Main content
Games Shop

Guild Wars 2 - Two Weeks In

Guild Wars 2 - Two Weeks In
Posted 08:04pm 12/09/12 by: limimi
5 Comments | 0 Faves
Last week we talked about how Guild Wars 2's changes to quest systems and the world of Tyria made it more addictive, but the questing is only the icing on the cake. The flour of this cake then, is the combat. PVP are the eggs probably and crafting is the milk. Those flowers on top, the ones that you can eat but I personally find disgusting, are Black Lion Chests. We might have gotten a little side-tracked here. Combat is my point folks. Combat.


That's right.


It was astonishing, back when Guild Wars 2 first launched, to see the plethora of games journalists who were having trouble with the game - particularly the combat. Whether because I am super-smart (probably) or because of my relative inexperience with the standard way of doing things, I found the game to be fairly intuitive - but others were not so lucky.

People tended to have particular trouble grasping the way weapons alter skills. In basic terms, the weapons you have equipped change what skills you have available in combat. As a necromancer for example, equipping a Dagger in my main hand gives me the skills Necrotic Slash, Life Siphon and Dark Pact. Equipping a Scepter in my main hand gives me the skills Blood Curse, Grasping Dead and Feast of Corruption.

All professions can equip up to two weapons at once - one in your main hand and one in your off-hand - the weapons equipped in your off-hand decide your fourth and fifth skills available. As a necromancer, equipping a Focus in my off-hand gives me the abilities Reaper's Touch and Spinal Shivers. Equipping a Warhorn would instead give me Wail of Doom and Locust Swarm.

Tying skills to particular weapons does limit choice compared to the 'whatever skills you have' method, but by doing so it also increases the strategy required - making combat against generic enemies more interesting. For example, the Focus skill Reaper's Touch causes vulnerability on enemies while regenerating any allies it passes through on the way - making it a prime skill to go along with a ranged weapon like the Scepter.


I spend roughly 10 minutes a day playing with dyes.


My Dagger is significantly more powerful than my Scepter however - and once an enemy is afflicted with vulnerability I can tear through their health like a kid opening a present. I also have a Staff - a two handed weapon filling all five skill slots, which primarily focuses on Mark attacks - magical traps, excellent for large groups of enemies.

Tapping ~ in game allows you (once you reach the necessary level) to switch between two weapon sets - in effect giving you ten abilities to choose from. I can now equip the Dagger and the Focus in one set to quickly take care of single targets, with the Scepter and Warhorn in my alternate set for groups (Wail of Doom stuns enemies, which I can then drop with the Targeted AOE Grasping Dead.) Or I can go with the Dagger and Focus, with the Staff for groups - or any combination of the above.

Along with your five weapon skills, you also get to choose slot skills - into which you put skill points acquired through levelling up and doing challenges about the world. These are primarily where you choose your characters role - a Minion Master Necromancer will build slot skills around summoning - from the lowly Bone Fiends all the way up to the Hounds of Balthazar. A Conditional Necromancer (like myself) will focus on slapping enemies with malignant effects, crippling, bleeding and poisoning their way to victory.

Currently, my favourite tactic for a difficult group of opponents is to use Grasping Dead on them, followed by Wail of Doom to hold them in place. Signet of Spite inflicts bleeding, blindness, cripple, poison and vulnerability on my target and if they have any boons, I convert them to conditions with Corrupt Boon, followed by Epidemic - which transfers all of my targets conditions to enemies near them. I finish it off with Feast of Corruption - which does additional damage and grants Life Force for every condition suffered by my target. The Life Force is particularly important, due to the Necromancer’s Profession mechanic - the Death Shroud.

Each Class gets Profession mechanics - some, like the Elementalist and the Engineer get several, while others - like the Necromancer - get just the one. When I played as an Elementalist and an Engineer I regularly used the Profession mechanics - they are a vital part of playing those characters. With the Necromancer however, I have mostly ignored my Death Shroud - or more correctly, forgotten it. As I have learned fighting monsters above my pay grade in the past week however, that was a mistake.


Death Shroud is powerful, but not as powerful as that incoming hammer blow.


Death Shroud replaces all currently equipped skills with four new ones and changes the Necromancer to a shadowy version of their former self. A Necromancer in Death Shroud doesn’t have a health pool - instead they lose Life Force when attacked... and it also decreases over time.

Fortunately the new skills packaged with Death Shroud help make up for it. All of them are significantly more powerful than the standard weapon skills - Life Blast deals damage based on how much Life Force you currently have, Dark Path teleports you to an enemy and afflicts surrounding enemies with Chill - dropping their speed significantly, Doom makes your enemy flee in the opposite direction and Life Transfer steals health from all surrounding enemies, giving you Life Force in return. In short, a Necromancer not using Death Shroud is a Necromancer not living up to their potential.

While setting up your skills correctly is definitely an important part of a good build, your gear also plays an important role - especially because of Sigils and Runes. Early on in the game, assuming you are mining and chopping down wood, you will find gems - pebbles of Amber, Garnet and Pearls - which give a slight increase to your stats and can be equipped to weapons, armour and accessories.

As the game progresses and you reach higher levels, you start finding Nuggets instead of Pebbles, giving you a higher bonus to attributes - and before too long the Nuggets are replaced by Lumps and so on. While the attribute bonuses you can get from gems are handy (and can be improved upon by a Jeweler’s crafting) you soon start to find upgrades which are better - for weapons Sigils and for armour Runes.


If I can just reach...


Sigils primarily focus on giving you bonuses when you do something - when you inflict an enemy with vulnerability Sigils of Peril increase the time that vulnerability lasts, Sigils of Blood give you a percentage chance to inflict Life Steal on an enemy when you do critical damage and Sigils of Bloodlust give you a bonus to your Power with every enemy you hit.

Runes on the other hand, apply passive bonuses to your armour - with additional effects depending on how many of the rune you have equipped. So if you have one Major Rune of the Citadel equipped, you gain a +15 bonus to Power and if you have two you also get an increase to burning duration. If you have Major Runes of the Citadel equipped to three different piece of armour, you gain the Power and burning duration bonuses - and an extra +35 Power (making for +50 Power total) and four runes equipped gives you a 3% chance to gain fury any time you are hit - making it quite worthwhile.

Of course, while you might be fortunate enough to find some Sigils and Runes (most often affixed to weapons you can’t use) early on in the game, it’s difficult to build a character around them until you get towards the end game - particularly as, unlike jewels, they can’t be crafted - or at least not in the conventional sense of the word. But that, friends and enemies, will have to wait until next week - when we take a look at the mind-boggling crafting system!
Comments on this Article
Thu 13 Sep 12, 7:33am
Perpetrator
Posted: Thu 13 Sep 12, 7:33am

Awsome, I just got the game.

Mon 31 Dec 12, 10:46pm
Victoria98
Posted: Mon 31 Dec 12, 10:46pm


Fri 18 Jan 13, 7:58pm
alina013
Posted: Fri 18 Jan 13, 7:58pm

<strong>Wholesale Beanies</strong> should not come as a surprise to those who follow the <strong>MLB Beanies</strong> will face the Atlanta Falcons in the NFC <strong>NBA Beanies</strong> game.The Lions were 5-0 to begin the 2011 <strong>NFL Beanies</strong> season,and riding the crest of a 9-game winning streak overall <strong>NHL Beanies</strong>.

Thu 28 Feb 13, 6:32pm
Puskas Andras
Posted: Thu 28 Feb 13, 6:32pm

Therefore Monster Headphones you don't have to bother about the particular twine acquiring Monster Beats Solo smudged when you push the particular headphones to your pocket or Monster Diddybeats Headphones back pack.

Fri 03 May 13, 12:10pm
detain
Posted: Fri 03 May 13, 12:10pm

As "American Idol's" ratings continue to freefall (Wednesday night, it hit a <strong>Snapback Caps</strong>), and controversial judge <strong>New Era Snapbacks</strong> continues to bear most of the public blame, <strong>Snapbacks Hats</strong> sadly isn't doing much to help "Idol's" tarnished tabloid image. On Thursday morning, Her <strong>Snapbacks For Sale</strong> took to her very unfiltered Twitter page, and she often does, to reignite her feud with co-star <strong>Snapback Bulls</strong>.
It wasn't pretty. Or professional.

<strong>Ymcmb snapback</strong> was responding to a tweet posted by gossip blogger Perez Hilton, which read: "Mariah Carey BURNS Nicki Minaj On Idol For Lack Of #1 Songs!" Perez's tweet linked to an article that mentioned a snarky remark Mariah had made during Wednesday's "Idol" broadcast (when <strong>Obey snapback</strong>had pointed out <strong>Raiders Snapback</strong>, presumably comparing her Billboard chart track record to <strong>Supreme snapback</strong>).
It was a blatant baiting move on Perez's part--but unfortunately, Nicki took the bait. And that's putting it mildly. <strong>Cheap Snapback Hats</strong> rapid-fired back at Perez, <strong>Snapback Caps</strong> him: "What u SHOULD be doing (wit your messy a**) is asking why a woman SO successful at her age, is still so INSECURE, and bitter."
Ohnoshedidn't. But oh yes, she did. And there was more. <strong>NBA Snapback Hats</strong> then <strong>Wholesale Snapbacks</strong>: "Bwaha! Burn? Shes sad i tied her record for Hot 100 entries in only 3 years of being in the game. Yep, a black female rapper."
And then Nicki <strong>Cheap Snapbacks</strong>her latest epic Twitter rant with: "All dem #1s but JLo phone ringin?--referring to <strong>Obey Snapback</strong> that "Idol" producers had attempted to bring back former judge Jennifer Lopez as <strong>NFL Snapback Hats</strong>emergency mid-season replacement (and in the process, sort of confirming those rumors).
"I guess having a personality, being a secure woman, and giving genuine critique still trumps that," <strong>MLB Snapback Hats</strong> said.
<strong>Snapbacks Hats</strong>j, if you're reading this--or if you're reading the tweet that will soon link to this article right here--please stop. Just stop. I've tried to defend you. When your haters said you didn't know what you were talking about, I raved about your candor and <strong>NFL Snapbacks</strong> When your haters said you were the reason for "Idol's" ratings decline, I cited <strong>NBA Snapbacks</strong>. When rumors circulated that you wouldn't be coming back for "Idol" Season 13, I helpfully recommended you for <strong>Ymcmb Snapback</strong> . But now you're making <strong>Supreme Snapback</strong> and insulting one of the greatest pop divas of all time on Twitter--all within 24 hours. And that's not cool. There are only five more "Idol" Season 12 episodes left, and they may be your last. Please, don't let the season end this way--the ugly way in which <strong>Cheap Snapback Hats</strong>.
<strong>Wholesale Snapback Hats</strong> Carey has yet to address <strong>New Era Snapback Hats</strong>remarks, on Twitter or otherwise--but she is not blameless in this incident either, and tonight's "Idol" results show could be a doozy. Watch this space.

Post Your Comment

BigPond GameArena Members must log in to comment on news articles. Not a member? Join now.
 
News Extras
Let the News come to you...
Subscribe to our RSS feeds

News Updates Straight to your inbox...
Subscribe to our Newsletter

Know something we don't...
Submit a news story
Facebook Activity
News Archive
Jump to a Month:
BigPond GameArena Weekly Update 17 May 2013
BigPond GameArena Weekly Update 17 May 2013 PCPS3Wii
Posted: 15 May 13 | 0 downloads | 156.5MB

BigPond GameArena Weekly Update 10 May 2013
BigPond GameArena Weekly Update 10 May 2013 PCPS3Wii
Posted: 09 May 13 | 0 downloads | 178.7MB

BigPond GameArena Weekly Update 03 May 2013
BigPond GameArena Weekly Update 03 May 2013 PCPS3Wii
Posted: 03 May 13 | 0 downloads | 146.4MB

BigPond GameArena Weekly Update 26 April 2013
BigPond GameArena Weekly Update 26 April 2013 PCPS3Wii
Posted: 26 Apr 13 | 0 downloads | 178MB

Advertisement
Feedback Form