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Far Cry 3 - My Open World Hands-On

Far Cry 3 - My Open World Hands-On
Posted 02:52pm 15/10/12 by: Joaby
10 Comments | 0 Faves
I'm in a jeep, cruising through a jungle at top speed as the world flits by. The sun is out, the trees are green, the water is an idyllic blue and everything is going great. I tear around dirt roads with ease, only letting the back end kick out if I'm feeling flashy or I brake a little late. Every now and then I see a tapir or a deer - or maybe a wild dog - but they quickly disappear while I concentrate on the road.

The last thing you want to do when driving around a tropical island is have an accident, as Denis Nedry could attest. Luckily it's not raining and there are no dilophosaurus about, so I figure I'm okay as I hit a bump in the road and get some amazing air. As I'm coming down to land, there's a flash of grey, a huge thump and I come to a skidding stop.

Screenshot
They never have screenshots of what I'm talking about.


I leap out to check what happened, run back a dozen or so metres and there, dead on the ground, is a god damn Condor. It flew too low and I cleaned it up on my way through. I look up and there are five or six of the giant birds flying around near us, sort of circling - but a little off to my North.

Then a tiger eats me.

I'm sure Ubisoft probably won't be fans of me boiling their game down to a single sentence this way, but Far Cry 3 is basically Skyrim on a tropical island. It's all emergent systemic dynamism, buzzwords all meaning the game is full of unscripted moments. Animals that react to each other and their environment without following a set path. Two factions who war with or without you. A world altered by your interaction with it in a meaningful way, but not really fussed about your existence. It's the sort of game where you could probably just 'watch' and still enjoy the experience.

It's all wrapped in a story reminiscent of about a dozen "Holiday-gone-wrong" movies - where regular people head to some idyllic location for the time of their life only to find themselves fighting for it instead. These movies tend to see the person running for most of the plot though - just trying to escape - until they're finally forced to do something drastic to live.

Screenshot
At least he'll die with his cap on. Backwards.


This doesn't seem to be the case in Far Cry 3, and while it's understandable why it's not like that - because unless you're playing Canabalt you don't want to be running somewhere the whole time - it was a little disconcerting to me how quickly Jason Brody slipped into the role of killer.

Still, Jason sees some pretty messed up stuff happen and it's very quickly reinforced to him that this is a do or die situation. And he's a doer.

Just because Jason is a 'shoot first ask questions later' sort of guy doesn't mean you should be though - living long and living well in Far Cry 3 will mean planning and execution - running in places guns blazing will just make things tough on you. One pirate stronghold I stumbled across had over a dozen guards in it - including a man perched at an alarm post.

My first sojourn into the stronghold turned bad very quickly for me. I saw the man at the alarm post, snuck up behind him and put a bullet in his brain while he stared out over the ocean. He probably never even knew what happened. Sadly, everyone else in the freaking camp did - and while I fought off the guards who swarmed on me one cheeky bugger hit the alarm, calling in four jeeps worth of back-up. I die horribly not long after - simply overwhelmed and outgunned.

I return to the stronghold, determined to get my revenge, but this time I'm doing things a little different. I spend every dollar I have on a silencer for my pistol and when I arrive at the camp the first thing I do is whip out Jason's oversized DSLR camera.

Screenshot
Hey this picture is actually related!


The camera allows him to 'tag' enemies from a distance. There doesn't seem to be any limit on the amount of enemies I can tag, so I tag them all. This time when the bullet fragments as it collides with the overlook guards skull, the only sound is the characteristic zip of a silenced handgun and the gentle thump as my victim falls to the ground.

With just a little effort I'm able to sneak through the guards, putting down the enemies with ease. Things get a little out of hand near the end - you're not able to hide bodies, so other guards came to check on their dead friends - but I manage to stop them from getting to the alarms and eventually the Rakyat flag is raised above the stronghold instead.

Far Cry 3 makes sense - and I think that's what gets my heart racing the most in it. Interestingly, it's not watching a tiger hunt Rakyat villagers, or creeping through a stronghold surrounded by heavily armed men, or gliding over the valleys of Far Cry 3's archipelago that gets my heart racing the most. It's the simple act of swimming from one island to the next.

Much like in real life, common sense tells me that a shark won't eat me just because I'm swimming in saltwater. But any time I can't see the bottom of a waterway I tend to figure there's gotta be a chance that a shark lurks beneath me. Out on the Great Barrier Reef just knowing there were reef sharks around turned the experience of scuba diving into a thrilling adventure. The same went for a straight up shark dive I did at the Sydney Aquarium.

Screenshot
Naturally there was no screenshot of sharks or jetskis or idyllic waves crashing into gorgeous beaches so here's a picture of Bagheera from the Jungle Book.


To that end, just swimming the 30 m to another island was a thrilling adventure - which is an excellent way of summing up my time in Far Cry 3. Whether you are hitting condors in jeep, swimming across shark infested waters or watching wolves hunt pigs every moment is doused in tension as every situation has an unpredictability about it. You might have the controller, but you never quite seem to be in control.
Comments on this Article
Mon 15 Oct 12, 4:35pm
Phyaran
Posted: Mon 15 Oct 12, 4:35pm

How does it compare to FC2?

Mon 15 Oct 12, 4:51pm
Joaby
Posted: Mon 15 Oct 12, 4:51pm

It's a hard one to make comparisons to because apart from some philosophical similarities it's quite different. FC2 I thought was about making you feel human and reminding you of the humanity of those around you. FC3 is about eliminating that humanity.

So in FC2 you were unbelievably vulnerable, it took time to get places and you were limited by your weapon's age, your malaria, your team mates, your diamond funds. It's still one of my favourite games because it's another "world altered by your interaction with it in a meaningful way, but not really fussed about your existence."

But in FC3 you don't seem to be that vulnerable - not to humans, anyway. You're a bit more of an action hero. You get guns for free, ammo is pretty cheap, you can fast travel and when you clear out an area it stays cleared out. There's finality about it.

At the same time though, you're very vulnerable when confronted by the animals of the island - and if you want to participate in any of the crafting you'll need to confront them yourself. And you'll want to participate in the crafting, because that's the only way to hold more money, more guns, more loot, more grenades ETC.

So they're very different games but they share some similarities. I don't want to say they "fixed" things from FC2 because I didn't ever think they needed fixing, but they made changes to increase the accessibility and it certainly makes the game a lot easier to pick up and play.

Mon 15 Oct 12, 5:32pm
limimi
Posted: Mon 15 Oct 12, 5:32pm

Certain things needed fixing. Weapon decay needed fixing, while I liked the added tension of weapon jams at the start, eventually I just learned to keep everything in tip top order and it was unnecessary. Likewise checkpoints - I learned to deal with them and to just barrel through until they stopped chasing me, but it seriously hampered immersion and made some sections straight up tedious. That said, I still loved the freaking **** out of FC2 and wish it would work on my current PC :/

Mon 15 Oct 12, 5:55pm
Fallingout
Posted: Mon 15 Oct 12, 5:55pm

I enjoyed FarCry 2 to death. Two big things for me was the fire (went out far too quick) and decaying weapons (could of been easily fixed by adding some sort of cleaning mechanic). I was worried FarCry 3 was going to be set pieces (more linear and decisions made for you) but after reading this I think I might be able to sleep at night.

Mon 15 Oct 12, 7:22pm
hoax86
Posted: Mon 15 Oct 12, 7:22pm

If Far Cry 2 had either more fast-travel bus stops or a (much) longer respawn timer on the checkpoints it would have been near perfect. Here's hoping Far Cry 4 returns to the African setting which I found much more interesting than "pretty island with guys who want to shoot you."

Mon 15 Oct 12, 9:06pm
Fallingout
Posted: Mon 15 Oct 12, 9:06pm

^Africa was amazing and I totally forgot about those checkpoints

Wed 17 Oct 12, 10:29pm
Mincemeat69
Posted: Wed 17 Oct 12, 10:29pm

Far cry 2 was a good game but ruined by the checkpoints. The nutters on the checkpoints have no idea who you are but start blasting away as soon as they see you. Go through the chore of wiping them out, go 1k down the road for whatever, back through checkpoint 1 minute later and there they all are again as if nothing had happened. Lame and annoying.

Sat 20 Oct 12, 5:57pm
HDogg
Posted: Sat 20 Oct 12, 5:57pm

How about the Malaria though? Did anyone else just not take their medicine when you needed it just to see what happened? Correct me if Im wrong but didnt you just get disorientated for a couple mins before it cleared up?

Sun 28 Oct 12, 2:51am
fatfly
Posted: Sun 28 Oct 12, 2:51am

cant wait for release day.

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