
The War Z apologises for arrogance and being successful
The War Z apologises for arrogance and being successful
Ok, unless The War Z does something truly astonishing, consider this the last time we will talk about the game and its developers. They don't deserve the publicity. Nevertheless, as first pointed out by Kotaku, The War Z's Sergey Titov has sent a long and sprawling letter in which he 'apologises' for the controversy surrounding the game.
You can read the entire thing over on Kotaku - it's exceptionally long and rambling, so we're just going to quote some excerpts. The letter begins with a thanks to those who have supported The War Z, Hammerpoint Interactive and OP Productions, before explaining that they failed to communicate their plans to players and potential customers: This failure to communicate resulted in some very negative feedback from some members of our community, but while it might be easy to label them as “haters” or some other dismissive term, in all honesty this is my fault. I became arrogant and blinded by the early success and quick growth of The War Z, our increasing number of players, numbers we were getting from surveys, etc., and I chose not to notice the concerns and questions raised by these members of the game community as well as others. Notice how Sergey Titov got bored with his own back-patting, listing the many ways he knows The War Z is amazing before trailing off with etc.? Amazing. Titov then takes responsibility for his shortcomings, admitting his arrogance before once again spinning it into praise of himself. Delicious, delicious irony. He then weirdly claims he experienced 'a range of emotions'. Is he trying to convince us he isn't a robot? Because that is a very robot-like way to go about it. Then it's back to how great he is and how great Hammerpoint Interactive is, before launching into several talking points. Titov begins by stating that community moderation will now have more involvement from the Hammerpoint Interactive developers and less of a totalitarian atmosphere. Sergey then explains what we've all been wondering - What is a Foundation Release? Well, he doesn't really explain it at all, but he sure as heck uses a lot of words not doing so! Reading between the lines, it's the exact same game as the alpha which existed the day before the Foundation Release, but they were allowed to put it on Steam. We also get this fascinating insight into The War Z's design process: Did we rush to get it done? That is a tough question, but to answer honestly I think that we all pushed very hard to be first to market and in time for the holidays. Our entire team was working late, long hours to iron out issues and include as many features as possible. So much for The War Z's release having nothing to do with DayZ then! Anyway, as I said - I am done with The War Z. That is too much hubris for me to deal with in the future. Nevertheless, what do you think of the letter? Does it boost your confidence in The War Z and its developers? Are you mad? Let us know in the comments below - and don't forget - You Still Probably Shouldn't Buy The War Z.
Comments on this Article
Post Your Comment |
News Extras
Let the News come to you...
News Updates Straight to your inbox... Know something we don't... Facebook Activity
News Archive
Advertisement
|
||||||||||||||||