Age of Conan - Hyborian Adventures

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Age of Conan - Hyborian Adventures
Reviewed by: kreese
09:38am 06/06/08
5 member comments

Genre: Role Playing
Developer: Funcom
Publisher: Funcom
Classification: MA15+
Consumer Advice: Game deals with issues or contains depictions which require a mature perspective
Release Date: 16th Jul 2008
Platforms: PC


8
Ga Rating Picture

0
MEMBER RATING:
Average of 132 Ratings

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The Good bits
Decent character creation mode
Slick visuals (you can even see the arrows sticking out of your body)
A sensible split between solo (instanced) questing and world quests
The Bad stuff
Pretty taxing for many PCs
Quest structure you’ve seen before
One starting zone to rule them all
But first, a word

Reviewing a massively multiplayer online game like Age of Conan isn’t something that you can really do in a week or two. As many point out – the value of a MMO often truly is determined by the quality and accessibility of its end game – when you reach the level cap (in this case 80).

What we’re going to do is approach it in bite sized-chunks. We’re not going to base a review off the beta – as things have changes.

Screenshot
Re: the score – we’re going to give one to each phase of the game. So maybe subsequent chunks will rate higher or lower than our first. Ultimately, score in a MMO is the ultimate subjective measure. However in the interests of rough classification, we’re going to try.

Also note that we were supplied with the US game – not European – and so were pointed towards US servers (to the best of our belief).

On with the show

So jumping into Hyboria is not as simple as just slapping in the disc and running away, hell no. In the interest of conveying the pain of what new AoC punters are in for, I transcribed the install process. Bear with me:

8.25 Fully installed. Downloading update manager (5.31 MB)
8.26 Scanning local files…
8.26 Patching local files. Downloading (92.8MB)
8.39 Downloading Full resource database hashes (13.2MB)
8.41 Patching resource database (649MB)
10.25 Age of Conan is now up-to-date

More than two hours in (excluding the install time from disc, which was quite lengthy) I was more than ready to play. So at this point I tried logging in. Having yet to be prompted for a CD-Key, I expected to be asked now. Nope. Clicking on the account management button, a browser spawns and I get sent to a website to enter my cdkey and create an account. Somewhat clunky. Anyway, onwards:

10.32 Registered. Now let’s log in.
10.33 “Logging in”
10.34 “Unable to connect to the authentication server”

A quick look around online revealed that server downtime was … frequent. Very frequent. And just like World of Warcraft – server downtime and patches seem to get rolled out in Australian prime time (which coincides with the slow hours, Stateside). The downtime was scheduled to be several hours, so I figured now was a good time to give up for the day.

The following morning, déjà vu:

9.47 Downloading latest update manager (5.31 MB)
9.49 Scanning local files…
9.50 Updating local files (17.2 MB)
9.52 Downloading complete list of content (13.2MB)
9.54 Updating content (16.3MB)
9.56 Age of Conan is now up-to-date

Hurrah, a relatively small 10 or so minute prep time. Onto server selection.

Screenshot
Bane’s “Culture PVP” sounds “role player” specific, isn’t. There’s specific RP servers. Apparently Culture PVP is FunCom code for tweaking PVP mechanics, so you’re warned about a potentially fluid ruleset on this server. For now it means you can’t gank solo people, which sounds fair, but I’m sure that it’s a lot more involved than that. There is a server named “Bluesteel”, so it’s hard to go past that for my first AoC guy.

Onto Character selection

One thing WoW taught us is the characters who suck at the start of a MMO’s lifespan don’t stay that way. After all – Warlocks and Druids were the very worst in Blizzard’s game, and currently more bandwidth is spent moaning about their overpowered-ness than anything else.

Tempest of Set is my final selection – a badass destructopriest who does major damage with a little healing on the side. After fooling with my appearance a little it’s onto a cutscene, getting washed up on shore on the initial island – Tortage, your level 1-20 zone - and off we go.

First, binding controls. Problem number one – can’t bind mouse buttons. Burn in hell, FunCom. No mouse buttons for jumping. No “emergency/get out of jail functions to those spare mouse buttons. Then when you start binding your “action keys” make sure you get it right the first time. If you try rebinding those same keys you will be told they are reserved (note: not the same as being told you’ve already used them) – until you figure out you need to click “Apply” first which seems to work.

Let’s fight
Once controls are sussed it’s combat time. Tempest of Set punters have a base lightning spell that smashes people from range and can hit multiple targets to boot. It’s overpowered initially – especially as you can one shot many monsters with it the same level as you.

A nice touch is the fresh kills count – kills that yield extra experience are topped up daily. Great for obsessives who loved WoWs rest XP system but needed to play daily. Kinda welcome (but not really) is the death system – you get ported back to the last saved waypoint, which is lacking compared to being able to ghost-walk back to your corpse. The bonus is you don’t have some cruel monkey hanging about waiting to annihilate you.

The user interface sucks, but the hope is some clever folk start customising it. For now there’s the option of dragging and dropping functions onto the action bars, and you can drop extra bars (which float) if the pittance of slots to drop things in you’re given at the start isn’t enough (it won’t be). The overall look is pretty dated – very boxy.

Moving along
After a cluster of quests outside the city gates, you’ll gain entry and see the AoC engine working hard. Characters and NPCs sometimes can take a few extra seconds to appear – a trifle disconcerting. The action can get bogged down at times as well.

Once you’ve found the local pub and established a rough idea of where everything is, you’ll soon figure out Age of Conan gives you a pretty soft intro to MMO play. Critical in the opening stages are campaign/storyline quests that you do solo. To make it abundantly clear, the game will even tell you. The missions are set at night, and a city without loads of NPCs and other players in it runs considerably smoother. You can work your way through the storyline quest lines for quite a few levels before you reach a point where you must be level ten to proceed. Between the load of quests you can perform in the city, there’s more than enough to keep you occupied whether you’re soloing at night time or running with the big dogs in daylight.

One thing I will say is that the city at night is kind of dead. Hardly any commerce takes place, nobody but guards are on the streets and it just seems an incomplete experience – at least at this level.

Quests in AoC are nothing new – fetch me (x) amounts of (y). Kill (x) people and bring me their loot. It’s not a criticism – just an observation. Some people prefer this kind of familiarity.

Pee Vee Pee
Flash forward to level nine. I’m foraging around the Tortage Underhalls for a couple of bottles that a NPC so desperately needs when I find a pack of punters massacring everyone who enters. Areas like this are open slather for player vs player combat – unlike town areas or surrounds.

Wanting to have a lash myself, I quickly grab some daytime quests for the White Sands Isle – a separate quest area like the group-based Acheronian Ruins - from the city and head over. Seeing someone apparently away from their keyboard – and fice levels higher, I try zapping them. Oops. They’re there and not amused by my scrub player trying to dent them. What follows is a sprinting competition back to the “boat” I came in on. Which in turn reveals a shortcoming in AoC PVP mechanic – at least to my view.

If I’m getting wailed on by melee in particular, it’s very easy to run away. If a caster is chasing me, they need to usually stand still to cast – and meanwhile I’m making tracks – usually out of that 20 yard range so common to many long distance attacks. Because you can specifically develop your skills to accentuate the rate your health recovers, you can sprint off, recover health passively and fast, rest to regain stamina if need be for a quick second or two, sprint off recover more health. It drags things out forever unless someone has the means to do some serious damage or stop you in your tracks.

Fresh pastures
By the time I hit level 10 I’m getting bored. But then I’m meant to, otherwise gold farmers and powerlevellers would go out of business.

I decide to roll a new class – a trusty Barbarian. Now I have a mental questmap in my head, I’m sure I can at least have fun ripping through the same thing all over again. Or not. FunCom opted to have players run through roughly the same newbie zones, unlike *cough* certain other games that split you out by race.

Screenshot
This decision is fine if the starter zone is super fun and varied...but it’s not any more than most training wheels areas in games. So if you’re prone to checking out a stack of different classes, hope you like the scenery of sunny Tortage and the NPC action.

Level one to five is pretty much identical every time. After that there’s a little bit of subtle variation as you enter the city and start joining the resistance against the local rule. I noticed when I flipped to character #3 (this time: an Assassin) that like the Barbarian full use was made of the classes ability to “hide”. Your missions are subtly adjusted to incorporate some sneaking elements, as opposed to bombing the daylight out of enemies with good old ToS lightning fingers.

If you’re just starting...
My recommendation for punters churning through a gig of updates is to be methodical. Don’t touch Acheronian ruins – save it for level 11 on by which stage you should know how to play your guy pretty well. Thrash through as much of the night-time solo questing options as you can. Get to level eight then have a crack at the Volcano mission (don’t worry, you’ll get it). When you hit level nine then make sure you have as many White Sands Isle quests as possible. Reason being if you are on a PVP server, it’s mayhem usually. Going there earlier unless you have protection from higher level benefactors is asking for a long, frustrating session.

Try and wipe out as many White Sands missions as you can in an efficient manner at this level. Don’t bother getting distracted by PVP if you can avoid it – there’s people double your level here as well willing to smoke you. Then again, if you have a reasonably decent group of people together, you could do as I did and create a “stealth posse” whose aim was picking as many fights as possible. Your call.

Either way – by the time you’ve cleared the first four to five White Sands missions, if you’re ticking over your city quests and staying up to date with the solo night-time action, you’ll at least be level ten.

Hitting 10
Having whipped three diff chars to this level for the first stage of our report/review, there’s some promising and concerning things about Age of Conan. For starters, there’s no shortage of punters running around whinging that higher level content is very thin on the ground. It’s a common complaint that by the time you get past level 40 you better be prepared to get your grinding shoes on, as the quests get scattered and slaughtering loads of beasts for experience is the main form of progression.

These complaints don’t surprise – there’s quite a few elements about AoC that seem half-finished at present. While it’s not uncommon to find a MMORPG released with plenty of work still going on in the background, FunCom seems to have cut this particularly fine. It’s reminiscent of the cartoon character sitting on a high speed model train set – laying down track right in front of them to prevent a calamity. The problem with this approach is if at launch you’re busy trying to stuff content in that should already be there – you have less time to address the inevitable flood of fixes required. Hence the current patcharama, gankarama and general whingeorama on some servers.

We’re of the school of thought that says a serious MMO needs about half a year in the market to properly evaluate. That’s why we’re going to be building this review into an ongoing appraisal. Next stop will be levels 10-20, and then... you know the drill.

It’s not a race to 80, as half the people who get the game will never get there. We want to convey what the experience is like, as well as impart advice for people entering. So we need help from AoC players. If you’ve played the game, let us know your feedback – what’s working, what’s not working. War stories from the server. Which servers to avoid. Which ones seem to be relatively sane (hi Scourge!). We’ll incorporate it into this so people get the complete picture.

So to reiterate: our ratings are strictly for this part of AoC. Any feedback about this approach – hate it, like it etc – feel free to hit comments – or shoot us a mail if you’d prefer a more direct approach.
Comments
6.0
Game Comment by moza

I was a member from launch and this game has unfortunately let me down consistently. The developers have a fantastic and amazing world which unfortunately was ruined by bug after bug, and slow reactions when responding to major problems. There is no end-game content. Small player numbers means that finding a group is very very difficult and time consuming, and nothing that caters for the casual gamer. I have 2 lvl 80 characters and really tried to stay with the game, but unfortunately, AoC needs to be made an example of in the MMO world. They released an unfinished game and they are too far behind now to repair its problems.

Give this game another 6 months and then it may be worth starting. The massive MMO seige battles have such awesome potential. In all my months playing, and trying daily to get a massive seige, I only managed to play in one! How unfortunate they are so rare... would've been awesome!


4.5
Game Comment by Donut

I just don't fancy this game when i played it for the time i had i didn't get that far i did get little assistance from in game but i notice a lot of annoying people on mounts block bridges for fun, until somebody came and knocked them off that is probably the funniest part about the game but yea not much of a game line to this game better luck next time


_ _
Game Comment by Smokinxp

I can't comment on what it's like now but i bought the full version and within a week of the free 30 days i canceled my subscription and they took it upon themselves to freeze my account within the 30day free trial so i didn't even get to play the 30 extra days i payed for

The general gameplay is same as World of Warcraft and Lord Of The Rings, but feels awkward and the map is so small it's hard to see where you are meant to go not too mention the endless dialogue you have to read

Character creation is adequate though everyone ends up looking like a zombie

Constant lag and game freezing which requires using the /stuck command several times to get back to moving.

The forums are just an area for complaints for the most part and any real negatiove comments are deleted.


_ _
Game Comment by hakahana

I enjoyed this game very much despite the horrible lag spikes, death by lag etc. I even put put up with nerfing two classes I got up to Level 50 and had to reroll new chars
But now got my third char to Level 66 and there really is no content, you can grind, and grind, and grind - don't need AoC to do grinding, any game can offer you that, some for free


5.0
Game Comment by hurricanejim

The Conan license has so much potential. A bloody, violent world in which the law doesn't have much of a say on anything. It is the perfect setting for an open ended PvP MMO. However Funcom has destroyed any chances of this.


The Combat system is one of the large features in which most fanbois seem to say is the best feature of the game, but it is horrible flawed. For one the current system is slow and clunky for melee classes. It takes upwards of 7-8 seconds to get off top combos for most melee classes, in which time a trash mob is almost dead or a player has managed to crowd control you. The combat system, admittedly, has some great novelty value when you first start off playing and it seems cool to be more of a part of the world. However it wears off fast, and in it's current state can't really be reworked well without a complete overhaul of the system.

Casting on the other hand is a standard affair aside from Spellweaving, which is all but a pointless skill that may have a use in one or two raid encounters in which you can be stationary.

Healing is done in such a way that there is a very real cap on how much a player can get healed, which means that the game can not scale without an overhaul of the way healers can heal. While the pure HoT system is a very novel idea in practice it doesn't work and actually makes healing easier than most other games.

Then you throw in severe item imbalances. How Funcom has allowed gems into the game (still) that allow even a guardian to 1 shot is beyond me. Currently the games PvP involves which player can get their crowd control or attack off first, hardly exciting.


Graphically the game looks good, when it works. Even on a powerful rig however textures are constantly missing or half there and even after a couple of loading screens the game ends up looking more like Everquest I then it does a brand new game. The armor sets are very bland and uninspiring for the most part and, while the PvP patch may fix this, most armor in the game is still horrible.


The game's content is obviously the main concern. 1-20 is a fairly solid game, although it does lure the players into a false sense of importance in the world through your single player quests on the island. 20-40, on the other hand, is when the game starts to show its flaws.

Now to a new player 20-40 isn't bad because, as I stated before, the novelty of the combat system is still there. It still seems exciting, new and fun. However for a player returning to this content you really start to notice how tedious it is. The 20-40 content isn't as bad however due to Funcom trying to make it better first, as to hopefully keep casuals in the game a little longer instead of responding to the core fan base.

40-60 is where the game shines it's true colors. Players are resorted to playing through very little content and have to fill the gap with boring villa repeatable quests or grinding. It's more of the same. The PvP as well in most of these zones is uninspiring, except for Atzal's in which group PvP can be a nice change of pace.

60-80 you are resorted to very few quests, and most of your time is spent looking for a grind group for small area's in which you will mind numbingly AoE in. Unlike other 'grind game's Age of Conan's grind for 60-80 consists of 3 spots, wagon, fort and DM. On a PvE server because of the low instance counts players will spend most of their time in shouting matches, while on PvP servers teams will take turns seeing how well they can gank after a large pull. In which case you do manage to get a solid group be prepared to do something else more entertaining, however.


At 80 players can do a few things. For one, they can farm resources. Of course the downside to this is that most crafting professions are completely useless except for armorcrafting and (to a lesser extent) weaponsmithing. You can help build a city but the only use of them currently is to let crafters build next tier materials. That doesn't matter, however, because a level 70 or 75 crafted set will do just fine as the only stats that matter are +dmg gems.

Players can also get involved in PvP, which is either waiting hours for a minigame or trying to PvP in Khesh. Khesh PvP is esentially just a larger version of spawn camping, as that is what most of the PvP falls down into. Even then the only place to PvP really is Khesh, unless you want to simply gank lowbies.

Finally you can raid! However Funcom doesn't mention to tell you that most raiding content is bugged, and the content that is there and working is so easy it makes World of Warcraft kara raiding look like complex physics. Bosses have no real dynamics other then "do damage until it dies" and are bland. Of course coupled with crippling memory leak issues and crashes the largest challenge is having all of the people in your raid's game not **** up at an important time.

Of course there is the option of an alt, except for that you have to go through all of the games content to level -- unlike other games in which you can usually skip some quests here and there and just do them on an alt.



Stability is an obvious issue which I don't think I need to go into here. While there may be very few players out there somehow running the game without much problem the bulk majority of us (even on powerful computers that can run anything else) have numerous problems. From memory leaks, textures missing, gray map bug and crippling server lag the game becomes downright unplayable at times. It was commonly heard in my guilds vent while playing "brb need to restart game crashed". This is unacceptable in an MMO these days.


My biggest problem with Age of Conan, however, is the fact that it just lacks even any resemblance of polish and feels more like an alpha of a game then a retail product. Skill descriptions are either misleading or simply don't state anything important at all. Numerous feats over all classes don't work at all, and haven't worked for over 3 months since release.

Content that should have been tested hasn't been tested at all. City siege battles are laggy and downright unfun, not to mention incredibly buggy. There is so many missing features in the game, such as the PvP levels, drunken brawling, DX10, actual content higher up, ect.

The game looks like it took a year to make, not 5. Yes the graphical engine is nice and all (if the art team can get out better gear) but the actual content behind it is something one would expect in a small expansion pack -- not a full fledged game!


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