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Board Gaming - part two

Board Gaming - part two pcps3xbox360wii
Posted 04:07pm 20/05/08 by: Joaby
8 Comments | 1 Faves
At the conclusion of part one of Board Gaming, we'd just found out the rule book was a monumental 45 pages thick. At least, monumental compared to the original board game of choice, Jenga. Jenga probably doesn't even have a rule book - just has a slip of paper which reads, "Don't knock the tower down you cretin." If you need to catch up, hit up part one - otherwise, read on!


45 pages of this.

Over the next three hours we take turns reading through the rules while we set up the game board. Our learning is hindered somewhat when we turn it into a drinking game – any time the rule book repeats something or tells us something blatantly obvious ("Area = Part of the planet where troops can land") we drink.

We finally begin a game, slowly going through each rule. The game plays like a hybrid of Magic the Gathering and Warhammer – you move your units about the map, using combat cards to attack the enemy.

You choose your team from the three classics – Protoss, Zerg and Terran – and randomly choose two planets. One is your home world, where you build your base, while the other is up for grabs.

I love it when a plan comes together

Once you’ve built a base, you start playing. A game of Paper, Scissors, Rock decides the first player. Each turn consists of three phases, with each phase having a number of steps. Phase one is Planning, and you simply prepare for the second phase. You work out your coming moves and place them on the board. You have six move tokens – two each for building, researching and mobilising – and you can place four upon the board. To start this is just a matter of biding time, but further into the game it turns in to an area where you can really work over your opponents.

Phase two, Execution, is where the action typically occurs. Each player flips over a move piece – whether it’s their move or not – and it’s performed. This is the phase where you can research technology, build units and attack people – attacking others obviously being the main key.

This is what it's like when worlds collide

Building and researching simply means allocating workers to acquire whatever resources – minerals or gas – you need to pay for them. Buildings sit on your faction card and effect what units you can buy. Purchasing technology adds new cards to your combat deck, either as frontline combat or as reinforcement cards.

If you choose to mobilise against the enemy, you enter combat. The attacker chooses what units fight what, and the outcome is declared using cards – if the cards you play match the units you’re using, you’ll have more attack points and more health points.

After you’ve executed all your attacks you enter the Regrouping Phase. You replenish your Combat Deck, get back any workers you spent and re-establish which planets and resources you control. You finish a round by passing the “First Player” token on to the next player, and the next round begins.

The rounds repeat until you have a victor – either through total annihilation of your enemies or by meeting certain victory conditions. The victory conditions severely restrict the length of the game, and after our first game we decided to never use them again. Still, I’m proud to say the mighty Protoss won – for Aiur you could say.

For some perspective - Command & Conquer 3: Kanes Wrath

So – what did we learn from StarCraft: The Board Game? We learned while a board game can’t replace a whole LAN it could replace a game or two, we learned about half the rules of the game. And we learned that even in a board game adaptation, Protoss are way, way overpowered.
Comments on this Article
Tue 20 May 08, 4:28pm
Oracle
Posted: Tue 20 May 08, 4:28pm

And we learned that even in a board game adaptation, Protoss are way, way overpowered.


You're damn right they're overpowered. Maybe next time I'll be smart enough to include the Battlecruisers, and then we can pretend to have a dog fight with sound effects and everything!

Pewwww Pewwww!! Bscrrsshhh!!

Tue 20 May 08, 4:52pm
Mythril
Posted: Tue 20 May 08, 4:52pm

Civilization is a decent recreation; setting victory conditions before hand is a must though as well. Basically gather and trade resources of a kind, load units onto ships and invade countries, upgrade cities to increase wealth. Good times.

http://www.boardgamegeek.com/game/3633

Tue 20 May 08, 5:45pm
Vagabob
Posted: Tue 20 May 08, 5:45pm

Doesnt look like much fun, tbh.

Crossbows and catapults.. now THAT was a fun "boardgame"



I think they've recreated it recently?

Tue 20 May 08, 10:37pm
Purple Moneky
Posted: Tue 20 May 08, 10:37pm

OMG!

Me and my brother had that game! It was awesome!!!

For some reason it brings back memories of seeing him crying when things got physical after either one of us being bad losers.

Wow..

Tue 20 May 08, 10:38pm
Red Oyster
Posted: Tue 20 May 08, 10:38pm

I used to make my own version of Crossbows and Catapults with lego.

Tue 20 May 08, 10:50pm
Joaby
Posted: Tue 20 May 08, 10:50pm

I used to make my own version of Crossbows and Catapults with lego.
I vaguely remember by brother playing something like this with lego as well.

Wed 21 May 08, 5:46pm
viridiancity
Posted: Wed 21 May 08, 5:46pm

Oh ****, crossbows and catapults, we used to go insane over that in year 2 .. . where the hell can I buy that!

I've always wanted to buy a board game like those space empire ones, or any of the complicated lots of pieces and rules types.

Wed 21 May 08, 8:08pm
Allighieri
Posted: Wed 21 May 08, 8:08pm

Hehe, if you're going to go through that much trouble to play a SC board game, you may as well use the 40k rules and proxy models.

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