Main content
Games Shop

Behind closed doors: Splinter Cell Conviction

E3 2009
Behind closed doors: Splinter Cell Conviction
Posted 06:39am 06/06/09 by: kreese
13 Comments | 0 Faves
Splinter Cell Conviction enjoyed a good E3. People enjoyed the the idea of a faster Sam Fisher, and there was obviously a little nostalgia floating about for the series' heyday. We scored a behind closed doors session with Maxime Mercier from the team to discuss how Sam has changed.

Mercier tells me Conviction sets itself apart in three ways. First, the story revolves around Sam Fisher. He's on the warpath trying to find who killed his daughter. Because it's so personal, Sam is more brutal and fired up. Second, the game is a lot faster - even in the shadows. Mercier likens Sam to a panther - fast and deadly. The final difference in Conviction is how the team wanted to break away from convention and find a new way to tell the story. More on this in detail below.

We start off like so many demos from this year's E3 covering the same ground as the associated keynote. Sam's in a men's bathroom roughing up a thug who has information he needs. Mercier puts the guy in a chokehold. He marches the guy at arm's length around the room to demonstrate his control of him. Not getting any answers, we see the more brutal Sam in action. He slams the guy head first into a urinal. Everything, Mercier claims, is breakable.

The urinal is now half broken, and our friend is a little worse for wear, with a nasty looking contusion forming on his face. Fisher then beats the daylights out of the guy - including throwing him into a toilet door and freaking out the inhabitant within - until his prey gives up the information he's after.

As the thug gives up his knowledge, a video sequence and the name of the person he reveals is projected in black and white on the toilet wall. This - a feature we mentioned in our keynote wrap - is one of the ways Ubisoft are telling the story as well as showing Sam where to go next. It's a huge leap from merely hearing some babbling from a game character and your waypoint being updated to the next place to go.

After Sam gets the information he wants, Mercier makes him drive the crim headfirst into a mirror on the wall. He plunges facefirst into the sink - the viewpoint changes to the screen going red, as if its from the viewpoint of the sink drain as it fills with blood. Then the camera blurs as it rushes down the sink, out of a keyhole and into a cutscene. It's a stylish touch and its seamless. While the cinematic plays, the next encounter is loaded.

Mercier has moved on to demonstrating a civilian setting - a cafe area in the evening. Civilians will react in superficial ways when Sam does anything unusual in their vicinity. They can't be used as hostages or beaten up as far as I can tell - they're there mainly to add life to the background.

We're approaching the multi-story building where the killer of Sam's daughter is holed up. Projected in black and white text across the building is your objective. Mercier points out the projected text is usually positioned on the place or zone you need to be in, further reducing aimless wandering. Sam rips off a car's rear vision mirror, something Mercier advises we'll understand the meaning of soon.

Sam traverses a bridge towards the guarded building not by the main thoroughfare, but rather by going hand-over-hand along its outer edge, a drop beneath him. From his hanging position, he reaches up and throws one guard down far below before he can make a sound.

As he infiltrates the building, Mercier expands on the game's "mark and execute" model. By performing hand-to-hand kills, you gain "tokens". We saw a maximum of three in the demo, but it wasn't revealed how many you could store up - we'd assume not too many. From a hidden vantage point, Sam can mark one enemy or object per token so when he attacks the game will automatically shift targetting to each one in succession. Sam marks his targets in this case by using the mirror from the car to peek under the door, allowing him to understand the layout of the room and where the targets are.

This is important to note. Mercier points out that Jason Bourne in the films of the same name and the likes of Jack Bauer in "24" almost always make a point to know where the bad guys are in the room before they leap in guns blazing. In this case, Mercier marked a light (all lights are destructible in the game) and one bad guy, leaving another loose. He only had two tokens.

Action: Fisher bursts through the door, immediately killing the lights, then head tapping his human target. Then Mercier intercepts the unmarked target and takes him down hand-to-hand. It's over in a few seconds but is symptomatic of the direction many games are going - a more meaningful and tense buildup followed by a burst of action. You get the sense many are trying to get away from unrelenting blastathons. Mercier describes the action sequence as being "dynamic stealth" - a lot less ponderous than previous Splinter Cell games.

Fisher then starts trying to position himself to clear a room. Operating now from the shadows, the display will deliberately desaturate the majority of the room to make interactive objects easier to pick up. In this case, a pipe which runs along the length of the ceiling is your best path. Sam scales it, then shoots a chandelier soon after, sending it crashing down on a gaggle of bad guys below.

Pandemonium breaks out, and we get a chance to see how the game's last known position feature works. Here, a white outline of Sam appears. This, Mercier tells me, is where the game AI *thinks* Sam is. They will focus their attempts at suppressing that position and attacking it - even sneaking up to it or holding back if they're in a tactically inferior position. Mercier says it's good for players to get some insight into how the AI is "thinking" - even if it is to demonstrate the game isn't just having them randomly pop up and try to shoot you.

The practical use of last known position is even more handy. By knowing where the enemy is paying attention, you can try to flank or outmanoeuvre the enemy while they assault the spot they think you are. Naturally last known position relies on Sam not being visible to the enemy.

We get a glimpse of the one button cover to cover system. As Sam closes in on his daughter's killer, we see more projected video - black and white glimpses of the killer about to fire and his daughter's terrified face. It's such an effective way to tell a story - and it's something ideal for videogames because we control the pacing of the storyline unlike passive forms of entertainment. It also means you never hunt around the room or just blindly have to charge the guy in the middle of the henchmen because he "must" be the bad guy - you know the face before you hit the firefight. Having a face and witnessing their wrongdoing makes it more "personal" if you're someone who gets into the story.

Just like the keynote, Sam gets to his daughter's slayer only to have a room full of military or SWAT-style gunmen confront him, ordering him to put down his gun. The killer Sam's about to blow away tells him if he wants to know why his daughter died, he better go along with them. The camera view then staggers out in a series of dramatic steps to a very Government operations room where it's made clear Fisher isn't going to have as much independence as he thought. Demo ends.

Splinter Cell Conviction did attract a lot of love this E3 - it seems no shortage of people like the idea of a faster SC game. Mark and execute looks terrific, although we're reserving judgment until we get a solid play session where we can see whether it's as easy as it seems (or too easy). The projected text/video method of telling the story and showing Sam where to go is beyond reproach however. This is something a lot of games could benefit from.

To be candid, we're definitely more interested about the game than we were at first glance. A very solid outing - when we get an extended play session with the game, we'll advise what the lowdown is.
Comments on this Article
Sat 06 Jun 09, 6:20am
zaraq
Posted: Sat 06 Jun 09, 6:20am

Three alarms and the missions is over?"This is no video game Fisher".
Sam bursts through the door! are the stealth options gone?

So Sam is looking for the one armed man,but gets hijacked by the Government,which leads me to believe Sam is going to be sent on a series of missions,which are all tied in with his search for his daughter's killer.
Which is ironic as he never had the time to be with her except at the end of the first Splinter Cell.
The A I is superficial and can't be beaten up.Well that is a nice howdy do i had hoped for a little Road Rash style nun chucking .
Their are bits an pieces missing here like gadgets types of weapons
different path choices,and the the flashing arrow that says go this way sounds rather odd.
It all sounds interesting i hope it is released soon.
Thanks Kreese.

Sat 06 Jun 09, 6:33am
kreese
Posted: Sat 06 Jun 09, 6:33am

Yeah - the demonstrator did say gadgets would be back - they didn't really demo any though.

The old stealth habits of SC seem to be dead - you still need to use shadows, but now it's going to be a case of "get yourself into a mess - get yourself out of it".

And yeah the way the demo ends has me thinking that is exactly what will happen - forced to do stuff with the govt. I could be wrong, but there's no way they're going to showcase the final scenes from the game at E3 - which means if this is near the start it is setting up to be the whole Sam working for the government on his terms angle.

Sat 06 Jun 09, 11:28am
Astro
Posted: Sat 06 Jun 09, 11:28am

looks 100x better than running around as a bogan in daylight

Sat 06 Jun 09, 11:38am
Hawky
Posted: Sat 06 Jun 09, 11:38am

i watched the Ubisoft at E3 video before this and they had a fair amount of talking about the mechanics of SC:Conviction.. as a massive fan of the franchise i think it's awesome what they are doing with it.

The idea of having to use a broken car review mirror to look under doors instead of a fibre cable makes perfect sense, also the token idea makes it a tad more arcadey but also alot more fun. I see far less quicksave quickload buttonmashing with this style of gameplay rather than the "flip a coin" way that it was before.

Plus i love the idea that it's a no-holds barred sam. cant wait to play it.
Sam bursts through the door! are the stealth options gone?
yeah, i mean bursting down doors has been a "stealth" option for clearing rooms quicker since chaos theory, but i like the idea of sneaking up behind someone and tossing them out a window rambo style.

Sat 06 Jun 09, 9:35pm
zaraq
Posted: Sat 06 Jun 09, 9:35pm

"Your not going to throw me off this building are you"? Sam"Wouldn't dream of it"!

Sun 07 Jun 09, 10:32pm
solid23
Posted: Sun 07 Jun 09, 10:32pm

This game is looking good, although the only problem I saw with it was the Physical Movement of Sam, it doesn't look as fluid or dynamic like the previous games.
Still looking pretty good though.

Wed 10 Jun 09, 7:48am
Sxio
Posted: Wed 10 Jun 09, 7:48am

I hope this is good. But after the last one.... that game was just broken man. Really disappointing.

I'll be waiting for reviews before I make a purchase.

Wed 10 Jun 09, 9:45am
G-Ninja77
Posted: Wed 10 Jun 09, 9:45am

The last one was great on PS2. PS3 version was horrible IMHO. This new one needs more stealth.

Thu 11 Jun 09, 1:58pm
solid23
Posted: Thu 11 Jun 09, 1:58pm

The last one was great on PS2. PS3 version was horrible IMHO. This new one needs more stealth.

My real problem with the one on the PS3 was the Framerate, it was horrible.

Fri 12 Jun 09, 9:02am
G-Ninja77
Posted: Fri 12 Jun 09, 9:02am

The last one was great on PS2. PS3 version was horrible IMHO. This new one needs more stealth.
My real problem with the one on the PS3 was the Framerate, it was horrible.


Yup. Got it in one. It was horrible. Totally ruined an excellent game. I'm disappointed at the current trent of taking the intelligent stealth out of intelligent stealth games.

Tue 23 Jun 09, 11:11am
myt666
Posted: Tue 23 Jun 09, 11:11am

Me thinks that they are trying to go back to a more basic game so the younger generation thats never played splintercell will get into it more. Cause they are so use to bonus this if i do that content.
PLEASE UBISOFT make it Intellegent Stealth based with a little action cause there isn't many games if none now that don't challenge people to use there brains anymore.
Might have to call it another name if they make it to acradey.

Wed 24 Jun 09, 8:50am
G-Ninja77
Posted: Wed 24 Jun 09, 8:50am

I don't mind the bursts of action, they just need to balance it so they don't alienate the seasoned players. And give us the option to be smartarses about it. :)

Fri 15 Jul 11, 11:42pm
Promotional Item
Posted: Fri 15 Jul 11, 11:42pm

Gift Box Tape MeasureWholesale Lanyard Wholesale ToysVocal Concert Products Wholesale BangleBusiness Gift World Cup ProductsReflective Safety Vest Patient Care ProductsWholesale Clap Hands Wholesale RadioWholesale Tie Wholesale UmbrellaWholesale Calculator Wholesale PinWholesale Stress Ball Water BottleWholesale Scarf Wholesale LanyardWholesale Candle Advertising MaterialWholesale Earphone Silicone ProductsIndustrial Supplies Pen HolderLighting Products Wholesale MagnifierPhoto Frame Garden DecorationsChina Wholesale Wholesale lableWholesale Racks Wholesale ApronElectroluminescent Entertainment SuppliesWholesale Calendar Wholesale BadgeTape Measure Health Care ProductsWholesale Lighter Wholesale JewelryMedicine Instrument Wholesale CalendarWedding Favors Wedding FavorsWholesale Socks Wholesale Golf ProductsWholesale Thermometer Wholesale VuvuzelaWholesale Scale Wholesale PenWholesale Whistle China WholesalePersonal Safety Products Industrial SuppliesWholesale Mirror Wholesale VaseValentine Gifts Hair ProductsPet Supplies Wholesale Hardware ToolsFlash Gift Writing InstrumentCD Holde Wholesale WhistleWholesale Banner Flash GiftWholesale Album Vocal Concert ProductsPoncho Raincoat Wholesale CoasterAutomotive Products Wholesale GloveWholesale USB Flash Drive Wholesale CapSilicone Products Wholesale MassagerWholesale Glasses Wholesale BookmarkWholesale Belt Coca Cola GiftsVoice Recorder Wholesale BraceletWholesale Tellurion Wholesale SocksWholesale Massager Wholesale FurnitureHeating Products Wholesale RulerGarden Decorations Wholesale TellurionGiveaway Material Wholesale StickerMuslim Products Pet SuppliesSafety Products Wholesale MirrorWholesale Clothing ElectroluminescentWholesale Pen Lunch BoxWholesale Glove Wholesale ScissorsWholesale Apron Valentine GiftsWholesale Bookmark Wholesale FlagWholesale Camera Arts CraftsName Card Holder Money ClipWholesale Playing Card Promotional GiftsWholesale Kitchenware Wholesale MatCleaner Products Sport Support ProductsWholesale Bracelet Wholesale BannerWholesale Radio Wholesale CandleWholesale Bangle Gift BoxWine Set <h1><strong>Promotional Products</h1></strong>Baby Products Suppliers Wholesale CoolerWholesale Scissors Wholesale WalletWholesale Ruler Wholesale FlashlightWholesale Pedometer Wholesale T-ShirtsElectrical Gifts Fishing SuppliesLunch Box CD HoldeSport Items Lady Beauty CareWholesale Vuvuzela Wholesale MugMouse Pad Wholesale ScissorsPen Holder Wholesale RacksMoney Bank Wholesale AlbumWholesale Dartboard Home AppliancesWorld Cup Products Promotional GiftsWholesale Bedding Crystal GiftsPromotional Products Personal Safety ProductsCoca Cola Gifts Sport ItemsWholesale Furniture Lighting ProductsWholesale Mug Wholesale ClocksOutdoor Leisure Products Coin BankWholesale Cup Electrical GiftsEye Mask Wholesale CompassWholesale USB Products Wholesale CupWholesale Clothes Rack Wholesale iPod iPhoneWholesale First Aid Kit Safety SuppliersWholesale Poncho Wholesale LighterWholesale Keyboard Wholesale SpeakersBeauty Equipment Wholesale BeltWholesale Watch Wholesale FrisbeeWholesale Vase Wholesale USB Flash DriveWholesale Shoe Stress RelieverWholesale Pom Poms Wholesale AshtrayCrystal Gifts Wholesale Playing CardWholesale Compressed Products Audio Video EquipmentSilicone Products Medicine InstrumentWholesale Swimming Products Wholesale Clap HandsFishing Supplies Wholesale BinocularsWholesale Cooler Automotive ProductsWholesale Coaster Digital Photo FrameHair Products Wholesale StationeryWholesale Stationery Wholesale Waterproof CaseMoney Clip Silicone ProductsWholesale Frisbee Wholesale GlassWholesale Ashtray Muslim ProductsWholesale Tableware Wholesale Pom PomsConsumer Electronics Wholesale RaincoatWholesale Memory Card Poncho RaincoatWholesale TelePhone Wholesale USB ProductsWholesale Carabiner Wholesale TelePhoneWholesale Tag Wholesale First Aid KitStuffed Animals Heating ProductsWholesale Scissors Wholesale KnifeSafety Suppliers Men Beauty CareWholesale Helmet Wholesale Mp3Wholesale Speakers Wholesale BagWholesale Cards Wholesale ScaleWholesale Halloween Gift Wholesale TieWholesale Binoculars Business GiftWholesale Sticker Wholesale Halloween GiftWholesale Mp3 Wholesale GlassesWholesale Towel Wholesale Gift BagsAdvertising Material Stuffed AnimalsWholesale Mat Wholesale ShoeWholesale Pin Promotional ItemsWholesale Waterproof Case Bottle OpenerChristmas Gifts Wholesale Swimming ProductsArts Crafts Reflective Safety VestWholesale Mouse Wholesale Clothes RackDigital Photo Frame Outdoor Leisure ProductsAudio Video Equipment Wholesale Compressed ProductsHealth Care Products Wholesale StaplerWater Bottle Beauty EquipmentComputer Accessories Wholesale PonchoHome Appliances Photo FrameWholesale Wallet Wholesale KeychainSolar Products Manicure SetManicure Set Wholesale CardsMen Beauty Care Book LightWholesale Keychain Wholesale ScarfChina Wholesale Wholesale TagEntertainment Supplies Wholesale DartboardWholesale Jewelry Eye MaskWholesale Gift Bags Solar ProductsWholesale Magnifier Wholesale CameraWholesale Umbrella Wholesale TowelWholesale Golf Products Wholesale ClothingWholesale Fan Wholesale TablewarePromotional Items Safety ProductsWholesale Mobile Phone Wholesale KitchenwareRecorder Pen Wholesale PedometerWholesale Flashlight Computer AccessoriesWholesale Toys Christmas GiftsPromotional Gifts Cleaner ProductsBook Light Wholesale BeddingWholesale Puzzle Wholesale FanWholesale Bag Giveaway MaterialBottle Opener Baby Products SuppliersPromotional Gifts Wholesale ThermometerWholesale lable Wholesale KeyboardInflatable Products Name Card HolderWholesale iPod iPhone Wholesale EarphoneWholesale Knife Wholesale MouseWholesale Glass Wholesale Mobile PhoneCoin Bank Wholesale PuzzleSport Support Products Wholesale HelmetWholesale Compass Consumer ElectronicsWholesale T-Shirts Wholesale CarabinerWholesale Hardware Tools Recorder PenWholesale Raincoat Wholesale WatchLady Beauty Care Mouse PadPatient Care Products Money BankWholesale Badge Inflatable ProductsWholesale Cap Voice RecorderWriting Instrument <h1><strong>China Wholesale</h1></strong>Wholesale Stapler Wholesale CalculatorWholesale Flag Wine SetWholesale Clocks Wholesale Memory Card

Post Your Comment

BigPond GameArena Members must log in to comment on news articles. Not a member? Join now.
 
Advertisement
Feedback Form