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Call of Duty World at War
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The decision by Treyarch to take Call of Duty back to World War II is redeemed by two factors - The Japanese and Russian storyline of the main campaign and the fact that we don't ever want to see the day when people complain "Oh god, not another modern day shooter!"
The second point explains itself, but the first is a defining factor in what makes Call of Duty World at War a good WWII game - it makes WAW a good game overall. The multi-threaded storyline the COD series is famous for takes an interesting path with WAW, by putting the player in the shoes of an US marine during the Pacific Theater - as well as placing them in the somewhat familiar but satisfyingly different Russian offensive into Germany. The two campaigns compliment each other well as they give the game the right pacing - it seems weird to type this, but the Russian missions as you march on Germany are like a breather between the intense violence in the Pacific. The Japanese constantly ambush you and rush you as the marine character, using the environment as their weapon as much as they do their other pointy and explosive objects. Your time as a Russian soldier is much more relaxed by comparison - though this might be more to do with familiarity than design. Still, this doesn't mean the entire game isn't violent - there's just something about flamethrowers that seems that much more violent though. Flamethrowers and fire are a huge part of Call of Duty World at War, and they really highlight the amount of effort that's gone into creating an atmosphere of war - the graphics and sound effects are fantastic throughout the game, but none more so then when something catches alight. The voice acting all-round is superb but there's something especially cool about hearing Norman Stansfield and Jack Bauer screaming orders in their roles.
It's fortunate then that the single player experience is so good, because the real thing I was initially interested in about CODWAW isn't unlocked until after you've finished that campaign - the Nazi Zombie mode. One of the better trends we're seeing in games of late is return to good old fashioned storyless wave after wave of enemy gaming - even if it is only an extra mode thrown in. While finding someone to play coop with us through the storyline was tough we didn't have any issues getting a group together to kill undead Nazis, and the stand and defend style of gameplay is pure unadulterated fun. We honestly can't work out why it isn't available from the get go. You won't have any issues getting people playing the other multiplayer modes either. I don't think Call of Duty World at War maintains the same feel as Call of Duty 4 - maps aren't well balanced and the difference in power between low level guns and higher level guns makes starting out a bit of a chore. Still, the perks system is still a great way to let you tailor your character to exactly how you want to play and once you unlock the trench gun things get a little easier. Call of Duty World at War is the same but different to last years Game of the Year Call of Duty 4 Modern Warfare. While it brings some great new features to the series and what Treyarch has done with the engine is phenomenal, we do feel that it doesn't have quite the same level of polish as COD4. The singleplayer storyline is fantastic, and we sincerely hope coop stays around but we think perhaps a little more work could have gone into making the multiplayer all it could be. Overall Call of Duty World at War is a great game with some great ideas, but it feels too familiar to be a real must have title. If World War II FPS are your bag you'll have a tough time finding a better game - if you're neither here nor there on the genre give the demo a go first. 7.6
filthycow's Review
Single player definately has a great story line and zombies..... ahhh love em not much 2 say except just buy this instead of doom. Tanks maybe a bit to well armoured and powerfull not to say they wernt that strong in real war but if it was real war you wouldnt get dogs from 7 kills i suppose, id also like to comment on the artillery it slows down the gameplay considerably and seems to have a huge shellshock effect on the allied team more than the enemy Maybe taking it out of tdm would be helpful as it serves a bigger purpose in ctf and other matches when you can pin down half a team while doing the objective and also just makes it lose all momentum and everyone knows a quick games a good one. in multiplayer its a great game but there are people hacking regularly... and noo its not that im a bad player i just can tell that when a whole team gets wiped out from 14 headshots in 2 seconds it was no fluke. Spawns need improving but some levels just cant happen with so many people crammed into a little office sized room. _ _
13snsilent's Review
The graphics are pretty nice. however if you can max out cod 4 with a decent fps of min 40 max 90 then once you max out cod 5 it will drop to around 10-30 fps. this game is not for the faint hearted computers. the solo campaign is very short like other call of duty games. Prestige classes do help. However it is not needed. if you cant be botherd to finish prestige then you aare not missing out on much.
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havikowns's Review
great game, however it needs a decent patch to fix it.. ill stick to cod4 untill the smg's and mg's have some recoil.. and the spawn points are fixed.. maybe add a timer to respawn in ffa, least than there will be a less chance of the spawn killing. 10
gazzanator's Review
Call of duty world at war is a different prospective form all of the older Call of Dutys. This one is more adictive and more intertaning that the older vershions. It is a shame that they did go back to WW2. But eany who this game is one of y favorits now.
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raddad's Review
well i finish the game in like 4 hours
Showing 1 to 5 of 11 Reviews
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