Free Downloadable Content on XBLM xbox360
Posted 01:03pm 31/08/07 by: Steve Farrelly
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UbiSoft today announced new content for Ghost Recon Advanced Warfighter 2 would be made available through the Xbox Live Marketplace.
This new premium content package will enrich and extend the original game by allowing players to expand their Xbox LIVE experience with an all-new game mode and seven fan-favorite maps hand-selected from past Ghost Recon games. As a special thank you to the devoted Ghost Recon fans, Ubisoft is offering both Classic Pack 2 and the previously released Classic Pack 1, now available via the Xbox LIVE Marketplace for free download.
Sounds pretty cool to us, especially with the word "free" tacked on. Classic Pack 2 will apparently contain a new game mode:
Co-op Exfiltration:

In Coop Exfiltration mode, players must work together to protect AI officers as they escort them to a helicopter extraction zone through a map populated with enemies.
As well as seven new maps ripped straight from classic Ghost Recon outings and each will support updated visuals and will also include all of the customisable stuff we've been enjoying with this series thus far. The maps are:

  • Ghost Town
    Previous Ghost Recon Title: Ghost Recon 2 Summit Strike®
    Recommended # of Players: 2 to 8
    Overview:
    A rural North Korean village surrounds a temple courtyard. Narrow streets and back alleys make for intense close-quarters battles.
  • Aral Sea
    Previous Ghost Recon Title: Ghost Recon 2 Summit Strike
    Recommended # of Players: 4 to 12
    Overview:
    This map is a forgotten harbor village on the coast of a vast, empty sea. Grounded ships provide sparse cover on the dried seabed dividing the map. The shelter of the docks above makes this map a favorite with marksmen.
  • District
    Previous Ghost Recon Title: Ghost Recon 2 Summit Strike
    Recommended # of Players: 8 to 16
    Overview:
    This map is a government district of a large Kazakh city. Open city streets make for long-range firefights, while winding alleys create flanking opportunities.
  • Bunkers
    Previous Ghost Recon Title: Ghost Recon 2
    Recommended # of Players: 4 to 12
    Overview:
    Training grounds feature several simulated bunker complexes divided by open ground with intermittent cover. Players must move quickly from cover to cover to avoid marksmen in the firing positions above.
  • Rocky Cove
    Previous Ghost Recon Title: Ghost Recon Advanced Warfighter
    Recommended # of Players: 4 to 12
    Overview:
    This is a coastal area, featuring tidal pools and an imposing central promontory. Beaches are littered with large rocks, and long sight lines invite marksmen to test their skill.
  • Boneyard
    Previous Ghost Recon Title: Ghost Recon Advanced Warfighter
    Recommended # of Players: 2 to 8
    Overview:
    This is a vehicle graveyard, with rusting aircraft parts and scrap metal piled all around. Tight quarters ensure no one is ever far from the action.
  • River Depot
    Previous GR Title: Ghost Recon: Advanced Warfighter
    Recommended # of Players: 6 to 12 players
    Overview:
    This is an old, abandoned storage facility, overrun by the surrounding jungle and repurposed for military use. Deteriorating railways run the length of the map, connecting two gates on higher ground to a warehouse near the river.

Comments on this Article
Fri 31 Aug 07, 7:07pm
Olpol
Posted: Fri 31 Aug 07, 7:07pm

Free sounds good. But did the 1st one originally cost money? I don't like the way 75% of games are sold retail and then the last 25% is invariably released as an "add-on" to be bought online. But then, I don't own a next gen console (yet).

Fri 31 Aug 07, 7:10pm
Level1Support
Posted: Fri 31 Aug 07, 7:10pm

Free sounds good. But did the 1st one originally cost money? I don't like the way 75% of games are sold retail and then the last 25% is invariably released as an "add-on" to be bought online. But then, I don't own a next gen console (yet).


Much better than the way Battlefield 2 handled it with booster packs you had to pay for on the PC.

Sun 02 Sep 07, 1:43pm
scottboy76
Posted: Sun 02 Sep 07, 1:43pm

is xobx live stuff included in unmetered data on bigpond???

Mon 03 Sep 07, 12:40am
Ravish
Posted: Mon 03 Sep 07, 12:40am

Unfortunately not, would be nice though.

Mon 03 Sep 07, 12:41am
Olpol
Posted: Mon 03 Sep 07, 12:41am

Free sounds good. But did the 1st one originally cost money? I don't like the way 75% of games are sold retail and then the last 25% is invariably released as an "add-on" to be bought online. But then, I don't own a next gen console (yet).
Much better than the way Battlefield 2 handled it with booster packs you had to pay for on the PC.
But not better than the old way of getting a full, completed game when you go and buy it from the shop.

Tue 04 Sep 07, 1:34pm
Gamblor
Posted: Tue 04 Sep 07, 1:34pm


Free sounds good. But did the 1st one originally cost money? I don't like the way 75% of games are sold retail and then the last 25% is invariably released as an "add-on" to be bought online. But then, I don't own a next gen console (yet).
Much better than the way Battlefield 2 handled it with booster packs you had to pay for on the PC.
But not better than the old way of getting a full, completed game when you go and buy it from the shop.


I disagree, if you include this Map pack stuff on release you'll be just stealing time and resources away from the more important things in the dev lifecycle like QA and testing. So essentially the customer will be buying more content with less quality and pushed out release dates which will lead to patches and lots of them.

I prefer the post release content delivery only because the customer has choice. If the customer had hated the core game play they won't want to be forced to have paid in some form for extra “add value” content which they wouldn’t appreciate anyway.

(My point is all dependent on the content being “Map Pack like” additions and not contributors to core gameplay).

Tue 04 Sep 07, 2:03pm
Soldant
Posted: Tue 04 Sep 07, 2:03pm

Unfortunately not, would be nice though.
They can't unless Microsoft let them host content here in Australia. International traffic is too expensive to make unmetered usage.

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