Killzone 2 first look ps3
Posted 08:50pm 11/07/07 by: kreese
24 Comments | 0 Faves
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Despite it being so late that even the homeless people are finding a place to sleep, we hightail it over to Sony’s mystery (read; Killzone 2) event at the kinda trendy Sushi Roku joint on Ocean Avenue.

Fashionably late as I was (try 11.30pm), what I was there to see was how Guerilla Games has progressed with the game that has set tongues wagging for two straight E3 shows. The first was when it was shown at E3 2005. It blew away most of the attendees, until “Framerate-Gate” struck Sony and cast a pall over all the games Sony displayed. The second – last year’s E3 – Killzone 2 was noticeable by its absence, helping in its own small way to add to a very mediocre reception for the PlayStation 3 in the show it was meant to own.

So all up, it was a pretty bold move by Sony and Guerilla Games to have a little celebration and screening of K2 right after the Microsoft conference. Gutsiest move I ever saw, Mav (well, almost - there was that whole 'let's make a karaoke game for the PS2 thing). After a half hour schmooze session, around midnight I slid into the final group getting to see the game, and got escorted to an adjacent hotel.

Screenshot
“I see what you did there”, one of our group laughs as we walk past a lifesize Helghast model into a nice little mini theatre. I’m constantly struck by how American gamers seamlessly blend online with reality. It’s kind of admirable in a way, a total lack of carefactor if someone doesn’t get the joke or thinks they’re a dork. Sure, most of us know people like that, but I reckon the yanks have the numbers on us – they all seem to do it. Then again, we Australians learn sarcasm from an early age, so we're kinda even. And we do better in the Olympics (per capita).

Anyway, sitting there minding my own business it wasn’t surprising to hear the main topic of conversation was the Microsoft Pre E3 conference. And I don’t know if the guys were putting on a show for the (obviously PlayStation centric) Guerilla Games team, but their opinion was harsher than mine, at least the dudes I shamelessly eavesdropped on.

Banter out of the way, when things kicked off, they kicked off well. The GG team ran us through an entire level – from intro cinematic to them kicking the hell out of the end level objective. The staffer on the controls warranted a special mention because he survivied the whole thing without dying once. He was playing pretty kamikaze at one stage, so I previously had assumed he was in invincible mode. Not so.

Screenshot
Killzone 2 looks solid. In fact, taking the whole level into account, it looks better in action than Halo 3. But then, the rap against the original Killzone wasn’t with the visuals – they were great back then as well. It was with the crap AI and lack of multiplayer. What we saw in the game didn’t necessarily convince that AI was fantastic. The standard Helghast run when you pitch a grenade at them, but its still shooting gallery stuff. But the overall sense of action is just so full on you don’t really care.

The first sensible thought I remember having was “this is way better than Resistance: Fall of Man”, which is a bit rough, but from my perspective, completely on the money. It looks hardcore – loads of metal, scenery you can shoot the crap out of, and textured and full-screen anti-aliased to within an inch of its life. The gun models looks simply exquisite. And the play vibe is very reminiscent of Halo once again. You’ve got your AI squad mates who battle on, and in Gears of War style you can revive fallen friends. Despite the hectic pace – and this is probably faster than Halo – you still need to use cover - or at least, our brave demonstrator did.

Halo isn’t the only arguable source of inspiration here. Coming up against the heavy gunner enemy – an imposing armoured foe that takes lateral thinking to overcome – evokes strong comparisons to BioShock’s Big Daddy. There’s worse places to take inspiration from, if indeed they have (and let's face it, we'll never know). It could just as easily be that heavy gunners can be modelled only so many ways as well.

At the level’s conclusion, Guerilla then discussed what had transpired, but only after they made a point of demonstrating that the cinematic opening – a hectic plunge through the skies in an open air dropship – was all rendered in real time. So we did the pause, pan and zoom routine just so there was no question that this baby was entirely done on the fly.

Screenshot
Guerilla then pointed out the annoying pauses in gameplay that occurred intermittently – sometimes a one second pop, sometimes 5+ seconds – will not occur in the final game, and that the entire game is built to stream seamlessly. Good because this game wouldn't last five minutes otherwise.

Streaming is a good route to take if you have the storage space. More storage space equals the ability to compress your data less. The less you compress your data, the less time wasted uncompressing it, making your action potentially more flowing. At least that’s the not-so-subtle message delivered by Guerilla when they praised the fact that this game is only possible on Blu Ray – with its much larger disc capacity. Each level apparently weighs in at two gigabytes.

Killzone 2 definitely did enough to impress. It looks grittily full-on, and there’s more variation in single player this time around. The team promised a comprehensive multplayer experience as well, something that would steadily be detailed via the Killzone website as time goes on – and doubtless through games websites worldwide.

It’s fair to say Killzone 2 puts both Guerilla and Sony back in the FPS game. Its early days to be drawing comparisons with Halo 3, but with K2 potentially having the visual edge, and maybe H3 (once again potentially) having the AI lead, the winner on pure critical terms may come down to who can execute better online. Now there’s an interesting challenge for Guerilla Games. Either way, we’ve seen enough to declare that Killzone is back, baby!
Comments on this Article
Wed 11 Jul 07, 8:27pm
skatehead3
Posted: Wed 11 Jul 07, 8:27pm

The trailer is freaking awesome, would be great if you could get the HD version up on gamearena ASAP

Wed 11 Jul 07, 8:36pm
Pablitos Way
Posted: Wed 11 Jul 07, 8:36pm

No vids? That COD4 preview u posted up was awsome thanks for that...

Wed 11 Jul 07, 8:42pm
Ry_Ivan
Posted: Wed 11 Jul 07, 8:42pm

I've been waiting for this game ever since i saw the trailer all those year...years? Ago... long time anyway, the game looks solid, and i had alot of fun with the first one on ps2 and even the psp game. when this comes out, i'll also splash out to get my ps3.

Wed 11 Jul 07, 8:47pm
D3m0nZ
Posted: Wed 11 Jul 07, 8:47pm

This should be a great game to look out for, Dont own a PS3 Myself (Doubt I will ever convince myself to spend that much money on it) but I do know someone who does..They rarely use it anyway, persuade them to buy it and I'll just be a guest untill I finish it =P

Thanks for the updates.

Wed 11 Jul 07, 8:52pm
Dan
Posted: Wed 11 Jul 07, 8:52pm

No vids? That COD4 preview u posted up was awsome thanks for that...
The new trailer will be local tomorrow.

Wed 11 Jul 07, 9:03pm
mooseodeath
Posted: Wed 11 Jul 07, 9:03pm

sounds alright, lets see if it can convince me to buy a ps3.

Wed 11 Jul 07, 9:20pm
Sly
Posted: Wed 11 Jul 07, 9:20pm

I'm excited

Wed 11 Jul 07, 10:22pm
Narikki
Posted: Wed 11 Jul 07, 10:22pm

yer the trailer is awesomee cant wait to rewatch it in hd goodness lol =P

Wed 11 Jul 07, 10:37pm
donovan515
Posted: Wed 11 Jul 07, 10:37pm

Gametrailers got HD up, looks bloody fantastic

Wed 11 Jul 07, 11:36pm
ta1snake
Posted: Wed 11 Jul 07, 11:36pm

Bigpond is just too slow. I'm annoying

Thu 12 Jul 07, 12:01am
rrunner
Posted: Thu 12 Jul 07, 12:01am

yep, looking great, critics claiming KZ2 has the most impressive lighting system seen to date, destructible environments, plenty of detail & 2GB / level - with the advent of HS, Lair, Uncharted & KZ2 DVD9 is suddenly looking outdated - LOL.

If you add R&C, LBP, White Knight & MGS4 to that list its blatantly obvious why Sony is no1. After all people keep telling me its all about the games.....


Thu 12 Jul 07, 12:07am
deius
Posted: Thu 12 Jul 07, 12:07am

If you add R&C, LBP, White Knight & MGS4 to that list its blatantly obvious why Sony is no1. After all people keep telling me its all about the games.....
*











*None of which are out yet

Thu 12 Jul 07, 1:12am
Pingu
Posted: Thu 12 Jul 07, 1:12am

*None of which are out yet


words of wisdom from Deius



Thu 12 Jul 07, 1:15am
radium
Posted: Thu 12 Jul 07, 1:15am

*sighs at all the fanbois*
deius: SNAP!

Thu 12 Jul 07, 2:52am
BeeJaY
Posted: Thu 12 Jul 07, 2:52am

yep, looking great, critics claiming KZ2 has the most impressive lighting system seen to date, destructible environments, plenty of detail & 2GB / level - with the advent of HS, Lair, Uncharted & KZ2 DVD9 is suddenly looking outdated - LOL.


Any money says killzone 2 will be ****, and none of those features you just mentioned are as good as they're made out to be. Whoever said KZ2 has the most impressive lighting system to date was probably paid to say it.

Thu 12 Jul 07, 7:24am
mooseodeath
Posted: Thu 12 Jul 07, 7:24am

don't get too excited rrunner, it's not released yet. hype trains (especially when driven by sony or microsoft) have a tendency to crash. and the previous killzone wasn't recieved too well.

Thu 12 Jul 07, 9:30am
Angels_Dragon
Posted: Thu 12 Jul 07, 9:30am

Streaming is a good route to take if you have the storage space. More storage space equals the ability to compress your data less. The less you compress your data, the less time wasted uncompressing it, making your action potentially more flowing. At least that’s the not-so-subtle message delivered by Guerilla when they praised the fact that this game is only possible on Blu Ray – with its much larger disc capacity.
Wow, Guerilla games trying to make the blu-ray sound good for gaming, wonder how much sony paid em to say that.

The less you compress your data, the more time wasted streaming it off the disc (as it is a larger file), making your potentially fast paced game seem not so faced paced as you wait for load times between zones. The general rule in compressing is that it is ALOT more efficient compressing the file to save on streaming time and decompress it rather than keep it uncompressed and wait on streaming times. There is a sweet spot for compressing/uncompressing and streaming, but the Cell sould be very well suited to uncompressing data.

*None of which are out yet
QFT.

Thu 12 Jul 07, 5:07pm
rrunner
Posted: Thu 12 Jul 07, 5:07pm

don't get too excited rrunner, it's not released yet. hype trains (especially when driven by sony or microsoft) have a tendency to crash. and the previous killzone wasn't recieved too well.
LOL - you reckon I don't have a sense of humour but I find that statement really really funny especially coming from you......

Over in the 360 forums when a new thread was started concerning Halo the first 11 from 19 posts belonged to you.......Some of my favourites:
Moose:
ok i'm a halo fan but do they really need to make this many announcements? they have every second news item on the page.

and now i've read it i'm about to explode, sep 26th is a few days after my b'day and two months earlier than i thought it would be. this is the second best thing to happen to me today, slightly ahead of me fixing the kitchen light and below the halo 3 beta coming online in approx. 40minutes

i just emailed my boss this....
"i need september 26th and 27th off work, i'll be useless to you anyway due to massive sleep depravation."

i still cannot see that timer? but at 10pm i'll be downloading it and wont sleep until i've played the game, living alone has it's perks. i couldn't get tomorrow off though, too much work on.

it's ten, i'm gonna start sobbing like a little girl soon, please activate that download link MS
ROFL.......

As for being excited our own GA staff made the following statement:
Killzone 2 looks solid. In fact, taking the whole level into account, it looks better in action than Halo 3. But then, the rap against the original Killzone wasn’t with the visuals –...........

previews from IGN, Gamespot, Gamesradar all equally impressed.....Whats not to get excited about then Moose??????

Still got a long way to go but I loved this take on it:
Now that we've seen it played, however, no amount of Sony spin can hide the truth. And the truth is that Sony wasn't lying: Killzone 2, the game, looks shockingly close to Killzone 2, the trailer. And while it doesn't have quite the same level of polish, it makes up for it by being even crazier and bloodier than the early, imaginary look implied.
http://www.gamesradar.com/us/ps3/game/previews/article
.jsp?articleId=200707110115562023§ionId=1001&
releaseId=20061114121621749053



Thu 12 Jul 07, 7:54pm
donovan515
Posted: Thu 12 Jul 07, 7:54pm


Sun 15 Jul 07, 6:58pm
BOKtober
Posted: Sun 15 Jul 07, 6:58pm

best lighting? Im sorry but crysis smokes this game in graphics and lighting. i was going to buy a ps3 but whats the point? pc has already surpassed what a ps3 can do graphically. Sony is all talk imo.

Sat 28 Jul 07, 9:14am
mjk48
Posted: Sat 28 Jul 07, 9:14am


Sat 28 Jul 07, 9:54am
Schmak
Posted: Sat 28 Jul 07, 9:54am

The ingame looks pretty damn solid - but what the hell is with the fire/explosion effects? Looks like something from PS1 :(
Hopefully thats fixed otherwise its gonna be another fail for the Killzone franchise.

Sat 28 Jul 07, 10:55am
l3p3r
Posted: Sat 28 Jul 07, 10:55am

is it just me or do the screenshots never work in firefox?

Mon 20 Aug 07, 12:21pm
Creedy
Posted: Mon 20 Aug 07, 12:21pm

Doesn't surprize me that people are bad mouthing this game after rruner posts. Maybe you guys should actually do some research before you slag off the games lighting.

http://forums.gametrailers.com/showthread.php?t=134998

It is indeed the mmost advanced lighting in a game yet. Read that article and you'll see why.
The games particle effects have also been updated already and look much better.

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