Bioshock event report pcxbox360
Posted 10:09am 12/06/07 by: kreese
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The embargo period is over and finally we're allowed to talk about what we saw at 2K and Irrational's BioShock event in New York. Read on for the lowdown on the hottest game set in a 1940s alternate underwater world, ever!




Bioshock - New York

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It’s a freezing night and I’m surrounded by stars. Real ones, not the frail human beings whose lives gossip mags and tv shows insinuate are more important than ours. These stars are looking down on the international games press as we bundle out of warm coaches and into a edgy urban space on the lower west side of New York.

The wind is whipping straight from the Hudson River a block or so over so we hustle inside. What we’re here for: an exclusive first look at BioShock, one of the most prominent games vying for our hard earned this year.

Everyone is here. MTV, the nucleus of a miniature galaxy of wannabe-game personalities that is coalescing in the States. There’s even the English games press, refreshingly sarcastic and dour in the face of such extravagance.

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A central bar adorns the event space, with a massive projected screen at the end of the room. Flanking the bar is a netcafe-style array of twin screens and Xbox 360s. Later on – we all know – they will be running BioShock code.

Before long the place is packed. The stage area, off to the right of the projector wall has attracted a small forest of boom mics and video camera tripods. Things are about to get underway so I use a level of rudeness and physical imposition that only years of travel on Sydney rail can teach to get myself into prime position.

We’re taken on a ride through the opening sequence of BioShock by Irrational Games headman Ken Levine. As we drift beneath the water into the 40s themed alt-world of Rapture – the detailed storyline depicts how Andrew Ryan, the creator of the world sought a better reality.

As they always do, things go wrong in utopia. The undersea locals discover Adam, a genetic altering substance found in sea slugs, and before you know it the same old story of humanity one-upping each other leads to chaos. Enter you.

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The projector wall looked fine, but every one of the attendees was stinging to get a look at how it was on the small screen. And so we did.

If you look at it dispassionately, BioShock should be up against it. In our current world obsessed with online and ever expanding player limits, it’s a throwback. You play BioShock solo. No multiplayer. It uses the glorious looking Unreal 3 engine, but so what – Gears of War was doing this last year. And it’s a first person shooter. Nothing against FPSes, but they aren’t exactly news.

To succeed against the status quo – and even to gain the level of attention BioShock has to date – is a pretty good signal that the game itself delivers more than the sum of its parts may indicate. And when you grab the controller and play for even a few minutes – we were gifted several hours, albeit across a couple of levels – you get what the buzz is about.

BioShock is one of the rare games that actually aims for a proper alt-history based storyline and delivers. The likes of Resistance: Fall of Man fell flat for many because the storyline had the best of intentions, but seemed awfully game-y. The world of Rapture, the failed aspirations of its creator, and the deterioration of society through the perversion of human nature all resonate in this world.. Not only does the storyline seem eminently credible as a concept, its execution is stellar – at least from the play we’ve engaged in and parts we’ve seen. As our video feature will reveal – Irrational made a conscious decision to go the route less travelled in design – get the creative souls and educate them about game development’s realities, rather than grab a bunch of coders and get them brainstorming and drawing.

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Of course, by going heavy on story there’s a risk. Irrational are aiming for the players who are ready to immerse themselves into this world. If you’re an objective based gamer who views a storyline as window dressing for the next boss fight, you’ll be missing the point of BioShock.

That’s the intangibles. The actual meat of the game is stunning. The theming is pure 40s – the era that we’ve seen on old fashioned movie posters and science fiction paperbacks of times gone by. There’s such a feeling of authenticity here that you feel like Wikipediaing up the WWII and beyond period to double check you didn’t miss anything.

Moving around is as smooth and lush as you can expect from the engine that also powered Gears of War. We’ll save detailed discussion for the review but the preliminary impression is that the effects are fantastic – especially the fluid dynamics – which is just as well, given the game is underwater – but the execution maybe stops a few degrees shy of the awe-inspiring visual effort in Gears.

That’s not saying the visuals in BioShock are anything but superb. The character models have scarily realistic animation, and the level of interaction with the scenery is nothing short of stellar. The gameplay – at least in the initial levels – is very linear. But because the storyline is woven so tightly to the play you have the feeling that you’re doing actions you *should* be doing. There’s no “perform idiotically random action to achieve objective” stuff in here.

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Combat of course comes into play early. With the Sea Slugs conveniently made extinct, and everyone and their dog in Rapture being transformed into Splicers (bad guys) via their consumption of the superpower-gifting Adam, you need to clean house on a regular basis. By collecting Adam yourself, you can then spending up on nifty powers to go along with merely toting a handy cudgel or firearm. And the game makes you use these powers. Try taking out some of the early bad guys with brute strength and you’re in for a pasting. You need to think about your attack sequencing here.

The best news is that there’s multiple ways to go about dispatching foes here. Running straight up to them and wailing on them simply won’t work. Often your type of enemy will necessitate a lengthy game of cat and mouse as you stalk each other around a room. It’s the kind of AI experience that’s not often seen in gaming – and while we haven’t yet seen any scenes where a whole pack of enemies systematically spread out and hunt you – the tension that can be achieved by one intelligent enemy coming after you is superior to having a football team’s worth of kamikazes.

And while Irrational and 2K are keen for people to receive BioShock as a first person shooter, there’s unmistakeable RPG elements in place here. You won’t ever mistake this for Fallout, but you can and do need to upgrade your abilities and use your head a lot more than a point-to-point shooter.

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Probably the most controversial aspect we saw – and one bound to rear its head in the future – is a scene you will see replicated many times in the game. In it, a Little Sister – a possessed junior-burger genetically constructed kid – cowers before you after you dispatch one of the game’s idiosyncratic bad guys – the old-fashioned deep diving-suit clad Big Daddy. Your choice is to do the genetic equivalent of an exorcism of the kid, or harvest her for her Adam. If you thought the spooky girl in F.E.A.R. was a little strange this is downright disturbing for anyone with any imagination – especially if you go the harvest route. It wouldn’t surprise if we heard more about this from mainstream media – despite there being no gratuitous gore.

And so it goes with BioShock. You don’t tell a good story nowadays without some controversy and spice. And you don’t get a single player game off the starting blocks unless it has a kick ass story. Them’s the breaks. By the end of the night most of us have seen and / or played through the levels on offer multiple times. The verdict – a big thumbs up. With plenty of punters still playing as staff usher attendees into the now arctic post-midnight Manhattan chill, it’s about as good as a result that any game publisher can hope to achieve. The final vote of confidence – as always – will be you.

For our exclusive interview with Irrational Games' Ken Levine, click here and be sure to stay tuned for our special video feature on BioShock, heading your way next week.
Comments on this Article
Fri 08 Jun 07, 7:00pm
deius
Posted: Fri 08 Jun 07, 7:00pm

Awesome writeup.

F-cking awesome of GA to spend time on Bioshock, it deserves every bit of attention.

I will trade a good, well constructed singleplayer game for 10 online FPS.

Fri 08 Jun 07, 7:08pm
Soldant
Posted: Fri 08 Jun 07, 7:08pm

Your choice is to do the genetic equivalent of an exorcism of the kid
Meaning?

The game sounds awesome, but I can't see many people keeping the kid alive. It's hard to get people thinking about what's morally right when they could just kill the kid, get the Adam and escape.

Fri 08 Jun 07, 7:11pm
deius
Posted: Fri 08 Jun 07, 7:11pm

Your choice is to do the genetic equivalent of an exorcism of the kid
Meaning?

The game sounds awesome, but I can't see many people keeping the kid alive. It's hard to get people thinking about what's morally right when they could just kill the kid, get the Adam and escape.


I'm sure lots of people would. But to kill the girl, you first have to contend with:


Fri 08 Jun 07, 7:18pm
TheSifman
Posted: Fri 08 Jun 07, 7:18pm

There's only so many abusive 12-year-olds you can take before you give up on multiplayer games altogether. Props to Irrational for giving us a Single Player experience to remember.

Now buy back the rights to System Shock before EA kills it... :(

Fri 08 Jun 07, 7:33pm
Vagabond
Posted: Fri 08 Jun 07, 7:33pm

Can't bloody wait!!!

I think I'm going to wait until I get a new computer before giving it a go. Nothing less than max settings on awesome speakers imo.

Fri 08 Jun 07, 7:47pm
nevok
Posted: Fri 08 Jun 07, 7:47pm

http://www.atomicmpc.com.au/article.asp?SCID=27&CIID=83180&p=1

Atomic also have a preview, a very in-depth one.

Some key things I picked up, it won't be a console port. When they were there the PC version looked better than the 360. The PC version is getting developed here in Canberra while the 360 version is getting developed in the US.


Fri 08 Jun 07, 7:50pm
mooseodeath
Posted: Fri 08 Jun 07, 7:50pm

sorry soldant but the developers would have thought up plenty of good reasons to not be a jerk as well. it wont just be kill girl get stronger, it'll be kill girl get stronger, save girl, recieve less obvious perks that could be just as if not more useful.

if you want to get rich in oblivion you don't need to rip off the citizens, there are other ways. the same is more than likely true here.

Fri 08 Jun 07, 8:06pm
deius
Posted: Fri 08 Jun 07, 8:06pm

The PC version is getting developed here in Canberra while the 360 version is getting developed in the US.


Wow, I never knew that. Ah well, our fellow Aussies will know how to make a good port, we don't accept the same **** that Americans do :P

Its easy to see how much concept work has gone into bioshock. It obviously pays off, instead of the usual "terrorists have taken over X location" plot.

Fri 08 Jun 07, 9:03pm
Olpol
Posted: Fri 08 Jun 07, 9:03pm

Should clicking on the little pics in the write-up open larger pics somewhere? Nothing happens for me.

Fri 08 Jun 07, 9:07pm
mooseodeath
Posted: Fri 08 Jun 07, 9:07pm

NO it doesn't, you have game arena confused with any other game review site.

Fri 08 Jun 07, 9:22pm
mooseodeath
Posted: Fri 08 Jun 07, 9:22pm

off topic but any x360 players looking for overlord, there's a demo up on marketplace.

caught everyone off guard.

Fri 08 Jun 07, 9:23pm
Kael1
Posted: Fri 08 Jun 07, 9:23pm

Win.

Fri 08 Jun 07, 9:32pm
deius
Posted: Fri 08 Jun 07, 9:32pm

Yes, and PC demo coming soon!

Fri 08 Jun 07, 9:35pm
Soldant
Posted: Fri 08 Jun 07, 9:35pm

it wont just be kill girl get stronger, it'll be kill girl get stronger, save girl, recieve less obvious perks that could be just as if not more useful.
Point is that players with skill will kill the girl, get stronger, profit etc. The reward for saving the girl needs to be of greater value at a later time for it to be an actual useful choice or for it to even be a choice at all. If it's the same prize with a different face, it isn't a choice, it doesn't matter which one you choose you get the same reward. If it has a lesser value with no obvious benefit, then there's no point in doing it. If it has a greater value than killing the girl... then why bother with the combat?

Dangerous line here. They can't play the morality card alone.

Fri 08 Jun 07, 9:43pm
deius
Posted: Fri 08 Jun 07, 9:43pm

it wont just be kill girl get stronger, it'll be kill girl get stronger, save girl, recieve less obvious perks that could be just as if not more useful.
Point is that players with skill will kill the girl, get stronger, profit etc. The reward for saving the girl needs to be of greater value at a later time for it to be an actual useful choice or for it to even be a choice at all. If it's the same prize with a different face, it isn't a choice, it doesn't matter which one you choose you get the same reward. If it has a lesser value with no obvious benefit, then there's no point in doing it. If it has a greater value than killing the girl... then why bother with the combat?

Dangerous line here. They can't play the morality card alone.


The importance of the girl is risk vs reward. You'll only be able to take down the Big Daddy if you have things around you that you can use. Taking it on in combat would waste all your ammo and probably result in death; you can call enemies over to attack but you still have to deal with them at the end.
It depends just how the damage works. Judging by the videos, the Big Daddies pwn you very quickly.
There may be another aspect to it, I don't know.

There doesn't seem to be any NPCs either, which is wierd.

Fri 08 Jun 07, 9:56pm
mooseodeath
Posted: Fri 08 Jun 07, 9:56pm

i have a gameplay demo on the x36o (video not game itself) the daddies are extremely tough, the thing took on flying drones, dudes with guns, being set on fire and multiple grenades to the face to kill.

if you want some serious wow, check the teleport effect, the creepy scientist lookin' dude literrally exploded into a shower of vapourised blood and meat, then reformed. i can't wait to get this running later in the year.

and those little girl's are freakshows, the video i watched after the player kills the scientist looking guy, the girl and her escort walk around the corner and harvest the dead guy, the girl jabs him with the most evil syringe i've ever seen, drains him, and then drinks from it! the daddy just stands guard and keeps his eye on you making sure you don't hurt her.


Fri 08 Jun 07, 10:08pm
Oly
Posted: Fri 08 Jun 07, 10:08pm

i am one of those people that feel bad about a npc even if there are not consequence to it :/

Should clicking on the little pics in the write-up open larger pics somewhere? Nothing happens for me.


its safe to say its a bug , you can see the javascript code on mouseover but nothing is happening

Fri 08 Jun 07, 10:21pm
mooseodeath
Posted: Fri 08 Jun 07, 10:21pm

same here, i even protect npc's walking the roads of tamriel when i know there's monsters up ahead.

the only points i don't have yet for oblivion were for the thieves guild questline, i can't rob the npc's. heck i feel bad when i accidentally kill one in battle.

Fri 08 Jun 07, 10:27pm
deius
Posted: Fri 08 Jun 07, 10:27pm

Ah.

NPCs lol, in KOTOR there was this insane guy hiding inside a locker in a place that had been taken over by mutants or something, underwater. He wouldn't come out, there was no hope of him surviving. So I chose to stab him through the metal with a lightsaber. It was so affecting, not like you do it in real life but close enough to make you a little disturbed.

That was f-cked up. KOTOR1/2 had so many decisions like that.


and those little girl's are freakshows, the video i watched after the player kills the scientist looking guy, the girl and her escort walk around the corner and harvest the dead guy, the girl jabs him with the most evil syringe i've ever seen, drains him, and then drinks from it! the daddy just stands guard and keeps his eye on you making sure you don't hurt her.


Yeah... is messed up. I think I'll kill them, screw being little girls, they're monsters.

Fri 08 Jun 07, 10:45pm
mooseodeath
Posted: Fri 08 Jun 07, 10:45pm

yeah but once the daddy was dead, she was a little girl, she was cowering in the corner you could see the pure fear in her expression. what she had done and what she was party too...just dissolved and suddenly the player was the arsehole for what was about to happen. then they cut to the title screen and the PR lady said,

will you exploit the people of rapture, or risk it all to become their saviour?

during that video i witnessed the payer catch grenades using telekinesis, thrown from an npc at the player and launched back at the big daddy. i saw the player FORCE an npc to attack a big daddy to distract it while the player moved into a safer location. in fact the 15 minute video was solely focused on what it takes to kill a big daddy.

Sat 09 Jun 07, 4:21am
Nirvesta
Posted: Sat 09 Jun 07, 4:21am

I read up in an interview with the bioshock blokes, that you can choose to kill the girls and harvest them for adam, thus getting stronger benefits now, or if you save them, you get minor benefits for the present, but much later on all the girls you've saved will help you out immensely with a particular part. I'm trying to find where the interview was, but yeah. Essentially there is still just as much benefit to keeping them alive although it's not as much instant gratification.

Sat 09 Jun 07, 12:09pm
Sxio
Posted: Sat 09 Jun 07, 12:09pm

I won't kill them. I'm always the good guy in games.

But the 2nd time I play, I'm always a terminator character who kills everyone and always chooses the evil options.

That way, I get to see all the cutscenes.

Sat 09 Jun 07, 12:18pm
mooseodeath
Posted: Sat 09 Jun 07, 12:18pm

so nex gen for you would be a world with grey options too?

i'm similar but if the game is designed lazily you can sometimes get away with loading a recent save and playing the last few chapters differently.

kotor's lack of grey actually made me angry, not every choice is good or evil, is vegemite evil and peanut butter good. the "help person out yes/no" "no" dark side points awarded gameplay got on my irats. if i refuse to help someone i'm not evil, just to busy with my own ****.

Sat 09 Jun 07, 12:45pm
nevok
Posted: Sat 09 Jun 07, 12:45pm

http://www.1up.com/do/newsStory?cId=3160143

Great video, well worth watching.

Mon 11 Jun 07, 9:18pm
Mulfa
Posted: Mon 11 Jun 07, 9:18pm


So we have a choice to kill the sisters, but what motoivation do i have to kill her or not to kill her.
How is the game going to put me into a position where i feel forced to kill her or force me to think that might be a mistake to do so

For example, early in the game i have just killed the BD and have the LS infront off me, am i going to know the risk of whatever action i take before hand or do i reach a part of this game towards the end and get a you failed because i killed the LS or didn't kill her

I just don't know how there going to pull that off , but i hope they can....

Mon 11 Jun 07, 10:36pm
deius
Posted: Mon 11 Jun 07, 10:36pm

so nex gen for you would be a world with grey options too?

i'm similar but if the game is designed lazily you can sometimes get away with loading a recent save and playing the last few chapters differently.

kotor's lack of grey actually made me angry, not every choice is good or evil, is vegemite evil and peanut butter good. the "help person out yes/no" "no" dark side points awarded gameplay got on my irats. if i refuse to help someone i'm not evil, just to busy with my own ****.


Mmm, IMO the KOTOR system was quite good, and the outcomes for most of the choices were good, generally the most neutral way to do something was just pay however many credits it was and go on your merry way.

But dual endings do suck, I don't see the point in having two long endings when one would be better quality.
I remember Splinter Cell 3 gave you the choice to kill somebody - and if you didn't kill them the CGI cutscene made it so you did anyway, gay as.

For example, early in the game i have just killed the BD and have the LS infront off me, am i going to know the risk of whatever action i take before hand or do i reach a part of this game towards the end and get a you failed because i killed the LS or didn't kill her

I just don't know how there going to pull that off , but i hope they can....

I don't know, they haven't really gone into it, but there's going to be a mechanic behind it - they'll help you somehow.
Don't forget that killing the BD is an achievement in itself, so its not like you just randomly get presented with ethical choices.

Tue 12 Jun 07, 10:43am
mooseodeath
Posted: Tue 12 Jun 07, 10:43am

apparantly if you kill a little sister, you harvest 100% of the adam from her but helping them only harvests 50%, so helping them is still a reward. the little sisters are controlled by some psychopathic woman who wants you to save them? the leader of this new world is another npc and some dude wants you to kill everyone.

and apparantly adam abuse causes psychosis, thus the reason the city of rapture is going to hell, ammunition is severely limited, and you need adam to buy new/more plasmids, and upgrade health and skills. every problem has multiple solutions, but each solution is a natural one an you may never notice the other solutions.

the storyline is linear but the gameplay is not is the pr line. well see later this year i guess. a pre play i read on the weekend reckons he's hooked and can't wait to finish the story

Tue 12 Jun 07, 5:16pm
Mulfa
Posted: Tue 12 Jun 07, 5:16pm

If adam abuse causes psychois and if the player then abuse's adam i would then expect that the game world would treat and try to convice you that you are indeed a psycho...

This game may never see the light of day the development team will go to work one day and start knifeing each other...

Tue 12 Jun 07, 7:05pm
Borat
Posted: Tue 12 Jun 07, 7:05pm

nicely written article. a refreshing writing style compared to the magazine press. Good to see Gamearena maturing into a very good site.

Tue 12 Jun 07, 10:42pm
mooseodeath
Posted: Tue 12 Jun 07, 10:42pm

it's easy to make people do things that would indicate they've lost their minds, imagine your playing call of duty, suddenly you find several allies have popped up where you were shooting, and nazi's are flooding out behind you. your allies are shooting past you at them, the nazi's are shooting past you at your allies.

you turn to face the nazi's and open fire, and as the reticule goes green over their heads you realise you've just murdered a friendly.

oblivion highlighted how easy it is in a fighters guild quest where the player is tasked with slaughtering a dozen goblins, they did a poor job of it, the gobins don't actually fight back, but it was a good indicator of how easy it is to force psychosis onto a player.

Tue 12 Jun 07, 11:11pm
Soldant
Posted: Tue 12 Jun 07, 11:11pm

you harvest 100% of the adam from her but helping them only harvests 50%, so helping them is still a reward.
See this is what I was highlighting. It's half a reward. If a player figures out how to beat a Big Daddy with their skill set, and they can just kill the LS, the incentive to save the LS is only if the player can be bothered to do so. If the reward was equal, but "different" so that it was an alternative, it'd be a true choice. Here it's "Can I get killed by the Big Daddy?" not "Should I really kill the LS?"

Remember that this is a game, putting moral choices and decisions in a game is extremely hard to do because it isn't real. If the player isn't inclined to entertain the idea (and face it, how many in the wider gaming community are?), and the reward is LESS, then what's the point?

Tue 12 Jun 07, 11:38pm
RGZ
Posted: Tue 12 Jun 07, 11:38pm

Things are about to get underway so I use a level of rudeness and physical imposition that only years of travel on Sydney rail can teach to get myself into prime position.


I heard that.

Tue 12 Jun 07, 11:42pm
mooseodeath
Posted: Tue 12 Jun 07, 11:42pm

then you wouldn't be buying the game. why are YOU thinking about this game? is it because it looks pretty, will it be because it asks you to make choices? or is it because nothing else seems all that interesting this year.

the point of the game is the story always plays out the same way, it's how you get to that conclusion you can change. if you want to kill 9 year old girls, go nuts. if your like me you'll save them, it's more a case of you making an actual moral choice, rather than a gameplay related one.

though for all intents and purposes it looks very much like the big daddy's don't go down without a semi epic battle. they seem to be able to absorb an enormous level of damage, and you don't seem anywhere near as well equipped to deal it out.

Wed 20 Jun 07, 2:53am
EN3MY
Posted: Wed 20 Jun 07, 2:53am


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