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Dark Souls Director discusses difficulty and popularity

Dark Souls Director discusses difficulty and popularity
Posted 12:25pm 05/09/12 by: limimi
6 Comments | 0 Faves
Dark Souls Director Hidetaka Miyazaki recently spoke with Metro, discussing From Software's brutal and incredibly popular game. The entire interview is well worth reading, with Miyazaki talking about the PC version (which Junglist checked out last week on the 5 Inch Floppy, DLC and the amazing success of Dark Souls and Demon's Souls.

One part in particular however, has sparked waves of discussion across social media, forums and sites like Kotaku the world over. When asked about Dark Souls' much discussed difficulty, Miyazaki said:

I personally want my games to be described as satisfying rather than difficult. As a matter of fact, I am aiming at giving players sense of accomplishment in the use of difficulty. Having said that however, it is true that Dark Souls is rather difficult and a number of people may hesitate to play. This fact is really sad to me and I am thinking about whether I should prepare another difficulty that everyone can complete or carefully send all gamers the messages behind our difficult games.

However, I suppose gamers do not particularly prefer easy games. What they want is interesting and worthwhile games to play, so I think it is natural that hindrance or stress that does not attribute to such interesting and worthwhile elements will be removed in the end. If the number of easy games is increasing nowadays, I guess it is because difficulty is not related to interesting and worthwhile game elements in many games among players.


A surprising number of people - most people in fact, believe an easier difficulty for Dark Souls would in effect destroy the universe. They didn't say exactly that, I've toned it down a bit. Even people like Alex Hutchinson - the Australian-born Creative Director of Assassin's Creed III told Edge that "Easy mode often ruins games." The main argument people have against this is that the difficulty is intrinsic to Dark Souls' nature - and if you take that away you ruin what makes the game special. That is certainly true - as Junglist notes in his reviews, Dark Souls isn't about being difficult for the sake of it, instead it punishes you for your mistakes - and in doing so teaches you to take more care.

The argument follows that Dark Souls' greatest strength lies in the feeling of satisfaction you get, the feeling of achievement you feel when you defeat an enemy which previously kicked your ass. Without that feeling, without the challenge and sense of accomplishment, what have you got? It's why (as Joaby recently mentioned in his Need For Speed: Most Wanted Hands On) cheats can ruin your love for a game - it's fun to be an omnipotent deity for a while, but ultimately, without a challenge, what's the point?

I am confused however, as to why people feel that is all Dark Souls can be. Miyazaki doesn't talk about stripping away Dark Souls' guts and making it easy for everyone, he specifically mentions preparing another difficulty - another implying more than one difficulty - for a game (Dark Souls or a future project, he doesn't specify.) If an additional difficulty setting is added for those who either can't or don't want to play it the right way, then so be it, let them play it incorrectly. Maybe they want to explore the scenery or learn the story or let their infant son play, what does it matter? This is Fast Travel all over again.

Back before Oblivion came out, the developers announced it would have Fast Travel - click on a point on the map and you travel to that point, without having to do it all yourself. The internet did what it does best, screaming in anguish and boycotting Oblivion for daring to tamper with the Morrowind Holy Grail. Then, of course, Oblivion came out and everyone realised Fast Travel was awesome. Can you imagine playing Oblivion without it? If not, that's ok - you don't have to imagine such a thing. You can just as easily do exactly that by playing Oblivion and not using Fast Travel. Todd Howard is not standing behind your computer whipping you every time you walk somewhere on foot, Ken Rolston won't hunt you down and punch you in the throat. It's optional. Why does anybody else give a **** how you play your game?

But maybe I'm wrong. It has happened before. What do you think about easy modes, do you think Dark Souls should have one? Let us know in the comments below!
Comments on this Article
Wed 05 Sep 12, 12:48pm
Junglist
Posted: Wed 05 Sep 12, 12:48pm

I think similarly - to say it'd be ruined without difficulty is to reduce the game to ONLY difficulty. There's a lot more to it. Not only the various other elements of the game, but even within the actual element of difficulty, it's not the fact that it's difficult, it's the WAY that it's difficult.

I feel like a hipster but those who reduce DS to only how hard it is just don't get it. In fact, it's not even that hard. Like with that Sif fight - how much more of an animation cue can you ask for when he gestures with a giant sword left or right according to what attack he'll do? It's only brutal until you learn it.

But if someone just cbf training their skills but still wants to enjoy the world, by all means let them, I'm sure FROM will come up with an interesting way to let them do it.

Wed 05 Sep 12, 1:39pm
hoax86
Posted: Wed 05 Sep 12, 1:39pm

I quite enjoyed the way that Skyrim was incredibly easy, because it let me just take off in any direction and explore from the moment I stepped out of the opening area. I could set out to climb a mountain, find an ancient ruin, and derive enjoyment purely from seeing what is inside.

Dark Souls on the other hand doesn't have that free-roaming nature to it - it might be one big worldspace, but it's very channeled and controlled at the same time. It still has some amazing sights (Anor Londo in high resolution like in the Floppy is beautiful) but they feel like a reward for overcoming the enemies, not a reward for indulging my desire to wander aimlessly for an hour or two.

I wouldn't bother with DS in an easy mode or whatever. The world isn't big or varied enough to make exploration a rewarding experience in and of itself, so I'd probably feel cheated if I could just romp merrily through the game without a care like I can in most other RPGs.

Wed 05 Sep 12, 2:16pm
TooTs
Posted: Wed 05 Sep 12, 2:16pm

i'd enjoy a game more if it wasn't a ****** console port.

Wed 05 Sep 12, 2:47pm
Hotcakes
Posted: Wed 05 Sep 12, 2:47pm

Dark Souls just wouldn't be interesting without the challenge.

And honestly, what's the motivation behind this? This is what concerns me. Did it not sell as well as he'd hoped? Why does he want his games to become more accessible seemingly all of a sudden? I'm under the impression the Souls series is revered world wide, is that not enough? What happened to them making games they wanted to play?

If it's the age-old quest for acquiring a 'wider audience' it's a slippery slope. First it's tacking on an 'easy' mode to a challenging and beloved game, then it's designing the next game around both modes, then Easy mode becomes Normal mode and 'hardcore' players can use 'Hard' mode for the same challenge they used to be presented, then they get ditched altogether and we end up with crap like Skyrim. Which will be loved by 'all' and the people who helped the series strive to begin with will have to wait another 5-10 years for some other saviour to come by and be a proper game again.

This is cosmos destroying stuff all right.

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