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Rules
Last updated: 05:21pm 15/07/04
1. General Information
1. General Information
1.1 Introduction
The GameArena Call of Duty ladder will run for a total of twelve 12 weeks. The maximum team size for any match will be 8 players; however teams will be allowed to participate as long as they can field a minimum of 5 players. At the end of the 12 week period, the ladder will be locked and the top 8 teams will participate in the finals. Finals will be run by the ladder officials in a format decided by them at the close of the season (See section 6.1). Once the finals are completed, the winning team will be declared the seasons’ champion and the ladder will be switched to freeplay mode. During this break, ladder officials will revise the rules and server configurations in order to prepare for the next season. Ladder officials will notify all players when the new season is ready to begin, and as a preclude, every team will receive activation emails. All teams wishing to participate in the new season must follow the instructions in the email to re-activate their team. 1.2 Match Format
The GameArena Call of Duty Ladder will be run in the ‘Search & Destroy’ game mode. Friendly fire will be on for all ladder matches. There will be 20 rounds in total, each round lasting a maximum 3 minutes. To avoid arguments, in all matches the challenging team will start the match as Americans/Russians/British. GameArena runs a server side mod which automatically runs a match. Players are expected to follow the instructions that appear on screen at all times. Players do not need to change teams manually after they initially join a side. The mod will automatically switch the sides once the halfway point of 10 rounds is reached. At least five 5 players are required on each team before play is allowed to begin. Any teams with less than 5 players after 10 minutes have passed since the server first came online, are deemed to have forfeited the match (see section 3.2). If a team starts a match with 5 players and a player drops out during it, the team is allowed to continue for one round with only four 4 players if they wish. If a substitute cannot be found within this time period the team is deemed to have forfeited the match. Each team may field a maximum of 8 players in any match (see section 4.2) 1.3 The Match Running Mod
GameArena runs a server side mod which automatically runs a match. Players are expected to follow the instructions that appear on screen at all times. The mod makes very clear and understandable announcements, ignorance of these announcements is no excuse to halt or restart a match. When players initially join the ladder server, the mod will announce they need to ‘Ready Up’. Players must press their ‘Use’ key (the default key for ‘Use’ is F) to ready up, but should not do this until their entire team is ready or the 10 minute pre-match time is complete. This will prevent the match starting while their team has members that have not yet connected. Any player that has not readied up within 10 minutes of the server starting must be kicked so the match can go ahead. Once all players are ready, the mod will count down 2:00 minutes to Round 1. Once this countdown is complete, the match is live. Once the first 10 rounds have passed, the mod will make an announcement stating that all players must ready up again. All players must ready up within 3 minutes. The Ref or Team Captain running the match must kick any player not ready after 3 minutes. Once all players are ready the sides will be swapped. Players must NOT switch teams manually, this will lead to them starting the second half on the wrong team. If a player does switch teams manually, this is no excuse to have the match or the second half restarted. If the player deliberately kills team mates whilst on the wrong team, their team will forfeit the match instantly. 1.4 Mandatory Demo Recording
All players who participate in a match must record a demo, which must start before the first round commences and run at least until the completion of the match. To be clear, the demo must be started no later than during the 2 minute warm-up time before the first round. If a player disconnects, crashes etc, they must start a demo on rejoining the server. In the event of a dispute, or any other irregularity with the match, the Ladder Managers may request a demo from any player in the match. Failing to supply a requested demo in a timely manner may result in the forfeit of that player’s team. Demos must be kept for a minimum of 14 days – the Ladder Managers will not request a demo more than 14 days old. To record a demo: /record We strongly recommend you use a unique demo name, such as clanvclanDDMMYY, so that there is no chance of overwriting another demo, and to make the demo easy to find if it is requested. If this is the second part of the demo, make sure that it is given a different name from the first part, or the first part will be overwritten. To stop recording: /stoprecord At the end of the match, we recommend that the demo be moved to a separate folder on the player’s computer to ensure that it is not lost or overwritten. 1.5 Default Files
Only default ‘Search & Destroy’ maps are supported by the GameArena Call of Duty Ladder. These maps are: - mp_brecourt - mp_carentan - mp_dawnville - mp_depot - mp_harbor - mp_hurtgen - mp_pavlov - mp_railyard - mp_rocket - mp_powcamp - mp_neuville - mp_bocage - mp_stalingrad In the same respect, only default models and skins are allowed. Any custom models or skins may lead to an individual player or an entire team being punished. 1.6 Match Flow
This is an example of the flow of a match: 10 minutes of pre-match: All players join within 10 minutes of the server booking time. Once their team is ready or 10 minutes have passed since the booking time, players must ‘ready up’. The Match Running Mod will then commence a 2 minute countdown to the first round. 2 minute countdown: During the 2 minute countdown before the first round, all players must begin recording a demo. Once the 2 minute countdown completes, the first round begins and the first half of the match has begun. First half: Rounds 1 – 10 rounds are then played. Once the 10th round is completed, the Match Running Mod will announce halftime. Team Captains should take a screenshot at this time. Halftime: All players must ‘ready up’ within 3 minutes of the halftime announcement. Once all players are ready, the Match Running Mod will automatically swap the teams and commence a 10 second countdown to the 11th round. Once this countdown completes, the second half is live. Second half: The rounds 11 – 20 are then played. Once the 20th round is completed, the Match Running will display the final scores. Team Captains should take a further screenshot at this time. Post match: The challenging clan must enter the score or a dispute within 2 hours. The defending team must confirm the score or enter a dispute within 24 hours. All players should move their compulsory demos and any screenshots to a separate folder on their computer for safekeeping for at least two weeks. 1.7 Approved Commentators
GameArena may approve official commentators from time to time. These commentators may enter a Ladder server for the purposes of broadcasting (e.g. through shoutcast software) the game. All teams that compete on the GameArena Call of Duty Ladder are taken to consent to these broadcasts. The Ladder Managers will advise the community of any approved commentators through the GameArena Call of Duty forums. GameArena community members are encouraged to approach GameOps if they wish to become approved commentators and gain access to the GameArena resources for commentating on Ladder games. CoDTV isn't available for Call Of Duty yet, however, by playing in this ladder you agree to have your match spectated by CoDTV(or similar) when it is available. 1.8 Communication with GameArena
All teams are required to ensure that their contact email address listed on their team information page is up to date and checked regularly, and that their team captain’s email addresses in their GameArena profiles are also up to date and checked regularly. This is the primary means of contact, and all rules changes, important announcements etc. will be made through these email addresses. All players, especially team captains, are encouraged to check the GameArena Call of Duty forums regularly, as the GameOps will both announce upcoming changes for discussion here, and check them regularly for informal feedback on the progress of the ladder. 2. Servers
2.1 Time Limits
All matches will be allocated 1.5 hours to be completed. This should be more than adequate to allow for an entire match. If the server time runs out before a match is completed, the match will be declared a draw. Both teams will be required to enter a score of 1 in the match results to reflect this. You should be aware of the server booking time and make sure you and your team turns up on time. Teams are allowed 10 minutes to connect to the server. Any team that has under 5 players after this 10 minute period will instantly forfeit. If a team can prove (by means of the compulsory recorded demo) that their opponents are deliberately wasting time, the aforesaid team may have a forfeit issued against them. Time wasting can include but is not limited to: a team demanding the match be halted or restarted or a team waiting over the 10 minute time limit for extra players. 2.2 Server Crashes
In the event a server crashes before 3 rounds are completed, teams must try to contact a GameOp or an admin straight away to get the server restarted. If the server is restarted successfully the scores must be reset to 0 – 0 and the match should be restarted. If the server crashes after 3 rounds are completed, teams must try to contact a GameOp or an Admin straight away to get the server restarted. If the server is restarted successfully the match must be resumed with the scores that were evident before the crash. If the server cannot be restarted within a reasonable time, the match will be cancelled outright by ladder officials and will not affect the rankings of either team. Both teams will be free to re-challenge each other or different opponents. 2.3 Ladder Bookings
The challenging GameArena Call of Duty Ladder team will select 3 maps and 3 potential game times and offer them to a team they would like to challenge. The defending team will select 1 map and 1 time they are comfortable with. At this point, both teams will receive an email with the selected booking time, selected map, passwords to join and a list of players from both teams that are eligible to play in the match (See general ladder information for more detail). Teams should check the list of eligible players against the roster reflected on the GameArena Call of Duty ladder rankings page. If a player that is listed in the email is no longer listed on their teams' ranking page, that player is ineligible to play that match. Teams should also check for any players that are ineligible to play due to new recruit restrictions as these players are listed in the email regardless of their new recruit status (see Section 4.4). 3. During a Match
3.1 Referees and General Match Rules
Whilst we encourage teams to organize their matches on their own, teams may request a GameArena GameOp or referee to be present (but not participating) during the game. You must abide by all GameArena GameOp or referee instructions at all times during the game. The GameArena GameOp or referee’s word is final. However, a referee or GameOp participating as a player in a team is not to be recognized as a match official for that match. Should your team be disruptive during the game after request of a GameArena GameOp or referee to stop, you will forfeit the game. Should you continue to do this outside of the server your team may be removed from the ladder. If a referee isn’t available to run a match, there is no excuse to cancel the match or delay its start. The match must go on. If a team behaves in this manner, their opponents may submit evidence and the offending team will receive a forfeit. During the match global chat will be allowed provided it is limited and specific to the game. People using global chat to abuse others, make inappropriate comments or accusations will be kicked and repeated infringements may lead to a team forfeit. There are to be no spectators from either team during a match. This is not negotiable. Players should move to a team as soon as they join the server. If a player does not move out of spectator mode once they have entered the server they will be kicked. If a player moves to spectator during a match they will be kicked regardless of the reason. If the player rejoins and continues to enter spectator mode, their team risks receiving a forfeit. 3.2 Pre – Match
The participating teams have 10 minutes beyond the point at which the server comes up to join and signal themselves ready. After 10 minutes have passed, both teams must have at least 5 players (the competition minimum) each in the server. If one team fails to comply, the team that complies with the competition rules may file a forfeit win by posting a score of 1-0 and then putting the reason for the forfeit win in the comments. If both teams fail to gather enough players, both must enter a forfeit loss in the match results. Any match that is found to have begun with both teams yielding less than the minimum players will be forfeited by ladder officials. If a referee has been requested and no referee appears after ten 10 minutes, the team captains should take it upon themselves to run the match. Having no referee turn up to a match is not a valid excuse for time wasting or canceling that match. This task is not difficult with the match running mod (see Section 3.3.2 for match running procedures). 3.3 Match Procedures
The challenging team is required to start the match as the American/Russian/British side, the defenders will start the match as the German side. This is not up for debate. When players enter they should join their relevant side (either German or American/Russian/British). Teams will play the match in 2, 10 round halves. After the first 10 rounds (the first half), teams are encouraged to take a screenshot of the scoreboard to keep as a record of the result in case an error or dispute arises. At this point, the match running mod will automatically switch the sides. For example, the challengers will switch to the German side, where as the defenders will switch to the American/Russian side. No players should manually switch sides at this point (see Section 1.3). 3.3.1 Match settings
The following settings will load automatically for each match: Killcam: OFF Bomb plant time: 5 Seconds Bomb defuse time: 8 seconds Bomb timer: 45 seconds 3.3.2 Running a Match
In the event a referee does not turn up to a match or is not requested, team captains should run the match as follows. The Call of Duty GameCreate server config will automatically load the required time, round length and other settings. At no time should any team captain or referee need to alter any of these settings. The match running mod will also load automatically once there is at least 1 player on each team. If a player needs to be kicked (because they are not ready 10 minutes after the server booking time or 3 minutes after halftime, or need to be kicked due to connection problems etc) then the referee or the team captain that has taken responsibility for running the match should enter the rcon password (from the email sent when the ladder booking was made): /rcon password Then kick the player using /rcon kick [name] There is no need to enter colour codes etc – simply the players name as it would appear without any colours. The match running mod will now automatically run the match from start to finish and all players should follow every instruction that appears. 3.4 Post-Game
At the end of each half, the team captains are encouraged to take a screenshot of the scores. After all 20 rounds are complete; the challenging team is required to enter a result within 2 hours of completing the game. Failure to enter the result will mean a forfeit by the challenging team. The defending team has 24 hours to accept or dispute the result. If no action is taken by the defending team then the result entered by the challenger is automatically accepted. Results can be entered and accepted/disputed via the ‘View Challenge’ link on the GameArena Call of Duty ladder page. At the end of the match, we recommend that the compulsory recorded demo be moved to a separate folder on the player’s computer to ensure that it is not lost or overwritten. For more information see the general ladder information. 4. Player and Team Rules
4.1 Following Rules
All participants in the GameArena Call of Duty ladder are expected to read and follow the player and team rules. Ignorance of the rules is no excuse for violations. GameArena Call of Duty GameOps and ladder officials will punish any player or team that violates these rules. Please note that a rule breach by a single player may result in disciplinary action against the entire team, depending on the nature and severity of the breach. 4.2 Team Sizes
Each team may field a maximum of 8 players in any match. The minimum number of players a team needs to be able to participate in a GameArena Call of Duty ladder match is 5. Any team fielding less than the minimum number of players (5) is deemed to have forfeit. If a player drops out during a match leaving the team with only 4 remaining players, that team is allowed a maximum of one round to find a substitute. If one round passes and no substitute has arrived, the team must forfeit. 4.3 Player Roster
When a challenge is made and accepted, a list of players that are allowed to participate in a match is attached to the accompanying Ladder email. This player list reflects the roster entered on the GameArena Call of Duty ladder by each team at the time of the challenge. If a player is not listed in the email, they are not allowed to play in that match. New recruits are also list in this email. As a result, teams should check for any ineligible new recruits on their opponent’s team roster page (see Section 4.4). Any teams who have players participating in a match that were not listed in the challenge email will face an instant forfeit. Repeat offenders may be punished by loss of rank or removal of the team. In the event players leave a team on the GameArena Call of Duty ladder rankings page after their name has been listed on a challenge email, the players in question are not allowed to participate in the match. This is due to the fact that they are no longer part of the team according to the GameArena Call of Duty ladder rankings page. The same punishment will apply to teams as listed above in this case. 4.4 New Recruit Restrictions
New additions to a team’s roster are ineligible to play for 1 match unless the opposing team agrees to let them play. The team roster screen has a "joined date" column which can be used to determine when a player was added and therefore when they are eligible to participate in a match. New additions whose status is ‘invited to join’ on the team ranking page or who have not played 1 match will appear on the official team list sent with ladder booking emails. Despite this addition to the ladder booking email, new recruits are ineligible to play for 1 match unless the opposing team agrees to let them participate. Team captains should check both their own and their opposing teams roster to find any players that are ineligible to participate in a match. If any team wishes to ask their opponent if new recruits can participate in the match, it is recommended this is done in the days before the match begins, not in the 10 minutes before the match is due to begin. Any new recruits added less than 2 weeks prior to the end of the ladder will not be allowed to participate in the finals. 4.5 Substitutions
No players are allowed to use “Spectator Mode” during a match. Any players in spectator mode risk being removed from the ladder server. If the practice continues the offending team risks forfeiting the match. During match, substitutions are allowed without notification, on the provision that the substitute is listed on the official ladder booking email. If a player times out during a game (999 ping or disconnection), the game must go on and the player is to rejoin play as soon as is possible. If the player fails to return or continues to time out, it is at the discretion of the player's captain to continue the game or forfeit. Captains may also request a referee kick the player to allow a substitute player to enter the match. In the event the captain has timed out, a team member should request the captain’s zombie be kicked by the referee. 4.6 Smurfing
A player may only be registered and play for 1 team in the ladder. If a player is found to have played for another team in a match, the following penalties apply: Penalties to the individual: On a first offence: - A 2 match ban from all ladder games On a second offence: - A 10 match ban from all ladder games In severe cases the teams that recruited the player may be punished. It is the responsibility of team captains to ensure they check the roster of the other team and to cross-check the player list against their registered roster and the list on the challenge email. If a discrepancy is found, and smurfing is suspected, contact a GameArena Call of Duty GameOp with the evidence (a screenshot of the suspect smurfing player and a copy of the player list is highly recommended). It is the team captains’ responsibility to ensure their roster is kept up-to-date with new and left recruits. 4.7 Messaging
Global chat is allowed on the provision it is limited and specific to the game. Inappropriate comments or accusations are punishable and may lead to a team forfeiting the match, or other punishment as appropriate. 4.8 Evidence
If a team wishes to make a complaint or a dispute against a player or team in the GameArena Call of Duty ladder, they MUST supply relevant evidence. This is very important, as without evidence no action can be taken. Evidence can include, but is not limited to: - Screenshots - Console Logs - Demos Clearly, as all players are required to record demos, any complaint or dispute MUST include a demo of the incident and clear information on which round(s) the incident occurs in. A screenshot can be taken by pushing the F12 button on the keyboard if you are using the default key settings. Screenshots are saved to "Call of Duty\Main\screenshots". Screenshots are useful for highlighting the exact incident to make it simple for the Ladder Managers to find the correct part of the submitted demo. 4.9 Custom Files
Custom models and skins are not allowed to be used in the GameArena Call of Duty Ladder. GameArena referees and officials may demand a player take a screenshot at any time during a match in order to check for custom models and skins. Any player that refuses risks being banned from the ladder. Any player found to be using a custom skin at any time during a match will face an instant kick or other punishment at the discretion of GameArena referee’s and officials. In extreme cases an entire team may be punished through loss of ranking or removal from the GameArena Call of Duty ladder. 4.10 Personal Conduct
All players are expected to act in a mature and courteous manner towards match officials and their opponents. There is no room for hostility and unsportsmanlike behaviour in ladder matches. A referees request must be followed. Abuse and hostility towards a match referee will not be tolerated. Offending players will be instantly kicked from the match. If they return their team faces a forfeit and the matter may be taken further depending on the severity of the situation. GameOps and referees volunteer their time; please show them some respect and appreciation for it. If players have a complaint about the conduct of a referee they should take it up with a GameArena Call of Duty GameOp once the match is complete. In cases where a referee is found to be at fault, the match will be rescheduled. Abuse or accusations towards an opposing team is absolutely unacceptable. Teams are expected to treat each other with respect at all times. Any player who behaves in this manner will be most certainly kicked and if they return their team will risk forfeiting the match. If any team or player is asked to cease talking or bad behaviour by a referee or official, they are expected to do so immediately. If this does not happen, or is met with irrelevant replies such as 'Why?' or 'What for?’ the team faces an instant forfeit. 4.11 Cheating and Glitching
Cheating consists of but is not limited to: - Wallhacking - Non-default skin/model changing Deliberately using or exploiting a bug in the game or a bug in a map also constitutes cheating. Such bugs include but are not limited to: - Going beyond the map clippings to an area beneath a map - Going to areas where a player can attack others but cannot be attacked themselves If a player is found to have cheated they will be removed from the ladder immediately, the players' team will be dropped to the bottom of the ladder. The player in question will also be banned from all GameArena public servers. Boosting may not be used in any way during a ladder match. If you are unsure if a certain type of play is illegal, please contact a GameArena ladder official prior to your match. Finally, the GameArena Call of Duty ladder official’s definition of cheating is not up for debate, and their ruling is final. 4.12 External Software
Voice communication software like Ventrillo and TeamSpeak are permitted, however games will not be paused or stopped to allow members to re-connect to voice communications if they should go down during a game. 5. Violations
5.1 Disputes
In the event that one team may believe the other team guilty of rule violations (including cheating), they may file a dispute with GameArena officials. Teams are requested to decide if a dispute is absolutely necessary. If a dispute is filed, team captains must contact a GameArena Call of Duty GameOp and provide as much supporting evidence as possible to help resolve the matter quickly. Any member who is not a designated captain is not allowed to report a dispute and will be ignored. Only designated leaders are allowed to sit in on the dispute process unless a GameArena official specifically requests their presence. If evidence is requested, any available evidence must be forwarded to the GameArena Call of Duty GameOps within 24 hours of the lodging of the dispute. At this point, GameArena Call of Duty GameOps will review the situation and have a ruling for both teams as soon as possible. Their decision is final and not up for debate. False accusations are completely unacceptable and annoying for GameArena officials to deal with. Thus, repeat false-accusers will be punished. 5.2 Forfeits
Any team winning by forfeit should, preferably after consulting with a GameArena GameOp or referee, submit a 1-0 victory with "Forfeit Win" as the match comment. 5.3 Referees
If teams request a referee, it is just that, a request. If no referee is available, team captains should take it upon themselves to run a match. This task is not difficult and is thoroughly explained in Section 3.3.2. The referee’s decision is final. Referees are expected to know the rules; therefore as a rule of thumb, you should accept their judgment. Referees are able to and will punish any problem players during ladder matches. 5.4 Suspension and Expulsion
Grounds for suspension or expulsion of players and/or their team include, but are not limited to: - Violation of the GameArena Call of Duty ladder rules. - Violation of the GameArena Terms & Conditions. - Abusive or any unprofessional conduct against a team competing in the ladder or a GameArena official. 6. Miscellaneous
6.1 Finals
All finals matches will be monitored by ladder officials. The top 8 teams at the end of the season will participate in the finals. Any new recruits added less than 2 weeks prior to the end of the ladder will not be allowed to participate in the finals. Ladder officials will decide on the finals format at the end of the season. Once a format is decided on, the ladder will be switched to freeplay mode. Once in freeplay mode, a deadline will be set for each corresponding team named by the ladder officials to challenge the appropriate opponent. To ensure all teams have a good choice of times, ladder officials will cancel all non-finals related freeplay challenges lodged in the finals period. Once the finals are complete, ladder officials will change the rankings to represent the final results. Finals formats are not up for debate, any team disagreeing with the finals format risks removal from the finals and will be replaced by the next highest ranked team. 6.2 Changes and Interpretations
GameArena officials reserve the right to modify the rules as needed. This includes changes due to software updates or releases, ladder officials meetings and all other changes deemed necessary to the GameArena Call of Duty ladder. Teams should check the rules on a regular basis and prior to every match to ensure they are fully aware of changes. In the future, anti-cheat measures may be introduced. If anti-cheat measures are introduced, all teams will be notified via email and via the GameArena Call of Duty messageboard. The rules will also be updated with relevant information in this case. All teams are expected to comply with all anti-cheat measures that may be introduced in the future. Any refusal to do so will result in the team being removed from the ladder. 7. Server Configuration
// Hostname and Message of the Day set sv_hostname "GA GameCreate CoD – XXX vs. XXX" set scr_motd "XXX vs. XXX" // Maximum Clients set sv_maxclients "20" // Team Icons set scr_drawfriend "1" // Forced Respawn set scr_forcerespawn "0" // Friendly Fire set scr_friendlyfire "1" // Allow Voting set scr_allow_vote "0" // Rconpassword set rconpassword "insertrconpass" //Server Password set g_password passwordhere //Pure Mode set sv_pure 1 // Weapons Allowed set scr_allow_bar "1" set scr_allow_bren "1" set scr_allow_enfield "1" set scr_allow_kar98k "1" set scr_allow_kar98ksniper "1" set scr_allow_m1carbine "1" set scr_allow_m1garand "1" set scr_allow_mp40 "1" set scr_allow_mp44 "1" set scr_allow_nagant "1" set scr_allow_nagantsniper "1" set scr_allow_panzerfaust "0" set scr_allow_ppsh "1" set scr_allow_springfield "1" set scr_allow_sten "1" set scr_allow_thompson "1" set scr_allow_fg42 "0" // Search and Destroy Settings set scr_sd_graceperiod "20" set scr_sd_roundlength "3" set scr_sd_roundlimit "0" set scr_sd_scorelimit "0" set scr_sd_timelimit "0" // The rotation. set sv_mapRotation "gametype sd map mp_chosenmapformatch" //Other settings set hamNoKillCam "1" set ham_sd_bombplant "5" set ham_sd_bombdefuse "8" set ham_sd_bombtimer "45" 8. Final Note
8.1 Terms and Conditions
By playing in the GameArena Call of Duty ladder, you agree to comply with all GameArena terms and conditions set out here. 8.2 Definitions:
Ladder Official: A Ladder Official can include a designated GameArena Call of Duty referee, GameArena Call of Duty GameOp and any GameArena Administrator. Console Log: A console log records all the information shown in the console of the game client. This can include, but is not limited to, any player chat and taunts and error messages. A console log can be started by entering the command: “/logfile 1” in the in game console. Smurfing/Ringing: The term smurfing or ringing is used to describe the practice of playing or being registered or playing for more than one team on the GameArena Call of Duty ladder. Point: One point is awarded each round. The team that completes the map objective, gains a point for that round. Points are used to determine the overall winner in a GameArena Call of Duty ladder match. Match: A match consists of 20 rounds, each lasting around 3 minutes. Two teams participate in a match, each team will play 10 rounds as the American/Russian/British side and ten 10 rounds as the German side. Round: A round is most easily defined as, a round. For a round to finish either a whole team must be eliminated or a map objective needs to be completed. Rounds on the GameArena Call of Duty server are set to last 3 minutes each. At the end of a round, the winner receives one point, this is shown on the in-game scoreboard. Half: A half consists of 10 rounds. As the name suggests, two halves are played in each GameArena Call of Duty ladder match. Win: A team is deemed to have won when it has the highest number of points at the conclusion of a GameArena Call of Duty ladder match. Loss: A team is deemed to have lost when it has the lowest number of points at the conclusion of a GameArena Call of Duty ladder match. |
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