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Call of Duty Black Ops 2 - First Look

Call of Duty Black Ops 2 - First Look
Posted 02:01pm 02/05/12 by: Joaby
28 Comments | 0 Faves
"This is Call of Duty..." is a phrase Mark Lamia - Treyarch Studio Head, and our host for this Black Ops 2 First Look - winds up using to open sentences 12 times (give or take one or two) over the course of the day. Every time I hear it after the second I wonder who he's trying to convince.

By the end of the day, I think he might be trying to convince himself.

Let's face it - Call of Duty isn't just a video game. It's almost a genre in itself. For a long time you didn't play COD the same way you played its contemporaries. In most First Person Shooters you check corners, you clear areas and if you have the presence of mind, you duck before you start firing (for better aim). In a Call of Duty game though, you sprint towards the end.

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Where other games have you standing flat footed COD has you on the balls of your feet. Where Rogue Spear was a strategical shooter, and Battlefield is all about tactical options, COD abandons the concept of thinking before firing - it's a reactical shooter (yeah I made up a word).

Evolutionarily, it's worked out amazingly for the franchise - to quote Jay-Z, "Men lie, women lie, numbers don't". The 'go forward' philosophy, borrowed and twisted from the platformer, makes it easy for almost anyone to pick up and play - and once they've grasped it, they're set to play every other game in the series almost immediately.

Still, according to some analysts the series is slipping in sales over time. Modern Warfare 3 is estimated to have sold 4% less than Black Ops at time of writing. Heading to Treyarch to check out the game last week, I honestly expected to see very little which would shock or surprise me.

The first game was set during the Cold War, so I figured we'd return to the Cold War again. Treyarch didn't seem to shy away from controversial chapters in US history, so I didn't think it would be too much to think we might head to Afghanistan for some Rambo 3 style action. We'd see Call of Duty as we knew it, maybe we'd hear Sam Worthington forget how to do an American accent a couple of times and we'd all go home.

Well, I wasn't completely wrong. A portion of the game is set in Afghanistan. And it might be Sam Worthington doing the voice of Alex Mason, but Treyarch weren't 'talking about talent' on the day.

Everything else is wrong though. For starters, this isn't Call of Duty as we knew it.

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Treyarch's ability to meld their fiction with history was a feather in their cap, to hear Mark Lamia tell it. It's what enamoured people with the game's singleplayer, what kept them talking about it long after they'd finished with it. They made the player tourists in time, and when they were concerned that the story might not stick the way it should, they recruited Hollywood veteran David S. Goyer to consult across the whole affair. It didn't hurt that Goyer - whose credits list looks like a who's who of comic book adaptations (including Blade and Batman Begins) - was a giant nerd. So they got him back for Black Ops 2 - but instead of simply consulting on the finished product, Game Director Dave Anthony got Goyer on from the get-go.

History is played out though. They couldn't go backwards in time from Vietnam, because as hilarious as M*A*S*H* was the Korean War wouldn't make for the blockbuster experience people want from a Call of Duty.

Instead we're going forwards in time. Black Ops 2 will be set in two time spans - part of the game will take place in Afghanistan in the late 80s, but the majority of the game will be set in the year 2025, during the second Cold War.

To create a plausible future, Treyarch started with Moore's Law - the idea that every two years or so the amount of transistors you can squeeze into a space doubles. What this means for us is that technology reduces in size over time - what this means for Treyarch is that they can - for example - shrink weapons like the US Marine Corps' 'Active Denial System' or the US Navy's Railgun down to human-bearing sizes.

They also recruited the current Director of the 21st Century Defense Initiative Peter Singer to help them chart out what a future war will be over - and how it will be fought. It's not the first time Singer's work influenced video games either - his book Wired for War is a point of reference for Metal Gear Solid 4.

They looked at Rare Earth Elements as a hinging point for the next major conflict (something to play the role oil does today) and - like so many future history writers before them - settled on China (which produces 97% of the world's REEs) as the next major power and the 'cold' enemy for the game.

Rare Earth Elements are a group of 17 elements commonly used in a staggering amount of everyday equipment - everything from cameras to wind turbines - as well as in countless military applications. They're expensive to process, and recently China began restricting exports of the metals.

The production of these elements is the kick-off point for a fictional second Cold War - but it doesn't seem to have slowed down the military-industrial complex driving the United States, as they have fleets of drones at their hands.

Of course, a Cold War is a war being fought through means other than military action - and while I'm sure some people would enjoy a game involving complicated economic maneuvering (EVE players, I'm looking at you) most people expect both action and military in a COD game.

So instead, the direct conflict comes by way of one Raul Menendez. Our hosts play his role close to their chest, except to tell us that he will exist in both the 1980s and 2025 parts of the game - and that we'll get to see (through the eyes of Frank Woods - your partner in the first game) exactly what makes a man a terrorist.

The Mason connection is still there - in 2025 you play David Mason - codename Section - the son of everyone's favourite accent-slipping brainwashed action hero Alex Mason.

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When our first glimpse of the game kicks off we get a very brief look at Section - though he's a bit busted up. We join our new protagonist partway through the game, sitting in an SUV alongside the President and what I presume are her Joint Chiefs of Staff.

The United States' drone fleet has gone rogue - the result of some deft hacking by Menendez - and is attacking Downtown Los Angeles. Anyone who has been to Downtown Los Angeles is probably not terribly concerned (it might be an improvement) - but it does pose some risks for Madame President and the others in her car.

Things explode in slow-motion, cars flip and fall down places and suddenly our SUV ride has come to a stop. So far, so Call of Duty, right? Section climbs from the car holding a gun which looks decidedly modern (as in, not futuristic) and wondering when I'm gonna see some pew, pew, pew, if you get my drift.

The President is still alive so it becomes our mission to escort her to a safe area. I'm sure gung-ho action heroes don't think this way, but I also think that if you're escorting the President somewhere you probably get to stay in the safe area when you get there, which is a bonus.

We move down the road as a group, making sure the POTUS is protected as we do until we reach a gaping chasm in the road ahead - basically, one of the many highways (freeways, they call them) in LA has collapsed upon another.

This is where things start to get a little different. Icons flash up on the screen - Mason can either Snipe enemies and provide cover fire from above, or he can escort the package down ziplines to the road below. It's a gameplay choice in a modern COD game. I'm flabbergasted.

Our 'driver' for this demo chooses to snipe, and we finally get to see a futuristic weapon that isn't a flying robot of death (which is admittedly pretty futuristic). We have a scope which can see through walls - and a weapon attached to it which can shoot through them. The weapon uses electronic ballistics tech - similar to that used in the Brisbane based project named 'Metal Storm.

Screenshot


After making sure our team has cover we zipline down ourselves - and we get to keep the insane sniper rifle. We return to our regularly scheduled programming - the game becomes the traditional COD style shooting gallery again (with an excellent sci-fi feel) - as we move along once more.

It's business as usual for a while - though the recreation of LA is quite impressive - until our group is confronted by a walker drone called a CLAW. A quadrupedal platform stacked with guns and explosives, it presents a significant threat. The key to destroying it winds up being destroying its legs and attacking it from behind - a similar tactic to any decent mini-boss.

Here the robotics elements of the demo ramp up fully - Mason takes command of a squad of quadrotor drones (think the Parrot AR Drone, but with guns), directing them to attack certain areas both for suppression and elimination purposes. When I saw it my mind immediately went to what I thought were wistful dreams of squad direction... more on that later though.

In true COD fashion the action continues to ramp up - just when you think it's peaked it climbs a little further - until suddenly a pilot is required for an F/A-38. A VTOL capable aircraft - similar in concept Britain's famous Harrier Jump Jet (or more recently the F-35B) with automatic targeting systems, it's apparently easy enough for Mason to jump in and fly.

Hovering through the skyline of LA, the sequence is reminiscent to piloting a helicopter in the first Black Ops game. Mason uses it to kill enemies on the ground - but when another battalion of drones flies into the airspace the jet engines sweep backwards and thrust the jet forward with a surprising amount of speed. And the player is controlling the jet. Flying the jet even.

Call of Duty: Black Ops 2 is going to do something they didn't even let you do in Battlefield 3's singleplayer.

Make no mistake - the game doesn't suddenly turn into DCS: A-10C Warthog or something. It better resembles the 'Dogfight Mode' from the latest Ace Combat game - but it didn't look 'on-rails' during my viewing. Basically, it's impressive as hell. Who doesn't like the idea of flying future planes?

Screenshot


The playthrough ends when a motherf***ing building starts falling on Mason - and I'm wowed enough already. Treyarch aren't finished there though.

There are many ways to define games - to fit them into little containers so you can describe them quickly to someone - but one of my favourites is the 'Sandbox' vs 'Theme Park' comparison.

Sandbox games are those that at most give you some broad objectives, but are primarily focused on letting you play the way you want. Theme Park games are designed to give you a ride (or a number of rides). Minecraft is probably the easiest example of a Sandbox game, but the idea applies to Skyrim, EVE Online or even COD Multiplayer - essentially it's a philosophy which states that the player makes their own fun. Call of Duty singleplayer is probably the best example of a Theme Park game traditionally, but you can expand the concept out to something like Left 4 Dead or Chrono Trigger.

Black Ops 2 will have sandbox gameplay in its singleplayer as well. I'm not sure why it will - but if I had to guess, it'd be because nobody told them they couldn't.

This gameplay will come by way of the new Strike Force missions - a set of special ops missions which exist outside of (but intrinsically linked to) the core storyline of Black Ops 2. As you play through the game you'll be presented with Strike Force missions, and your success within them will apparently alter the course of the war outside. Obviously this isn't very 'Sandbox'-y - that comes in the actual mission itself - what's important here is that the game will apparently play out depending on your success (or lack thereof) in these Strike Force missions.

So while they're introducing a 'do whatever you like' mission style to Call of Duty, they're also introducing win/lose conditions which alter how the story plays out? You're beginning to see why Mark Lamia needs to convince himself that 'This is Call of Duty' right?

The mission itself is dramatically different to what we're used to in the series as well. The easiest way to describe it is to have you imagine a multiplayer map - one with three Headquarters objectives available at once.

Let's use Scrapyard from MW2 as our base - but with Sub Base's visual style (ramped up to look visually 'current'). It's a wide, open map, and the player starts in one area with a squad of men. The objectives are spread out evenly across the map.

Screenshot


Thanks to the sandbox philosophy at play, you can attack any of these objectives in whichever order you choose. You can go to C first, or B last, or... you get the idea. A marginally open map doesn't really make a game "Sandbox" though - no, this comes in the actual gameplay itself.

Instead of you and your gung-ho team of super-soldiers running directly at your objective as quickly as you can, you're able to choose a number of different things. Lamia is keen to assure us that the player can play this as they would COD if they wanted - but that would be a mistake.

Strike Force should be played more like Rainbow Six - you're controlling the entire squad through an Overwatch style interface, mapping out where your guys go, but you can swoop in and inhabit the body of any member of your team on-the-fly.

So instead of running at the objective, you take on the Overwatch interface and issue commands to your team, telling them where to go and what to do. When you think they need some of your assisted aiming help, you swoop into their bodies like Azazel in Fallen and you use them to kill everyone.

If being people isn't enough for you, the Strike Force force gets access to drones of their own - you can command these drones if you want, or you can straight up become them. The drones available in the mission we saw included the four-legged CLAW and the QuadRotor hovering drone, plus one extra six-wheeled minigun platform.

This sort of thing - quality squad commanding - has all but died out in first person shooters these days, and you can bet your arse I didn't think I'd see it return here in Call of Duty.

If you do fail you're not locked into that result - you're able to try the mission again until you get it right, apparently - which I personally think is a mistake. As mentioned before, how the player fares through this mission will apparently alter elements of the story - though because it's tied to win/lose states people who don't consider failure an option might never see any difference in their narrative (unless we deliberately fail). Obviously mass-market-appeal considerations require them to allow people to try multiple times, but it diminishes the concept of consequence to a degree.

I'm an unabashed Call of Duty fan - I've never tried to hide it, and I never will. More than that though, I'm a shooter fan - pointing and clicking at guys on a screen really gets my **** going, if you know what I mean. So I wasn't incapable of seeing the potential for stagnation in my favourite console shooter.



Hell, heading to this First Look presentation I was bracing for the worst. To say I was pleasantly surprised with what I saw is a gross understatement - Black Ops 2 is going to blow minds. On top of all the additions described above Treyarch will once again add Zombies as a full-fledged part of the Black Ops 2 experience. And you're smoking crack if you think it won't have multiplayer - though they weren't showing it off yet.

Treyarch has never been afraid to stray from the script when it comes to Call of Duty games, but from what I saw - maybe they should be writing it.
Comments on this Article
Wed 02 May 12, 2:17pm
nathcarter
Posted: Wed 02 May 12, 2:17pm

So having watched the trailer, Joabs, could you please explain to me why this isn't a direct clone of the six year-old game Battlefield 2142? The trailer shows hovercopters, armored walkers/mechs, even the guns look similar (or at the very least, like the Crysis assault rifle). Why is EA not suing Treyarch??

Wed 02 May 12, 2:17pm
pearty2011
Posted: Wed 02 May 12, 2:17pm

It looks very brown

Wed 02 May 12, 2:22pm
Joaby
Posted: Wed 02 May 12, 2:22pm

Zuh muh buh Nathcarter, lots of games have unmanned drones in them, because that's the way war is going. That'd be like requesting that id Software sue DICE for copying Wolfenstein with BF1942.

Wed 02 May 12, 3:28pm
azafritz
Posted: Wed 02 May 12, 3:28pm

Those walkers and that full body armour suit make it almost look like a first person shooter for command and conquer tiberian sun

Wed 02 May 12, 6:21pm
Toots
Posted: Wed 02 May 12, 6:21pm

so mechs/armored walkers were in bf2142 first? not any of the mechwarrior games or warhammer 40k?

bf fanbois becoming worse then world of warcraft ones.

Wed 02 May 12, 6:44pm
Aktavote
Posted: Wed 02 May 12, 6:44pm

And the CoD fanbois are the worst Toots. No dedicated servers is 'revolutionary'!

Here's hoping PC gamers won't get the crappy end of the stick again.

Wed 02 May 12, 6:55pm
nathcarter
Posted: Wed 02 May 12, 6:55pm

I'm not trying to be a fanboy here, it's just that the gameplay in the trailer bore a rather striking resemblance, and not even just in the weapon and vehicle models. It struck me as looking extremely similar, with a man looking up through a hole in an APC that looked so greatly like Titan mode that it was really surprising.

Joabs, I'm not saying that UAV = BF2142 (since every FPS in the past 7 years has felt the need to include lots and lots of them), just that the overall vibe of the game seemed very similar, and it's not something I've felt since that game. That being said, the storyline is no doubt different. And let's face it, when was the last time you rode horses in a modern FPS? :D

Wed 02 May 12, 7:01pm
hoax86
Posted: Wed 02 May 12, 7:01pm

Is this the sci-fi CoD that was rumoured, or are we in for something even more far fetched in the next few years?

Wed 02 May 12, 7:10pm
Toots
Posted: Wed 02 May 12, 7:10pm

go play black ops story then play bf3 story and then talk about rip offs......none of them are original. get over it.

Wed 02 May 12, 8:55pm
frostedfire
Posted: Wed 02 May 12, 8:55pm

hmm, now the question is how does the framerate work vs the fun issues people had with black ops?

Wed 02 May 12, 11:04pm
Tyoson
Posted: Wed 02 May 12, 11:04pm

**** off Call of Duty, I'm sick of your ****. Seriously. Just stop for a few years Activision you greedy *****. AHNIUFAHFDAIUFDAfsda:

Thu 03 May 12, 1:00am
SkullKrusher
Posted: Thu 03 May 12, 1:00am

Even with the future tech, it still looks like the same ol' ****** COD! Meh!

http://www.youtube.com/watch?v=SNPJMk2fgJU

Thu 03 May 12, 10:16am
snowdweller
Posted: Thu 03 May 12, 10:16am

It is very battlefieldy....

Thu 03 May 12, 8:53pm
BulldoG^
Posted: Thu 03 May 12, 8:53pm

It's doesn't matter how you dress it, it's the same **** they have been releasing for years.

Fri 04 May 12, 9:03am
TheGooch
Posted: Fri 04 May 12, 9:03am

yeah another day another Cod, take a break guys

Fri 04 May 12, 10:32am
Adarti
Posted: Fri 04 May 12, 10:32am

What happened to the COD Elite?

Did they suck in plenty of fools for that?

What else will they try to rip ppl off with this title?

Fri 04 May 12, 12:23pm
bigalbertros
Posted: Fri 04 May 12, 12:23pm

I gotta say the story looks like its gunna be an OK one, so the single player (the whole 8 hours of it no doubt) - im guessing will be alright.

But the Multi-Player, the part that ALL game manufactueres count on now for longevity of their games, THAT looks like it gunna be crap.

As you have all mentioned, Same-Old Same-Old ... Because seriously, how many time do you gotta presteige and win medals and achivements before it becomes OLD ?

I had this feeling after COD MW2 ... COD MW3 was the straw that broke the cammels back though ...

If anything, id just hire the game from Blockbuster for the single player part, then return it! :)

Fri 04 May 12, 12:26pm
bigalbertros
Posted: Fri 04 May 12, 12:26pm

"Adarti
Posted: Fri 04 May 12, 10:32am

What happened to the COD Elite?

Did they suck in plenty of fools for that?

What else will they try to rip ppl off with this title?"

Not me mate! ... i know a scam when i see one! alot of 13y/o woulda got their jollys out of it though! hahaha, suckers :)

Fri 04 May 12, 1:19pm
squidassist
Posted: Fri 04 May 12, 1:19pm

How much is the RRP of this banality in a box?

Fri 04 May 12, 11:49pm
Toots
Posted: Fri 04 May 12, 11:49pm

lol bf fan boys go go. nflcnshops post is better then yours.

Sat 05 May 12, 12:50am
Adarti
Posted: Sat 05 May 12, 12:50am

Hey , Toots, maybe you are one of the COD elite fanboi that enjoyed abit of backend jabbing by those IW boys.

Dont worry, the CEO of IW said he feels for you and will add some vasoline this time around.

But you enjoy it enjoy it rough, dont you Toots. :D

Sat 05 May 12, 8:43am
Toots
Posted: Sat 05 May 12, 8:43am

nah i play both bf3 and cod. they both have pros and cons. i didnt get the package that had the elite crap in it.

Grats on the fail though.

Sat 05 May 12, 12:55pm
Garfy4eva
Posted: Sat 05 May 12, 12:55pm

I will never buy another COD game ever again (they say never say never, but if that's true it will be way past your latest games out from now)

The reason I will never buy another COD game follows:-

1/ The lack of Aussie servers, and the servers that are availible to me have custom rules which got me kick a huge amount of times and became very frustrating and most of the Australia server had rules.

2/ The Acog's on weapons always showed reflections of the map on it and would show as inverted on the acog lens.

3/ The most of my time playing was on the map named "Nuke Town" and the only reason that is because the servers would only be on Nuke Town repeat.

4/ Zombie game.... omg the amount of times I couldn't find a game and the reload screen would start and don't tell me you have never seen this reload screen in COD:BO's.

5/ The amount of times I saw that stupid nuke go off in Nuke Town because it was the only server.

6/ How ppl can use the same name as you in a game.

7/ How I bought the limmited edition COD:BO's strategy game guide and never goto use it to it's full because the server are limited and it was mainly Nuke Town maps availible to me.

8/ When using the Enfield the gun never made a reload sound until the fixed it.

9/ When you got an 11 kill streak and the sever kicks you and your like omg, oh it's a rule.(why did I buy this game?)

10/ Zombie game.... the lag of 300 plus because I was matched with an American that invites his friends and the game lags, Imaginge this happening over and over again.

Well that should be enough reason why I ain't buying this game ever again and I bet that there are others that hate this game because of the major frustration it has caused them and willl result in them not rebuying any COD game ever again.

Sat 05 May 12, 2:35pm
TwinkyBro
Posted: Sat 05 May 12, 2:35pm

@nathcarter
Just because some game from the past brought out the future warfare concept first doesn't mean COD along with any other relevant game like Crysis just just cloned it. That's just narrow thinking.

They're trying to be more plausible with this plot and therefore their designs have to have more real world relevance. Most of the cannons and vehicles are all in some ways what we have been presented as the prototypes of future weaponry.

How would you design the vehicles of the future while trying to make it realistic and plausible?

Sun 06 May 12, 12:31am
Toots
Posted: Sun 06 May 12, 12:31am

Garfyas problems lol. There was aussie servers. They had no rules if you looked for them. Most servers you can bring a list of rules up like you can in bf3 and find out what they are so you dont get kicked. You chose to play on nuke town, you complain about it, but yet you could of just left and played on one that changed. Zombie game lag was because your an aussie playing with americans, you couldve gotten aussie players by finding a clan or getting some friends and playing them. Oh the enfield had a bug and they fixed it? whats the problem there? other games have bugs. But anyway keep on butthurt.

And twinky nath is just a fan boy you wont change his mind as his head is protected by the ea ass that hes wearing as a hat.

Sun 06 May 12, 1:01pm
myt666
Posted: Sun 06 May 12, 1:01pm

To me its a cross between bf2142, Read dead Redemption and L4D2. Not hating but it looks like they are coping from different companies with hugely successful games and trying to force/blend it into one.
If it works then great if it doesn't it will always be another clone of the above said games.

Tue 08 May 12, 7:59am
K-007
Posted: Tue 08 May 12, 7:59am

Anyone who buys this on the PC...please go take your PC out and shoot it and get a xbox.

This is going to be another consolized garbage.

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