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Modern Warfare 2: behind closed doors

E3 2009
Modern Warfare 2: behind closed doors
Posted 10:00am 05/06/09 by: kreese
22 Comments | 1 Faves
It's 4.30PM at the LA Convention Centre, and as Activision AU exec Jeff Wong jokes, I might just have saved the best for last. About 20 minutes ago, I joined a small group of people in a very comfortable (but small) room to check out Modern Warfare 2 from infinity Ward.

On the board is a Guinness Book of Records certificate for Call of Duty 4: Modern Warfare, just in case you didn't realise the new world order of FPS: where DICE and Valve lag behind Infinity Ward in terms of mainstream recognition.

Drew McCoy from Infinity Ward is doing the driving. We're repeating the initial elements of the press conference level, "Cliffhanger". The controllable player is "Roach", while MacTavish is your superior officer and partner.

Checking out the game on a conventional HDTV reveals some exquisite detailing. Frost ghosting appears on the periphery of your goggles, tags on your gloves flicker in the stiff wind. About the only thing that makes you realise it's a game is thhe flat angled texture edges on the ice wall you're hauling yourself up.

MacTavish promises to "see you on the other side" and takes a running leap over a crevasse. You follow suit, but fall short. You slam your icepicks into the wall and the ice squeals as you regain traction...suddenly a chunk of ice breaksdown and you're clinging on with one hand. You lose your grip just as MacTavish's arm comes over to grab and haul you to safety.

So far, it's been exactly like the conference demo. Things change up from here on in. You're rolling with a silenced rifle with a heartbeat tracker module attached to it. We approach a runway just as a MiG screams to a touchdown. macTavish tabs two targets for you. You take out one each.

The storm picks up as we approach the compound. Snow is reducing visibility drastically. MacTavish orders you to use the blizzard cover to inflitrate while he sits overwatch. A truck comes in, and you take cover. MacTavish takes out enemies for you and warns in advance. You can still kill them before he does if you want, something that he will dryly acknowledge.

We're now on the runway and have locatged the fuel station we're meant to blow up. C4 gets planted. MacTavish orders us to a satellite located in the hangars. He meets us en route. Roach folds the beartbeat sensor back into the rifle as they enter the building. MacTavish tackles a bad guy, charging into him and slamming him into a locker, then throwing him to the ground and killing him. It looks so lifelike and smooth.

You get ordered to find a target upstairs, and suddenly MacTavish is warning you his position has been compromised. A squad assembles outside, the leader giving him five seconds to come out.

Chaos as Roach tosses a grenade from his vantage point into the firing party. We're back on the runway amongst hangars, MiGs are exploding as snowmobile borne attackers and enemy infantry stream in to kill the invaders.

We're officially on the ruin. macTavish and Roach slide down a snowy embankment with half a brigade in hot pursuit. We liberate a pair of snowmobiles from their gun wielding drivers, and seek to make our escape. We are travelling very fast, shooting at enemies while taking massive airs. We plunge headlong through explosions, plough through the middle of an alert patrol on foot, and barrel down a massive downhill slope strewn with trees. After a rollercoaster-style downhill plunge, we make an Evil Knievel-style soaring air across a monster gap - cruising up to our extraction chopper and freedom. Breathtaking.

Even after three days of E3, the room is transfixed by the visual quality and adrenaline-inducing spectacle we've just seen. Infinity Ward's Vince Zampella adds some detail:

Modern Warfare 2's improved looks come courtesy of a revamped rendering engine, HDR lighting and new detail maps on the characters. Any weapon that has made the journey from Call of Duty 4 to Modern Warfare 2 has been redone to reflect the higher level of detail the game operates at.

The engine now can throw larger maps at the players - such as our huge snowborne chase we were on - because the engine now supports streaming.

The inevitable question about how long single player will last is asked. Zampella says the single player game hasn't been balanced yet, so no estimates exist oyet. He implies the larger maps will mean a longer play time but really - single player duration is kind of beside the point. The focus is on making an interactive experience that wrings every last drop out of the hardware.

As for multiplayer, they're not talking about it. Like every other developer, Zampella assures us it will be "awesome". We're inclined to believe him on this one.
Comments on this Article
Fri 05 Jun 09, 10:51am
Bonzol
Posted: Fri 05 Jun 09, 10:51am

Sounds sick!

I wants video!

Fri 05 Jun 09, 11:18am
Sachiel
Posted: Fri 05 Jun 09, 11:18am

IHe implies the larger maps will mean a longer play time but really - single player duration is kind of beside the point. The focus is on making an interactive experience that wrings every last drop out of the hardware.


what the **** does that mean?
that creating a worthwhile product has a lower priority than making advances in technology in the industry?
no thanks, i don't pay to test software.

Fri 05 Jun 09, 11:22am
Rook
Posted: Fri 05 Jun 09, 11:22am

Great writeup! Looking forward to it.

Fri 05 Jun 09, 12:14pm
Chaos
Posted: Fri 05 Jun 09, 12:14pm


Fri 05 Jun 09, 12:41pm
kreese
Posted: Fri 05 Jun 09, 12:41pm

what the **** does that mean?
that creating a worthwhile product has a lower priority than making advances in technology in the industry?
no thanks, i don't pay to test software.


They mean that focusing on "how long it plays" is kind of beside the point. They aren't going to release a game whose single player is over in two hours. They just wont.

It's the same question just about every dev gets asked...and I think they just want to get away from being judged on whether a game is completable in 8 hours or 15 hours, 30 or whatnot.

You don't think Infinity Ward has earned the right for a little trust in that regard? Even if you disregard the multiplayer - it's likely the game will be superior value in terms of dollars per hour entertainment than say...hitting up a film.

Fri 05 Jun 09, 12:41pm
Nirvesta
Posted: Fri 05 Jun 09, 12:41pm

Yer looks insane, definately picking this up, loved the first one!

Fri 05 Jun 09, 3:01pm
G-Ninja77
Posted: Fri 05 Jun 09, 3:01pm

what the **** does that mean? that creating a worthwhile product has a lower priority than making advances in technology in the industry? no thanks, i don't pay to test software.
They mean that focusing on "how long it plays" is kind of beside the point. They aren't going to release a game whose single player is over in two hours. They just wont. It's the same question just about every dev gets asked...and I think they just want to get away from being judged on whether a game is completable in 8 hours or 15 hours, 30 or whatnot. You don't think Infinity Ward has earned the right for a little trust in that regard? Even if you disregard the multiplayer - it's likely the game will be superior value in terms of dollars per hour entertainment than say...hitting up a film.


The last one was 6 hours long. So. No.

Fri 05 Jun 09, 3:19pm
kreese
Posted: Fri 05 Jun 09, 3:19pm

And you never played it again (say on a harder difficulty level) after you finished the SP?


Fri 05 Jun 09, 3:26pm
G-Ninja77
Posted: Fri 05 Jun 09, 3:26pm

And you never played it again (say on a harder difficulty level) after you finished the SP?


Nope. Fell asleep during the satellite 'death from above' bit too.

Fri 05 Jun 09, 3:42pm
G-Ninja77
Posted: Fri 05 Jun 09, 3:42pm

Having said that I did enjoy most of the 6 hours. But I was more the Metal Gear fan at the time.

Fri 05 Jun 09, 3:46pm
kreese
Posted: Fri 05 Jun 09, 3:46pm

Oh man you're cheating now. With metal gear solid you get six hours of cutscenes alone

/flees

Fri 05 Jun 09, 3:54pm
WaLLy3K
Posted: Fri 05 Jun 09, 3:54pm

INTERESTING cutscenes!! :P

Fri 05 Jun 09, 4:01pm
Nomad121
Posted: Fri 05 Jun 09, 4:01pm

"The engine now can throw larger maps at the players"

Oh wow now instead of a small sand pit they give us a slightly bigger sand pit, They didn't really have to through the trouble to delude us that the game wasn't going to be linear (CoD defines this type of Level design), after all people just want this for the multiplayer.

Also technically MGS4 cutscenes count as some form of gameplay because you can change camera angles (some stages allow you to move around in the scene) and also change snakes appearance :P.

Fri 05 Jun 09, 4:06pm
G-Ninja77
Posted: Fri 05 Jun 09, 4:06pm

Oh man you're cheating now. With metal gear solid you get six hours of cutscenes alone /flees


OUT!!! *Points to the door* ;p

Fri 05 Jun 09, 4:10pm
G-Ninja77
Posted: Fri 05 Jun 09, 4:10pm

I am a single player fan tho in every sense. I need a fair few hours to get me to part with the bucks. Hopefully MW2 will deliver. It looks great.

Fri 05 Jun 09, 4:49pm
hurricanejim
Posted: Fri 05 Jun 09, 4:49pm

Well it looks like it has promise but I've noticed some continuity errors.

Spent cartridge cases don't make a metallic sound when they land on snow. The weapon sounds are quite pathetic much like CoD:MW.

I'm not going to view that vid more than once as it will just spoil it for me. Hopefully the MP will have large maps instead of those teeny weeny ones like shipment.

Fri 05 Jun 09, 4:53pm
G-Ninja77
Posted: Fri 05 Jun 09, 4:53pm

Well it looks like it has promise but I've noticed some continuity errors.


Prolly coz it's not done yet, numbnuts...

Fri 05 Jun 09, 7:58pm
Sachiel
Posted: Fri 05 Jun 09, 7:58pm

i have only so much faith in the CoD franchise, and with their step into 'modern warfare', it seems to become more of a hooah fest bullshit.
oh well, i'll look out for it, anyway.

Fri 05 Jun 09, 10:50pm
Nomad121
Posted: Fri 05 Jun 09, 10:50pm

@hurricanejim
Well if your going enjoy CoD games and think they are the best (mainly kiddies) your obviously going to be oblivious to the sounds bullet shells make on surfaces.

Fri 05 Jun 09, 11:19pm
deadman
Posted: Fri 05 Jun 09, 11:19pm

Looks good. I just wish they'd do split screen co-op for these games.

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