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Most impressive game of E3: Avatar (disclaimer applies)

E3 2009
Most impressive game of E3: Avatar (disclaimer applies)
Posted 01:14pm 05/06/09 by: kreese
14 Comments | 0 Faves
Things tend to look better when you use the best hardware, it's an unavoidable fact. But in the case of James Cameron's Avatar, it's the whole story. If you are willing to judge Avatar in the way its meant to be played - it's our pick for best game of E3.

Here'sa the catch: we're having the game demoed to us on a 103 (or is it 130?) inch Plasma HD TV with stereoscopic 3D output. We're wearing 3D glasses. And it looks staggeringly good. But it's hardly the standard gaming rig for the punter at home, is it?


The film story

We'll get to the why soon enough, but first we had the producer of the movie, Jon Landau, explain the film storyline, which James Cameron describes as his "magnum opus", one that as we noted in our Ubisoft conference notes, just couldn't be made when he convceived Avatar 14 years ago.

Cameron wanted to create a new universe, something that had't been done for some time. And he wanted to create it in CGI, which meant technological limitations were always going to interfere with his vision. The last four years have seen tech creep up to a level where Cameron - no stranger to CG in big budget films (see; Titanic for starters) felt it could do his concept justice.

Avatar is set in the future. "When," Landau tells us "is not important." We start on Earth, but Landau encourages us to think of Earth as merely the first step. You play Jake Sully. Sully is paralysed from the waist down after participating in a conflict that he never really bought into.

However the Resource Development Administration (RDA) needs Sully. The RDA is mining the distant plannet of Pandora for a very hard to obtain super mineral, and Sully's estranged twin brother was a key participant in the process. However he's dead now. Only Sully has the common DNA traits needed for the company to "access" his brother's Avatar.

The said Avatar is crucial. Pandora's air isn't breathable by humans, so the RDA developed "Avatars", hybrid creations that feature the consciousness of humans in the body of the Na'Vi, the indigenous inhabitants of Pandora. 10 feet tall and blue with tails, the Na'Vi are more primitive than humans in terms of technology, but much like the wily Ewok, should not be underestimated.

Sully isn't interested in travelling to a distant planet to inhabit a physical shell that used to be home to his dead brother until the RDA point out as an Avatar, he will be able to walk again. Lured by the prospect, Sully agrees to embark on the five year voyage to Pandora.

Landing on the planet, we're told Sully is blown away by the natural beauty of Pandora's forests and landscapes. Towering trees, massive waterfalls and verdant terrain. Then he notices what the RDA has done, scarring the earth as they hunt for the elusive Unobtainium ore. It's the first sign that perhaps the RDA isn't going to be the side of the angels.

On his first (I *think*) patrol as an Avatar, Sully's team is attacked by "viperwolves", speedy lean beasts native to Pandora. He ends up saved by, and falling in love with a Na'Vi female. The na'Vi take him under their wing and he learns the race are the good guys, basically. The catch is when his Avatar sleeps, his corporeal; body wakes back at the RDA base, where he is pressed fpor security details and expected to spy on his adopted people in order, who the RDA believe are getting between them and their minerals.

Sully ultimately discovers the RDA is killing Pandora and discovers finally a cause he can believe in - leading the Na'Vi in revolt against them. The catch is if the Na'Vi do succeed...the Avatars will also be incapable of existing on Pandora and thus he will lose his hot blue girlfriend - not to mention the ability to, er, 'walk'.


The game

In the game, you will have to ultimately make a decision on who to side with. Our game demo showed gameplay from both sides, although regrettably a lot less as Na'Vi than RDA soldier.

Presented in third person, this game looks utterly amazing. What may well be a good - but not exceptional - third person shooter becomes something transcendental when you have terrain, creatures and other people moving about in a true three dimensional field in front of you.

It's utterly believeable. Panning around your character and even mundane details like cartridges being ejected from your weapon become things that you spend time just...staring at. It's not that the engine is amazing - it has a high level of detail but the framerate for instance cannot compare to say, Modern Warfare 2, at least at this stage - but you're actually moving about in 3D! Your sight reticle occupies a place in space in between you and your targets. Mission updates and completion notices seem to float at the top of the screen. The small HUD elements in the bottom right hand corner seem to hover in midair. Words cannot describe it - it needs to be witrnessed first hand.

We're seen combat and an array of tools. An invisibility function cloaks us in a Predator-style effect which would be "so what?" in a normal game but with this viewpoint looks amazing. An "amp suit" allows you to climb in a mech and lay waste with even more power.

Upgrades are attained through earning "Effort Points" - which basically come from...blowing stuff (and people) up. As you do so, "EP" floats in the air to let you know. We take on a number of different beasts, including hopping into a jeep with rockets to finish off a hammer-headed massive beast. All of what we did - from the most basic of actions - had an immeasureable amount of increased impact because of the field of view.

The sun goes down, and the jungle turns neon - bioluminescent flora lights up the forest, as well as making you easily trackable. We don't see much of it in action - nor of being a Na'Vi - but it looks hot.

Avatar has a way to go before its spring (in Australia) release - however one thing is clear. You're going to need the 3D support to do this game justice. It may be perfectly playable without it, but it's just not the way the game is meant to be played. Which leaves us torn. If you strictly judge it on impact - Avatar is the most impressive thing we have seen at E3 2009.

If the hardware requirement is taken into account, well, then we've got a few more options to talk about - after all, there's plenty of games out there which *support* 3D play and technology.
Comments on this Article
Fri 05 Jun 09, 11:38am
RedFusion
Posted: Fri 05 Jun 09, 11:38am

Wow, 3D gaming.

It's here already.

Although I'm not excited yet...

Fri 05 Jun 09, 12:19pm
G-Ninja77
Posted: Fri 05 Jun 09, 12:19pm

Sounds interesting. Where do I get me a 3D telescopic whachama-dealie to play it on tho?

Fri 05 Jun 09, 12:23pm
tele-fragd
Posted: Fri 05 Jun 09, 12:23pm

The only provisos being that you need an nVidia card (soon to change with ATI) as well as a 120Hz capable monitor of which there are very few and not to mention a lot more expensive than the common 60Hz variety. There's a fairly significant performance hit too.

A bit more info here:
http://www.tomshardware.com/reviews/3d-vision-stereo,2121-3.html

Fri 05 Jun 09, 12:26pm
kreese
Posted: Fri 05 Jun 09, 12:26pm

Yeah they started hitting up the tech during CES in January - but to date its mainly been mainstream titles converted/adapted to work (I remember messing with WoW in this fashion but not being able to get it to "work").

This is easily the most solid execution of it I've seen. I'm assuming you'll need a flash stereoscopic 3D TV - cos Avatar is going to be on PS3 and Xbox 360 as well (in fact the demo was conducted with a Xbox 360 controller).

You can probably see why we're torn here - one one hand - with the right equipment - this is amazing. But then, imagine Modern Warfare 2 with the same treatment. Or any other game set within a 3D space.

Fri 05 Jun 09, 12:30pm
Chaos
Posted: Fri 05 Jun 09, 12:30pm

So the game could still quite easily suck balls.

Fri 05 Jun 09, 12:35pm
kreese
Posted: Fri 05 Jun 09, 12:35pm

Edit for G-Ninja77: some TVs/stories about TVs that support the tech (warning: some year old linkage). Note not ALL these solutions may work properly for a given application...which makes things even more confusing:

http://www.dimensionalstudios.com/philips_3d_wowvx_displays.html

http://www.3dtvsource.com/ (pretty good info source in general)

http://www.engadget.com/2008/04/10/worlds-first-46-inch-stereoscopic-3d-tv-from-hyundai-on-sale-in/

http://www.reghardware.co.uk/2009/05/27/lg_super_bright_3d_lcd/ (LG)

As tele-fragd pointed out - you need a 120hz display for 2x60hz imagery, coupled with video grunt to push both displays. Which means you're sacrificing poly count OR framerate.

The Avatar build we saw looks like it will cut framerate to retain a high detail level.

And yeah Chaos - the disclaimer for now is "awesome if you have the gear... wait and see for if its running on standard equipment". Cameron wouldn't allow it to be associated with Avatar if it was utter shite - I think the main danger is the game will be superior in 3D equipment formats and lesser-tier-decent (think: Fracture or similar in terms of where it sits amongst competitors) on standard gear. But really, we will have to wait until they're allowing hands-on.

Fri 05 Jun 09, 1:06pm
G-Ninja77
Posted: Fri 05 Jun 09, 1:06pm

And ze goggles do nussink?

Fri 05 Jun 09, 1:12pm
kreese
Posted: Fri 05 Jun 09, 1:12pm

The goggles are still needed - just like the nvidia solution they showed at CES 09.

Try as you might, you can't get away from the goggles, amigo.

Fri 05 Jun 09, 3:46pm
Nomad121
Posted: Fri 05 Jun 09, 3:46pm

Oh yeah stereoscopic 3D output they were testing that on the PS3 awhile ago, in games like Motorstorm, wipeout and GT5. I hope they do make some games with this technology (although very 80's like) its quite interesting making video games interact with space in reality.

Fri 05 Jun 09, 3:52pm
RedFusion
Posted: Fri 05 Jun 09, 3:52pm

I just realised the possibilities of this thing - playstation motion control and this.

OMG the prospect is mind boggling.

mind you, i'm a fan of the oldschool, KB+Mouse, button responsiveness, but, having a few games on the side which make use of 3D and accurate motion controls sounds too good to pass up.

Fri 05 Jun 09, 4:19pm
G-Ninja77
Posted: Fri 05 Jun 09, 4:19pm

So Kreese, is E3 done now or is there time left for more delicious surprises?

Fri 05 Jun 09, 4:28pm
kreese
Posted: Fri 05 Jun 09, 4:28pm

It's finished up about 5 hrs ago...but I've got more stuff coming through in the next day or so inc. Assassin's Creed 2, Alan Wake, Alien vs Predator and a couple of summaries.

No crazy surprises sadly...just info.

Fri 05 Jun 09, 4:37pm
G-Ninja77
Posted: Fri 05 Jun 09, 4:37pm

Dang. Back in my day they'd leave the best thing til last. Usually some wicked teaser as in a 'oh and by the way...BAM!!!' :(

Fri 05 Jun 09, 6:35pm
Fake
Posted: Fri 05 Jun 09, 6:35pm

Awesome. Some games try to do 3d, but just fail at it, and give you headaches. *cough* Trackmania Nations Forever and Trackmania United Forever *cough*. That game (it's really just 1), fails at it miserably. This sounds like it'll be good.

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