be stupid in itself becuase I dont know yoy for starters. "While it had the "potential" to be a superb game...so do most games these days. Get over it." This last remark is why you should be banned. It started well and just ended. Well Floppily.


_ _
Game Comment by skillet37

Good Game. 42 hours in and still expected to throw more at it. Call me stupid or whatever, but it's the best money i've spent lately, and relative to other games in it's price range recently...it does a good job at keeping me occupied.

While it had the "potential" to be a superb game...so do most games these days. Get over it.


_ _
Game Comment by Hotcakes

Those people attacking the mods for removing their comments should know that other people can see their comments just fine, and you didn't have a leg to stand on in the first place.

Not having played or been interested in this game, the review seems to reflect all the concerns I had for the game pre-launch. So thanks for the no bullshit approach, Joaby. It's why I come here.

The funniest thing about these comments are the people bashing Joaby for reviewing more than just PC games in the past, as if D3 is some kind of bastion of PC excellence (instead of everything that's wrong with it) and worse still, as if it wasn't modified to suit the decidedly consoley 4 button control scheme during beta. Those familiar with the betas already know the gameplay mechanics showed some promise during the first stage, only to get completely dumbed down during the second stage, which is what we've been left with. As these comments show, Activision have done a superb job of attracting 'dumb' in droves.


6.5
Game Comment by Joaby

Sykotic - RE Comments disappearing - a bug in our comments system was doing that, this used to be for user reviews and we amended it to be for comments later. It's rectified now :)

RE spoilers - I will admit the Act 4 Mini-Boss fault, and have edited it accordingly, though I suppose that I didn't think much of the reveal at the time because after countless playthroughs of D2 he meant very little to me. That's not an excuse though, and I admit my error.

The 'Secret Level' is a tongue-in-cheek name given to Whimsyshire, not an actual description. A better title would be Not-The-Cow Level, and if you google 'Whimsyshire' you'll see a number of sites have posted guides on how to get there and more. We'll have to agree to disagree on this point.

I'm surprised that you haven't been having issues with the game's lag, as you're honestly the first person I've seen say this (in Australia). I know multiple Americans who are having issues, in fact. I'd love to make a hardcore character but I couldn't bare to watch my character die thanks to rubber banding. It's a spectacular issue. Also, hell, last night Blizzard scheduled maintenance during Aussie peak time.

It wasn't review crunch that had me trying to play as much of the game as possible in as short a time possible - I just wanted to play the game all day for four days straight (taking breaks responsibly as I did yada yada yada).

I think that, without some significant changes made by Blizzard, my other issues with the game will demonstrate the weakness in the foundation. The issues with loot, the problem with stat itemisation, the misfire in eliminating a proper death penalty, the inevitable failure of the early game economy and the lack of world PVP - these things will exacerbate over time and diminish the longevity of the game.

@Veector - I apologise for my knee-jerk reaction to your comment. The reason I didn't dive deep into the core mechanics of D3 is because on GameArena I have already spent 5000+ words discussing those details - this review was more of a critical analysis of the game beyond those elements, shaped by my experience with it.


_ _
Game Comment by veector

@Joaby - I don't see my comments posted, so it's unreasonable to defend my comments unless they're posted. And the comments were not directed as "personal attacks". They were comments regarding the structure and quality of the review. I explicitly said, I don't necessarily disagree with any of your points.


9.5
Game Comment by Sykotic

I don't know how you're managing to reply to my post when apparently it's been removed (for reasons which I cannot fathom, as it was critical but not at all defamatory of you-- this action on its own is abhorrent by the moderators).

As to spoilers, carefully re-read your review, and tell me what it reveals about the final Act and the major plot twist that surmises the entire story. Hell, the fact that you even MENTION the second Act 4 mini-boss, which is a clearly a throwback surprise for those who loved D2, is obscenely inappropriate. This was one of the most endearing surprises for me, and if I had read your review first, it would have been spoiled completely.

By the same token, the Secret level IS, prima facie, a secret and any credible news-posting site and 'gaming blog' has seen it fit to encapsulate any mention of it, or how to get to it, or what it looks like, in the confines of spoiler warnings (which are usually hidden completely). You conveniently ignore that point in your reply to me. I'm urging you kindly, please remove spoilers from your review.

You are a writer, and a talented one at that. If other writers can find ways to write extensive reviews without revealing the minutiae of the story, then I'm sure you can too.

Remember, you are marketing your review towards players who are YET to buy the game or who are on the fence about it.

As to your other remarks, I'm just stunned really at how dramatically different your experience has been to my own. I'm from Melbourne, stayed clear of launch for a couple of hours (knowing what it would be like) but definitely played from about 7pm onwards on launch night. I have never encountered any lag, but was disconnected about 3-4 times. I've had to wait out 2 maintenance periods since launch.

And that's it.

That's the sum total of my problems with D3. Maybe it's because your reviewer crunch put you square in the firing line of the US peak-hour, I don't know. But everyone I've been playing with since launch (who tend to play after work until the wee hours) have not had a single issue. And anecdotally, you'd have to think this would encompass the majority of Australians.


1.0
Game Comment by mursuvaari

Disgrace to video games. Blizzard surely knows how to milk the retards, and it's getting worse. Almost everything went wrong with this game. +0.5 for nostalgic sounds (though I'm not writing this review as nostalgic) and 0.5 for cool effects. If you bought this game, you should feel bad. I feel bad.


_ _
Game Comment by gogo12121

I don't want to have a go at you or anything, I respect your opinion as a gamer and critic, but you can't review and score a game based on the concerns you hold for it's future.

You're reviewing what you have and the experiences you have had, and I feel that your speculation as to what will happen too the game is affecting your review, which isn't fair for the developers of the game and your readers. I understand that a purchase of a game is an investment in the developers and the games future, but still, that's not the game you have right now and that's not the game your reviewing. Perhaps if you wrote another review when the patch releases, your opinion would be different as there is also the chance many of the technical issues would be solved.

As for the other things you don't like about the game, (that aren't technical) I understand,
don't think I'm on the developers side here, I don't like the way the game looks, it doesn't have the eyrie feel that previous Diablo games had. Let's just say I had some sleepless nights after only watching someone play Diablo 2 while Diablo 3 reminds me more of Torchlight. I hope people understand that it is your point of view, a point of view that others may or may not share, so I hope you would urge them too seek opinions other than yours.


10
Game Comment by 4kgrubmyrs

I bet if I go look at Diablo 2 which scored the same metacritic score as Diablo3 is scoring now and Diablo 2 Lord of Destruction which has one point lower than D2 and D3


I will find this same stupid deep south hicksville website scoring them a 6.5


Bro I hate to break it to you but tyreal might not be caucasion... (o snap, shouldn't have told them that now it'll be a 3.0)


Great publicity stunt. Now still nobody cares about your site and you just did the equivilent of taking off your clothes and lighting your farts on fire in the oval office.


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