Auran Fury Q&A Part One pc
Posted 08:56pm 21/09/07 by: kreese
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All the action isn’t just happening over in Tokyo. Joab’s been putting the hard word on Auran about their upcoming Fury.

We’ll be rolling out a series of questions and answers in coming weeks – kicking off numero uno, Joab grills senior Designer Joseph “I like Pie” Hewitt.

GameArena: With the elimination of PvE, what elements have you put in place to help implement the “RP” in your MMORPG?

Joseph Hewitt, Auran: We don’t actually refer to Fury as an MMORPG; we call it a PvPMMO. Its is a “Massively Multi-player Online” game in the sense that you can have a couple thousand players online on your realm at one time, but it isn’t really an “Role Playing” game; it’s a Player versus Player Arena Combat Game.

But back to the point, unless you are actually an immortal champion being born over and over though the course of time, you are ‘playing that role’ in the game. Actually even if you are an immortal champion you are still playing that role in the game when you really should be out training and such so that when the time of the Fade comes around you aren’t recovering memories of sitting around playing computer games!

Seriously though, there is a detailed back-story for Fury and it is laced throughout the game to help you envision your place in the world. For example every time you “recover a memory” (unlock a new ability) you are given a little story page detailing that memory from one of your past lives explaining how you first learned that ability.

By a very strange coincidentce, the people behind me right this very minute are talking about the fact that the back-story link was accidentally left off the website redesign. Hopefully that will have been taken care of before anybody reads this… why don’t you rush over to www.unleashthefury.com right now and check! (See what I did there?)


GameArena:. Do you think that a PVP only style of gameplay is integral to the elimination of “The Grind”?

JH: I remember seeing a Ziggy cartoon years ago that had Ziggy looking at a display for potato chips that read: “Regular Chips two dollars. No Additives three dollars.” The guy standing next to him is saying, “Hey, it cost a lot of money to remove all those additives!”

I don’t think there is anything about the dreaded ‘grind’ that needs to be eliminated so much as not putting it in the game in the first place. What people refer to now as ‘Grind’ is the negative effect you feel when progression has overtaken fun. Having progression is good. It’s a way to earn things in the game which increases your appreciation of them. It helps you form a bond with your character. It also allows the game to teach you things so that you get a chance to learn the fundamentals before you are expected to master the advanced complex details of the end game. The problem creeps in when that progression is artificially drawn out past the point where you stopped having fun. It’s done most often because of the fear that once you finish it and get to the end game you are going to quit playing.

In Fury we have made sure that progression is only as long as it needs to be to teach you how to play and that you aren’t doing anything artificial or outside the focus of the game to complete it. You aren’t killing rats in some guy’s basement to earn some item you need for PvP. You are only expected to be using the abilities associated with a particular school to advance in trials to get to that school’s advanced abilities.


GameArena: How do you feel being PVP only will affect the longevity of the game?

JH: Counter Strike is about seven years old and is still considered one of the most widely played online games in the world and it is PvP only. People often respond to that by saying, “But Counter Strike is a first person shooter!” I don’t see why that matters since the core is the same. The actual game type pigeonhole aside, they are competitive games where you are facing off against human opponents. Fury, just like most FPS games, is also a game where you can log on, jump right into a few Warzones and battle it out, and then log off. On top of that Fury has character persistence, social systems, item trading, auctions, competitive ranking ladders and the Incarnation system where you will always have people coming up with new ultimate builds to defeat yesterday’s ultimate builds.

The only thing that limits the longevity of PvE games is their PvE elements. Once you do a quest or boss raid once there is less fun in doing it the 2nd to 200th time. However; beating Cam in Fury is always more fun than the last time.


GameArena: I know that even the minimal amount of questing within the game is still PVP based. Was it hard to come up with that system?

JH: Yes it was very difficult and honestly we may still not have done a perfect job. The goal that we are trying to achieve is one where you progress by trying to win the Warzone matches, not by anything like spamming abilities or simply killing the most opponents. When everybody in the Warzone is focused together on winning it makes it a much more enjoyable experience than one where some players are overly concerned with progression. The flip side to that being that you should also be able to progress and get loot even if you lose.

I think the one of the biggest faults with it at the moment is the interface for accepting and completing trials and that’s because the current ‘essence based’ model was built right on top of the previous version’s interface. It works but it feels a bit clunky.


GameArena: Where do you think you drew the most inspiration for your gameplay? What games, if any?

JH: The inspiration came from other games where we were being forced to do a lot of things outside the scope of what we wanted to do in order to do the things we wanted to do. For example in both WoW and Guild Wars you had to go through quite a lot of non-PvP stuff before you could really ‘seriously’ do PvP. You had to level up and go through a whole lot of PvE content. In WoW you really only get to the fun competitive PVP stuff when you are max level; so you first have to level up and that can take a while. Then if you don’t have high end gear from high end raid dungeons you don’t really stand a chance; so you have to find and join a raiding guild and then spend a whole lot of time hoping your guildmates all pull their weight to defeat those raid bosses. You have to do all of that when all you really wanted to do was PvP in the battlegrounds. Why?! It’s like your Mom telling you that you have to eat all of your Brussels sprouts before you can have your desert. Well now you don’t have to stand for such tyranny anymore! Fury has NO Brussels sprouts! Fury is nothing but tasty, sweet desert!


A great set of refreshingly candid answers to kick things off with! Stay tuned, we’ll be back early next week with the next instalment.
Comments on this Article
Fri 21 Sep 07, 11:24pm
FuzzLogic
Posted: Fri 21 Sep 07, 11:24pm

First post

:D

Fri 21 Sep 07, 11:25pm
Hawky
Posted: Fri 21 Sep 07, 11:25pm

I will be the first to say grats to joabs for seriously leaning on Auran and not just saying the cookie cutter "wow your game looks awesome, tell us about it" questions that most interviewers go for.

I especially loved the way that every question made them scramble for a way so that they were answering the question plus plugging the game. lol

I'm glad finally someone has the balls to walk up to a games developer and say "so, why should i buy your game when you're taking out a huge part of MMOR. sorry.. PVPMMOs"..

Very nice work.

why don’t you rush over to www.unleashthefury.com right now and check! (See what I did there?)
OH U!

Sat 22 Sep 07, 12:56am
Mencius
Posted: Sat 22 Sep 07, 12:56am

I can't help but think when Fury comes up, of this quote from GW lead designer at Games Convention 2007. Especially since seeing that vid of Fury dev saying "it's like WoW BGs + UT"

Don't believe you are making WoW 2.0 with a quarter of WoW's budget</b?

Many recent MMOs failed because they were rushed to market, had less content, or were not as polished as established games. It's no secret that WoW has been a big success, and there is a reason for that success. While it may not be the most innovative product on the market, WoW offers a tremendous amount of content and is an exceptionally polished game. Everyone wants to duplicate that success, but I'm not sure that everyone is realistic about what that means. WoW was in development for five years, was built on an established and very popular game universe, and probably cost more than $40 million to create. Don't believe that there is some magic design element that you will add to your MMO that will allow you to steal all of WoW's subscription customers. If you find yourself saying, "It's like WoW, but...," you're in trouble. To reiterate an earlier point – go do your own thing, and let them do theirs.,

Sat 22 Sep 07, 1:03am
Mencius
Posted: Sat 22 Sep 07, 1:03am

Although in all fairness they are taking quite a different route. But they need to stop talking about WoW and how their game is designed off its faults. Instead they should be talking up how their game is cool on its own merits.

Sat 22 Sep 07, 8:38am
Joaby
Posted: Sat 22 Sep 07, 8:38am

WoW is kind of the yardstick though Mencius. Personally, i think when Joseph says that Fury is a combination of WoW and UT, he's saying this to provide some perspective on the differences it has from WoW. I don't think Auran plans to steal all of WoW's subscriber base with Fury, after all the game is PVP only, and i'm sure you've seen what the carebear servers are like in WoW. I think Auran are simply providing players with the option of a persistent online world for PVP only.


Also thanks Hawky :D

Sat 22 Sep 07, 9:26am
Hawky
Posted: Sat 22 Sep 07, 9:26am

I think Auran are simply providing players with the option of a persistent online world for PVP only.
see, the point he made with the whole
In WoW you really only get to the fun competitive PVP stuff when you are max level; so you first have to level up and that can take a while. Then if you don’t have high end gear from high end raid dungeons you don’t really stand a chance; so you have to find and join a raiding guild and then spend a whole lot of time hoping your guildmates all pull their weight to defeat those raid bosses.
really confused me.

if someone wants to PVP, and PVP only, then they can do that in the Arena in wow. You gain the Season gear, which is as good, if not better than 90% of the gear in the WoW universe (except for BT and some gear from Hyjal)

The Arena was created for people who JUST want to pvp. You level to 70, because it teaches you how to play your class. if you were to start off at 70 then you'd have no idea how to play and would suck hard at wow.

the main difference i see here is, in WoW, you start off at lvl 1, level to 70 and pvp, gaining spells and whatnot on the way. through PVE.

with fury, you level from 1 to xx gaining spells along the way, but you do it through PVP.

*shrugs* i prefer when pvp gets boring, i can PVE and down bosses. i'd hate if i was playing a game that was ONLY PVP and pvp got boring.

Sat 22 Sep 07, 9:39am
Joaby
Posted: Sat 22 Sep 07, 9:39am

I think the lure of Fury is going to be not having to level to 70. I mean, there's a couple of factors here.

- Leveling to 70 takes about 5 weeks for focused humans (i said HUMANS Hawky :P)
- You don't learn how to PVP from PVE
- The whole UT thing. Unreal Tournament drops you straight into the game, and you learn how to play right there and then. I think they're trying to capture this kind of userbase.


I'm not trying to defend them or anything though. When i was asking my questions i spent a lot of time thinking about the same things you said and these are just the conclusions i came to. Otherwise i would have ended up asking a lot of questions like that.

Also i can't defend them because they said it's like WoW and UT combined not WoW and Q3. Blasphemy.

Sat 22 Sep 07, 9:46am
Hawky
Posted: Sat 22 Sep 07, 9:46am

Lol, joabs.

I'd find a way to go Mr Roboto on fury as well.

Once you grind from 1-70 once, you're over it.

using that same terminology, i'm pretty sure it would be easy to create a bot for fury being a fps. only gayness would be the ludicrous Pings that would be created and having to factor them in as well.

Thats the only thing that i have my doubts about Fury. 1000 Chars on one server all using FPS does never a nice place create.

even your precious Q3 engine would struggle after 200.. lol

Sat 22 Sep 07, 11:50am
Mencius
Posted: Sat 22 Sep 07, 11:50am

Yeah good points, also I did enjoy playing the Fury beta although my PC could only really handle it on low spec renderer. Although from what I saw with my 5 FPS slideshow on high settings it did look graphically ver nice. One thing I wonder about is how or if they are going to add procedural content. Some people will be subscribing and I wonder what they can add to the world over time for those subscribers, apart from balance changes.

Rofl, my broken html has made the entire thread below my post bold if you view it from the front page.

Sat 22 Sep 07, 12:32pm
Joaby
Posted: Sat 22 Sep 07, 12:32pm

That's because of the bold ideas we've put forward i'm sure Mencius.

Hawky Fury is not an FPS :P

Sat 22 Sep 07, 12:55pm
Ry_Ivan
Posted: Sat 22 Sep 07, 12:55pm

I've had a chance to play the beta for a good few hours and have seen countless interviews with the Auran team. However, i really think that what they try to market themselves on has allready been done. Guild Wars. Hell, you can even buy the PVP editions of Guild Wars. Allready very established, very balanced and has a monthly prize output of 10,000 dollars. It has more playstyles then Fury & alot more content.

My only other grip with the game besides a lack of content, is the poor netcode. I hope for it's sake that it was just the beta, or possibly the server. But on a solid 1.5 connection that doesn't give me problems with any other game on Australian servers, it worries me that a competitive game isn't as smooth and accurate as it should be.

Sat 22 Sep 07, 1:03pm
Hawky
Posted: Sat 22 Sep 07, 1:03pm

Hawky Fury is not an FPS :P
no he's a noob.

lol we all know this.

Fury the game? meh, should be an interesting.. well.. put it this way. lich king vs fury.. hmm.

Sat 22 Sep 07, 1:36pm
Angels_Dragon
Posted: Sat 22 Sep 07, 1:36pm

Fixed the bold tag issue :)

I have always wanted someone to do a MMOFPS. Planetside was a great game, very fun.

Haven't been sold on Fury yet, I have a couple of 70 WoW chars, so i can PvP whenever i want really :S

Sun 23 Sep 07, 8:25pm
Joe
Posted: Sun 23 Sep 07, 8:25pm

I've had a chance to play the beta for a good few hours and have seen countless interviews with the Auran team. However, i really think that what they try to market themselves on has allready been done. Guild Wars. Hell, you can even buy the PVP editions of Guild Wars. Allready very established, very balanced and has a monthly prize output of 10,000 dollars. It has more playstyles then Fury & alot more content.


+ 1

i guess that they could be going for a more character and less team based but guild wars did kinda already do that with the hero battles, so idk if they can do it well then all the better, it'll mean more than one MMO with actually good pvp that isn't reliant on grind. (in the Q&A they mentioned that you had to grind too much before you could pvp but i knew people who, when i played, didn't even have a pve character and were seriously involved in the pvp scene)

Mon 24 Sep 07, 2:36am
THEoldy
Posted: Mon 24 Sep 07, 2:36am

I think the market that just likes to be dropped into the game and start playing other player competitively are just already taken up by FPS's like CS and Quake - I think Fury might just turn out to be a hybrid game that is sub par in two areas, rather than trying to be par in one.

Mon 24 Sep 07, 4:43pm
achandab
Posted: Mon 24 Sep 07, 4:43pm

kill rats in the basement... i think hes refering to baulders gate

Mon 24 Sep 07, 7:54pm
Morte
Posted: Mon 24 Sep 07, 7:54pm

achandab - Mon 24 Sep 07, 4:43pm

killing rats in the basement was a guild mission in Morrowind, to be followed by an alternate on that theme in Oblivion...

:-)

Mon 24 Sep 07, 7:58pm
blad3runn69
Posted: Mon 24 Sep 07, 7:58pm

dark reign 2 rocked my world...

Mon 24 Sep 07, 8:07pm
blad3runn69
Posted: Mon 24 Sep 07, 8:07pm

command & conquer dark reign RTS of teh MMC

Tue 25 Sep 07, 7:35pm
TheLoneGunman
Posted: Tue 25 Sep 07, 7:35pm

Commander Keen!!!!!!!!

Wed 26 Sep 07, 2:34pm
Pygmygod
Posted: Wed 26 Sep 07, 2:34pm

It’s like your Mom telling you that you have to eat all of your Brussels sprouts before you can have your desert.


1. Go back to America
2. Why the heck would you want a desert they aren't very tasty...

Fri 28 Sep 07, 2:28pm
joseph4th
Posted: Fri 28 Sep 07, 2:28pm

So what are you saying? One spelling mistake and I get kicked out of the country? Wow, that's mean. I feel so sad and unloved. :(

-Joseph-

Fri 28 Sep 07, 3:37pm
Hawky
Posted: Fri 28 Sep 07, 3:37pm

So what are you saying? One spelling mistake and I get kicked out of the country? Wow, that's mean. I feel so sad and unloved. :(

-Joseph-
Pretty much.

In australia bad grammar gets the death penalty.

Fri 28 Sep 07, 3:46pm
lawrencema
Posted: Fri 28 Sep 07, 3:46pm

Hawky, don't you mean in Australia?

Fri 28 Sep 07, 3:59pm
Joe
Posted: Fri 28 Sep 07, 3:59pm

Technically it only carries the 25 year 'life' sentence, it's the grammar nazi death squads that you really have to watch out for.

Fri 28 Sep 07, 11:55pm
Joaby
Posted: Fri 28 Sep 07, 11:55pm

It’s like your Mom telling you that you have to eat all of your Brussels sprouts before you can have your desert.
1. Go back to America
2. Why the heck would you want a desert they aren't very tasty...
If i was him i'd be upset at the guy who was supposed to check over and proofread his answers...

The one who asked him the questions in the first place...



Oh shi

Sat 29 Sep 07, 1:54am
Hawky
Posted: Sat 29 Sep 07, 1:54am

Hawky, don't you mean in Australia?
you win.. lol

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