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Far Cry 3 vs Far Cry 2 - Hyperbolic Battle Royale

Far Cry 3 vs Far Cry 2 - Hyperbolic Battle Royale
Posted 01:04pm 06/12/12 by: limimi
14 Comments | 0 Faves
It has been a week and I have been playing Far Cry 3 non-stop. It’s a great game and if you haven’t grabbed it yet, go do it already, cripes. Didn’t you read Joaby’s review? Anyway, while I have enjoyed my time with Far Cry 3, I have a couple of issues with it - primarily the ways it fails to live up to its predecessor Far Cry 2. Begin spluttering... Now.


Neck stab!


That isn't to say Far Cry 3 isn't an outstanding game and deserving of all of your praise and time and GOTY awards. Far Cry 3 is great in billions of ways, stealing its way across genres and punching every other game in the face. It's this year's Red Dead Redemption, a game of such staggering brilliance in such a sea of unmitigated tedium that its developers deserve awards and kisses from pretty ladies and gentlemen and expensive watches and other things you give to people you like a lot.

The setting - the Rook Islands are beautiful, truly gorgeous, and full of unbridled chaos as the various life forms cohabiting the area interact with you and each other. The gameplay blends shooter, RPG, open world exploration, action adventure and stealth into one gigantic smoothie and it does a fantastic job at almost all of them. If you are reading this, but still haven't yet played Far Cry 3, go and do it already. If you are one of those people who hated Far Cry 2, you are probably going to enjoy the heck out of Far Cry 3 just because of the ways it improves on its predecessor.

Far Cry 3 did one thing I never dreamed it would do though. It showed me that Far Cry 2 was even better than I originally thought.

This is an astonishing feat, because I love the freaking heck out of Far Cry 2. It's such a huge and deep game and more than any other game, when I play it I feel like I am there. It’s due to the game design - everything you do, you have to do as a character - if you want to look at the map, your character pulls out a map. If you want a more detailed map of your current area, you don’t just zoom in - your character changes to a different map.


I can show you the world, shining, shimmering, splendid.


Far Cry 3 retains elements of this - the use of syringes, picking up a hang-glider, kneeling to skin an animal - but it ditches it in others - like the aforementioned map, or the fleshy mass Jason picks up from the perfectly neat skinned animals (although I think Ubisoft was assuming it would be in poor taste to allow players to leave horrific pink masses of sinewy animal shaped flesh across the countryside.)

The map takes you out of the game now and while there are some people who no doubt prefer this change - it gives you easier access to a large amount of information right from the beginning and is much easier to navigate - it also ruins the immersion... and gives you time to think and act.

The effect this has on tension is ruinous. Worse however, are the outposts - and it was only after clearing all of them that I fully understood what they did for the game - and why Far Cry 2’s much deplored renewable checkpoints were better.

Once you’ve cleared all 34 outposts in Far Cry 3 you are done. You might have some tigers or cassowaries to avoid, but outside of doing missions you will never be bothered by enemies again. The end game then, is running about a mostly peaceful island finding suicidal teens and gay husbands.


Now that's what I call a map.


As much as it was (and still is) derided, the constantly respawning enemies of Far Cry 2 meant no matter what you were doing you were still only about a minute away from death at the hands of enemy mercenaries. You were safe at the bars, you were safe in your safe house - and while you were relatively safe away from a checkpoint, a jeep load of enemies might drive in just to cause trouble.

Everything was a gamble. You might get to your destination without any trouble, or you might have to spend five minutes desperately fighting for your life as everything goes wrong around you. The worst that can happen to me in Far Cry 3 now is a bear might spot me, giving me a fright before I outrun it or unload a shotgun into its face.

I am in no way suggesting the only way to look at Far Cry 3 is by comparison to its predecessor, but it’s an interesting exercise - and one we can learn from. And when we do, we see that Far Cry 3 does some things better than Far Cry 2, absolutely. Weapon customisation is fantastic, both weapons and vehicles handle beautifully and, as you’d expect, it looks a lot better - Far Cry 3 is preposterously good looking. Most importantly though, Far Cry 3 feels more alive than Far Cry 2, you feel like this world exists whether you are there or not.

In Far Cry 2, the best example which springs to mind is that worthless shack in the middle of nowhere up near PetroSahel, where two dudes just hang out. I'm fairly certain they aren't mercenaries to be honest - they shoot at you, but so would I if my partner and I were trying to live a simple and quiet life well away from any roads and some guy came barreling down, shot our yellow barrel and set fire to our crappy house.


This bear came to say hi while I was trying to get screens for this piece


Far Cry 3 on the other hand, has an ecosystem, it has guys breaking down on the side of the road. It has people in villages living their lives and various factions fight battles at random without you taking part. The animals are the most important element though - like a less bleak version of S.T.A.L.K.E.R (though admittedly not as complex) they hunt and interact and couldn’t give a damn if you live or die - until you get too close, at which point they only want you to die.

I have gone to assault two outposts in the game only to find myself crouched in a nearby bush, scouting the area with my camera, as a leopard tears in and does my job for me. Not a leopard in a cage I shot the door off, just a leopard off the street. A street leopard who, seeing a bunch of guys standing around, flipped the heck out and tore them all to bits. I conquered the outpost by not getting eaten by a leopard. It’s a really good feeling too, since I have spent a good 99.9% of my life doing exactly that without even having it mentioned.

The animals and the hunting however, ties back into my issue with the end game. Once you’ve cleared the outposts, once you’ve finished the main mission there is nothing to do. Perhaps I’ve been spoiled by The Elder Scrolls, Red Dead Redemption, S.T.A.L.K.E.R. and other open-world games, but I want more. I want to hunt animals just for the sake of it, but like hell I’m going to collect 96 tiger skins just to have to sell each one at a time and having to promise the game I actually do in fact want to sell this item I am attempting to sell.

I’m sorry Ubisoft, Far Cry 3’s map editor might provide so many functions already, but it’s not enough. Here’s hoping somebody follows in the mysterious Dylan’s footsteps and manages to add some life to Far Cry 3’s end game. Here’s a tip - make it more like Far Cry 2.
Comments on this Article
Thu 06 Dec 12, 1:45pm
hoax86
Posted: Thu 06 Dec 12, 1:45pm

Here's how you make the perfect game:

You take the Elder Scrolls template of interesting stuff to see everywhere, set in in Far Cry 2's imploding African banana republic, take Far Cry 3's gunplay, and then make it an actual RPG with skills that matter and aren't arbitrary (I can shank a guy and kill him, but I can't do it by jumping off a roof until I get a new skill point? Ludicrous!) and a dialogue system that lets you not be alternately a toolbag frat boy ora a ravening psychopath with no actual distinction between the two except "cliche demands the protagonist enjoy burning people with this flamethrower now, but later he must freak out when somebody threatens his friend."

It'll never happen, but I can dream. And I can write run-on sentences like nobody's business.

Thu 06 Dec 12, 1:49pm
Tyoson
Posted: Thu 06 Dec 12, 1:49pm

Uh ohhhhhhhhhhhhh spaghettio! I had a feeling the end game could be like this. Bad news indeed.

Thu 06 Dec 12, 2:30pm
squidassist
Posted: Thu 06 Dec 12, 2:30pm

That... That bear! It looks like it's trying to fly by flapping it's limp wrists!

Thu 06 Dec 12, 3:15pm
SweatyGremlins the II
Posted: Thu 06 Dec 12, 3:15pm

sequels always drop some little thing you love about the predecessor, Elder Scrolls games have watered their butts right down since Daggerfall, at least Far Cry 3 looks like it made genuine improvements in other areas

Thu 06 Dec 12, 3:53pm
hoax86
Posted: Thu 06 Dec 12, 3:53pm

Far Cry 3 would probably have been better with a finite ending, but "open world" has to be synonymous with "play forever" these days. Remember how people flipped out when Fallout 3 had an actual ending?

Thu 06 Dec 12, 4:48pm
squidassist
Posted: Thu 06 Dec 12, 4:48pm

"Remember how people flipped out when Fallout 3 had an actual ending?"

I remember it going like this:
"Quick, we need to stop it before it explodes!... Someone will have too... Go inside!"
"Okay, I'll do it, but first I just need to explore every corner of the map, meet every NPC, get every quest, do some trading, get more stuff for my pad, get better armour and weapons, upgrade them and fight more Super Mutants... I'll see you guys in about 6 months!"

Thu 06 Dec 12, 6:13pm
Tyoson
Posted: Thu 06 Dec 12, 6:13pm

My ending was more like every single person hating me and attacking me wherever I went.

Thu 06 Dec 12, 11:59pm
frostedfire
Posted: Thu 06 Dec 12, 11:59pm

so basically the outpost system works similar to taking the bases over in the original Just Cause, or in Saints Row the Third, where you just take over everywhere and suddenly you don't have to worry about goons at all?

Fri 07 Dec 12, 10:43am
limimi
Posted: Fri 07 Dec 12, 10:43am

Yep frostedfire, that's pretty much it. You can still find some enemies doing Wanted Dead missions or in the DLC stuff, but once you have finished them you have no enemies at all. At least, I'm fairly certain. I've played for about 5 hours after completing all of the outposts and I never saw an enemy wandering about so if there are any, they are very good at hiding.

Also hoax and squid: I actually wouldn't have put it past Ubisoft to kill me if I made the wrong choice during the ending, which is why I chose the, um, evil one. I'll talk more about that today though in my Spoiler article (so let's not spoil anything here)

edit: Also hoax, that sounds like a kickass idea for a game. I'd say Deux Ex's RPG-lite system and Alpha Protocol's 'no good/bad choices, only different choices' dialogue.

Fri 07 Dec 12, 12:02pm
hoax86
Posted: Fri 07 Dec 12, 12:02pm

Wait, somebody other than me played Alpha Protocol?

Fri 07 Dec 12, 12:07pm
hoax86
Posted: Fri 07 Dec 12, 12:07pm

Oh, and once you have all outposts, you can find enemies in story mission areas. Those always have a few guys there, but it's kind of pointless replaying the exact same stuff over and over.

Fri 07 Dec 12, 5:15pm
limimi
Posted: Fri 07 Dec 12, 5:15pm

I've finished Alpha Protocol 3 times, it's much better than people treat it.

Sat 08 Dec 12, 11:06am
Huorn
Posted: Sat 08 Dec 12, 11:06am

Nail on head limimi and what about those tarty plants the only thing they didn't do was sing.

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