
Interview: Talking God of War III![]()
Interview: Talking God of War III
God of War III seems to be carving a bloody, high def path into gamers hearts as we see what Kratos can do with more pixels at his disposal. We grabbed God of War III art chap Sean Cunningham for a quickfire Q&A.
BigPond Games: So why end the series on III? Sean Cunningham, Sony Santa Monica Studios: It's [pauses] a trilogy. We always said it was a trilogy...three in terms of the story, that's where we want to end it. It feels right to end at three. BG: What kind of pressure is there when you're considered a flagship title on PS3? SC: The entire team feels it. You feel immense pressure form your own expectations on how the game looks and plays like. We're our own worst critics. BG: What's something from the past two games you weren't happy with? SC: The cinematics - [there were] a lot of prerenders. This time, we have the cinematics in-engine. For me personally, the mpeg movies pulled the player out of the action. BG: What feature in III are you most proud of? SC: I'm most proud of the visuals moving from PS2 to PS3. It's been very time consuming - new tools, new techniques and new artists. BG: How do you think history will regard the GoW series? Personally, it's been an exciting time in my life. I think we as developers will look back very fondly at this time. For everyone, we hope it stands out. We hope gamers remember it as pushing the hardware and being a fun [experience]. BG: The motion control tools Sony unveiled at their conference - are you contemplating revisiting the series to integrate them? SC: I just saw those for the first time at the conference. Theres a lot of possibilities in the future. BG: Any chance you will retroactively make them work with God of War III? SC: No possibility. [Ed: note Sean wasn't as abrupt as this sounds - rather it's a function of how old GoWIII may be when the tech is released, and the time it would take to integrate the technology into the game] BG: Is there any temptation to take God of War gameplay and put it in a different setting? SC: We don't know what lies beyond that. Honestly we're really focused on getting the game out March. BG: God of War mines a rich mythos...is there any intention to explore that mythos in the future? SC: We'll definitely play to our strengths [but] after we finish the trilogy, getting the team to go back to greek mythology may be a difficult proposition. BG: what are the misconceptions gamers may have about putting out a title like GoWIII? SC: We push ourselves, and we're not happy until its perfect. We could scrap a full level if it's not playing well. If it doesnt feel right, it doesn't get in. BG: What will you personally do after the project is complete? SC: [Laughs] I'm taking a month off to recharge.
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