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The Mass Effect 3 Ending - The third word

The Mass Effect 3 Ending - The third word
Posted 04:42pm 22/03/12 by: Joaby
10 Comments | 0 Faves
Warning: This article contains spoilers for Mass Effect 3. It also has an apology for spoiling the game so much though. That's in the first article, so you don't have to worry about accidentally reading spoilers if you want to see me apologise!

The Mass Effect 3 ending controversy is definitely the big issue in video games right now - which might be a tad annoying if you haven't yet found 35 spare hours to sit down and finish the game. For this, I humbly beg your forgiveness for talking about it so much here on GameArena, but there's a lot to be said and we strive to present you with as many sides of an argument as we can.

That's why we've got Rohan (rwh) detailing what he loves so much about the game in his article Little Blue Babies. And why, as a counter-point we have Junglist detailing what he thinks is wrong with the ending - and why he thinks changing it might not be destroying the 'art'.

I'm whole-heartedly for keeping the Mass Effect 3 ending the way it is. It certainly wasn't the greatest ending in a video game, but I felt like it was a good finishing point for the story. I won't go on and on about why I think that is - I discuss it at length in the GA Podcast special spoiler episode alongside Luke and Rohan.

Instead I'll point out that I think it's interesting that what I enjoyed about ME3 is different to what Rohan enjoyed, and what Luke disliked about the game's ending is different to what Junglist disliked.

Four very opinionated people all landed at different places with ME3, and we all got there in different ways. There's definitely weight to Junglist's argument against the social engineering aspects of ME3, and how those aspects affect whether or not the game can be called 'art' or not.

Nevertheless I think Jung was overzealously reductive in comparing a changing of the ending to the patching of buggy software.

Luke's arguments (on the podcast) - that the game presents you a significant amount of information, like your Paragon/Renegade metres, and then fails to actually use that information in a satisfying way - is also a worthwhile argument solely aimed at a failure in his eyes to correctly convey the information at hand.

Other arguments - the plot specific ones - also have weight in my eyes. I don't know why my team was back on the Normandy, and I don't have an answer as to why Joker was legging it out of the Sol system when you blew it all up (well, I do have the ability to put on my best George Lucas voice and say 'You see, the magic of cinema...' before I run away).

This all said, I still think it would be dangerous for BioWare to alter the ending at the behest of vocal fans. Not dangerous because it will jeopardise how people look at video games in the frame of reference of 'art'. Art is in the eye of the beholder, and it doesn't matter whether other people think video games are art or not.

No, changing the ending of a game would be dangerous because it would turn the previously hilarious habit of video game petitions into a weapon of considerable power.

The current
petition for those who didn't like the game ending is about 60,000 people strong. The first week of Mass Effect 3 sales was about two million strong (according to VGChartz).

That's 3%.

Keep in mind that the two million sales was from the first week alone, and that the petition has been in place since... um... a day before the 35 hour long game came out... so this percentage number is by no means scientific.

Still, it presents a pretty clear picture. Giving into the demands of those wanting the ending to be changed would be a mistake.

Of course, if you have other thoughts I'd love to hear them.
Comments on this Article
Thu 22 Mar 12, 1:17pm
Malthius
Posted: Thu 22 Mar 12, 1:17pm

I thought it was interesting that the voice actor for Male-Shep indicated that he's already done work for post-release DLC and that DLC that alters the ending of a game is not unheard of - the specific reference he made was the rather spectacularly contrived ending to Fallout 3 (my giant radiation immune follower stands idlely by so I can martyr myself) being retconned by the Broken Steel (and other) DLC.

I'm interested to see if they do have some "epilogue" DLC that "explains" (retcons) the ending, how many people will decide it was because of the petition and how many decide it was always planned that way. Then you'll have the split between 'it was because of the petition, and that is bad', 'it was because of the petition, and it was good they listened', 'it was always planned, and that's a great twist' and the ever present 'it was always planned because they wanted to charge money for a better ending'.


Thu 22 Mar 12, 1:23pm
GreySquirrel
Posted: Thu 22 Mar 12, 1:23pm

The indoctrination theory fails, because if you were the AI at the end and this whole time if shepard made it to that point you wanted shepard to choose the blue option, you wouldn't tell him about the red one would you. Why would the AI tell him how to destroy the reapers? unless he wanted you to decide, but then why the hell would you put in place this fail safe to protect life in the universe only to let 1 person decide everything?

The ending makes no sense the more you think about it

Thu 22 Mar 12, 1:27pm
GreySquirrel
Posted: Thu 22 Mar 12, 1:27pm

'why would you'

Thu 22 Mar 12, 1:59pm
pearty2011
Posted: Thu 22 Mar 12, 1:59pm

We didnt want organics killed by synthetics so we created synthetics to kill organics. That is the stupidest part of the whole game. The ending was rubbish, whatever your choice was you destroy all the mass relays, joker has done the runner, and everybody is stuck at earth with no way to get home. I don't see how this 'ending' is a finishing point

Thu 22 Mar 12, 2:15pm
Paul
Posted: Thu 22 Mar 12, 2:15pm

The more I think about it the more I love the ending (obviously the destroy ending)... It is just the nagging questions that bug me...

In my mind from when you get hit by the beam is shepard unconscious... and the whole if you choose destroy it will kill you, the geth, EDI, just a ploy by the reapers to stop you going down that path.

Still earth is frak'ed - massive pieces of citadel falling onto it - hungry aliens in orbit - no means to supply the sudden increase in population - a doomed turian and quarian race that cat eat anything in that system - an exploding mass relay

This is the parts that it seems to me bioware/EA totally forgot about (or will address in DLC)

Thu 22 Mar 12, 4:42pm
BeeJaY
Posted: Thu 22 Mar 12, 4:42pm

It's a sci-fi, which means there are an almost infinite number of ways shepard could be brought back to life after dying in order to clean everything up and save the day once again. They don't need to change the ending, just expand upon it... I mostly felt ripped off that the end cutscene plays out almost the same way for each ending.

Still, I have to admit the multiplayer is fantastic and I am looking forward to some DLC for that.

Wed 28 Mar 12, 6:59pm
NEXUS6
Posted: Wed 28 Mar 12, 6:59pm

id like to point out that ME2 had DLC, and specifically 'Arrival' that at the very least expanded on the original ending of ME2. Nobody was getting all crazy over it then. I think Bioware had always planned on doing this with ME3 as well, tho im sure they didnt plan on all this nerd rage rising up about the ending, it will at least give them a chance to expand and perhaps answer some of the questions that the ending raises.

Thu 29 Mar 12, 5:01pm
amckern
Posted: Thu 29 Mar 12, 5:01pm

If you count how many times its been downloaded on Origan, then add 4+ copys to me, i keep getting silly virusus, and having to format.

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