id Software: Xbox 360 the primary dev platform?
id Software: Xbox 360 the primary dev platform?
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Todd Hollenshead, CEO of id Software is a pretty rare individual in the games industry. He's a biz guy who stays put. Then again, that might be because Hollenshead owns a chunk of the company (the other co-owners: tech guru John Carmack, artist Kevin Cloud, designer Tim Willits). The big H may defer to Carmack when it comes to talking about the ins and outs of coding and game design, but he's a pretty direct and entertaining customer himself.
One of the chaps at GameSpot got a chance to grill Hollenshead on a variety of id-related topics. Apart from a pretty honest opinion on Wii development that everyone seems to be all excited about (namely: the observation that the value proposition for id developing on Wii isn't there yet), the question that caused the most dancing was a fairly innocuous one: whether id are a PC developer "first and foremost": Well, actually it's been a fundamental, sort of philosophical shift at the company, is that we really have transitioned from, first and foremost, a PC developer to a multiplatform developer. And so when John [Carmack] developed id Tech 5 (see below), it really was targeted from the initiation as a multiplatform technology solution. Rage is the post-apocalytpic racing/"action RPG" id are developing for EA at present. It represents the bulk of id's efforts - their big Doom 4 project is still in its embryonic stages, with Hollenshead saying they still are filling out the team. Dubbing Xbox 360 as the main development platform for the current big game is pretty interesting however, especially if John Carmack is the guy making the call. Oldbies may remember Carmack kept 3D graphics options alive with his support of the OpenGL platform in the middle of Microsoft ramming DirectX down people's throats a decade or so ago. Hollenshead Rages about PC gaming, E3 surprises [GameSpot]
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