V8 Supercars 3 Preview pcps2xbox
Screenshot
Posted 05:58pm 23/11/05 by: trog
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The V8 Supercars series is one of the biggest sporting events in Australia, and the video game series bearing its name has been similarly popular, offering the chance to relive some of the excitement of whizzing around a track at ridiculously unsafe velocities. V8 Supercars 3 is the next anticipated title in the series, and we were lucky enough to get a look at it in action on Xbox, PlayStation 2 and PC.

V8 Supercars 3 - coming soon

Plasma screen TVs still have that essence of cool about them. When you walk into a room that is loaded with giant plasma TVs all showing some hot new game, you can't help but be impressed. As great as they are, for me nothing beats the projector. The idea of a game splashed all over an entire wall has always made me drool. So when I arrived at the Atari presentation to check out the latest iteration of the V8 Supercars brand (or TOCA Race Driver, as it is known elsewhere aroudn the world), I was happy to see a combination of both both plasma and projector (with a liberal sprinkling of regular TVs for that retro look).

After getting a bit closer to the projector, I was even more pleased to see that Atari had elected to show off the PC version. Call me a snob, but I still think the PC offers the best visual experience in gaming - as long as you've got the right hardware. Fortunately in this case Atari had chosen well, and V8 Supercars 3 was splattered over the wall in all its high resolution 32 bit glory. On the big screen, all the effort that has gone into making this game look sweet was immediately apparent.

Screenshot
The visuals in the PC version of the game are lush. Don't get me wrong, the console versions are great as well (though the PlayStation 2 version looked a little less sharp than the Xbox version, something which I suspect everyone is getting used to), but the PC version on the big screen had everyone gathering around to check it out. The car models are well detailed, the textures are sharp and clear, and the environments all look fantastic. Sunlight glints realistically off car windows as they blaze around the track while the cars dodge and weave around each other. The PC version ran extremely well, boasting a high framerate that made the driving experience look all the more realistic. There were a few minor slowdowns in replays - when the game was trying to render all the cars on the track at one time - but the actual gameplay was liquid.

However, the most visibly noticable thing for me was the way the cars moved. David McGowen, the Atari Product Manager for V8 Supercars 3 in Australia, explained how the developers obtained actual telemetry from the V8 races on the various tracks and then used that data to tweak the physics of the cars and how they handled. The net result of this is a visual experience that is only one step away from being indistinguishable from watching the event on TV.

The changes have resulted in some minor changes to the game from V8 Supercars 2 that the hardcore fans will notice - you no longer get air on some of the rises in the road, whereas you would have in V8 Supercars 2. Some of the tracks have minor changes as well. The increased focus on realism means you won't be blitzing the times that the pro drivers make as well - if you're playing with all the right options you'll be competing with the times set by the elite drivers themselves.

Screenshot
The realism settings that are available are one of the bigger features of V8 Supercars 3. I have always been a student of the racing style that basically sees you simply smashing your way through the pack with nary a repercussion. If you want, you can set options that let you play like this, but you're not really living the true V8 experience.

The new realism options focus on making you play the game like you'd actually drive in the race. Penalty flags are waved if you drive recklessly (no more overtaking cars on the inside and trying to bounce off them to stay on-track, dagnabbit), you can't cut too many corners, and you have to worry about your car - too much damage and you're out of the race. Pit stops are an important part of the game as well, and need to factor into your overall driving strategy.

Unfortunately there were few details available about the online component of the game (other than multiplayer will be an option for all platforms), all of the consoles were connected, allowing the chance to check out the multiplayer action. The highlight of the event was a race between the four best drivers (selected by time trials), which was run in the high realism mode, and it clearly demonstrated that the multiplayer action that will be on offer will have you on the edge of your seat.

Screenshot
Gameplay-wise, there was very little difference between the various platforms - as you'd expect. The Xbox and PlayStation 2 controls differed slightly - I actually preferred the PlayStation 2 controls, as you had a few more options (for example, you could use the shoulder buttons to peek to your left and your right, very handy when you're trying to figure out where that pesky other racer is when he's trying to overtake you. The PC was rigged up with the steering wheel and pedals, which is how you'll really want to play any serious racing game.

While the focus of the event was on the V8 Supercars action, this new title features a massive list of other driving options for the dedicated race driver. There's over 100 different racing championships available to choose from, and a massive variety of cars on offer - including monster trucks, Baja buggies and, of course, the Holden vs Ford options that seem to foster so many arguments. But if all you're after is the V8 action, never fear - the entire 2005 season has apparently been reproduced accurately, offering the ability to take part in the experience from start to finish.

V8 Supercars 3 is shaping up to be a worthy new title in the series. Hopefully the online multiplayer action and functionality will be solid, which will offer a huge level of replayability, but the base game alone will probably cater to the requirements of most of the gamers. Casual racers will enjoy the great visuals and variety of cars and tracks, while the hardcore will appreciate the attention to detail that has gone into reproducing what Atari are hoping is the ultimate realistic V8 experience.
Comments on this Article
Wed 23 Nov 05, 6:00pm
Madaz_
Posted: Wed 23 Nov 05, 6:00pm

ye this looks good ... so long as there isnt a shopping cart in it

Wed 23 Nov 05, 8:36pm
genki9000
Posted: Wed 23 Nov 05, 8:36pm

steering wheel and pedals, which is how you'll really want to play any serious racing game.

hear, hear!!

*pats MOMO wheel*

Wed 23 Nov 05, 8:57pm
gonzman
Posted: Wed 23 Nov 05, 8:57pm

Playing #2 lately, I find it's not very good, very disorginised and frustrating, i only wan't to race a few kinds of cars but it seems i've gotta go through some kind of silly career where you race everything under the sun to unlock the cars!

Wed 23 Nov 05, 9:58pm
Blind-freddy
Posted: Wed 23 Nov 05, 9:58pm

game looks sweet. cyas online.

Wed 23 Nov 05, 10:08pm
holden_freek8
Posted: Wed 23 Nov 05, 10:08pm

If someone doesn't want this game, they must have serious problems! It looks great and can't wait 2 get it.

Wed 23 Nov 05, 10:12pm
sgt.schultz
Posted: Wed 23 Nov 05, 10:12pm

Looks sweet as but too bad my homo puta wont be able to play it :(

Wed 23 Nov 05, 10:13pm
Agent--006
Posted: Wed 23 Nov 05, 10:13pm

There are cheats Gonz - ones which unlock everything iirc.


Wed 23 Nov 05, 10:59pm
Poutana
Posted: Wed 23 Nov 05, 10:59pm

i was semi excited bout this but after the demo...who cares

Wed 23 Nov 05, 11:50pm
Sh0v0r
Posted: Wed 23 Nov 05, 11:50pm

"what Atari are hoping is the ultimate realistic V8 experience."

huh?

Since when did Atari publish games for Codemasters who are also a publisher?

Thu 24 Nov 05, 8:26am
Term
Posted: Thu 24 Nov 05, 8:26am

atari only publish the game in au/nz, since codies arent in au themselves.

Thu 24 Nov 05, 12:22pm
SgtBourne
Posted: Thu 24 Nov 05, 12:22pm

nice review. will be looking forward to this

Thu 24 Nov 05, 12:27pm
trog
Posted: Thu 24 Nov 05, 12:27pm

i was semi excited bout this but after the demo...who cares
The demo wasn't actually a demo of "V8 Supercars 3" - it was a demo of TOCA Race Driver 3. They are the same games, technically, but they're marketed totally differently - because the focus of the game in Australia is the V8 Supercars stuff, there will be a separate demo that is built around the V8 functionality.

So - don't base your impressions of the game on the demo!

Thu 24 Nov 05, 3:33pm
Poutana
Posted: Thu 24 Nov 05, 3:33pm

yeah but even so, the physics were horrible, it was 10 times easier driving with the keyboard in pro-simulation mode or wateva it is, instead of with my wheel. It feels like ur driving a boat. Its fine if they market it as an arcade style racing game but simulation it is definatly not, ill stick to GTR

Thu 24 Nov 05, 3:40pm
Coke
Posted: Thu 24 Nov 05, 3:40pm

looks good..

number 2's getting boring

Fri 25 Nov 05, 5:59pm
thebigd
Posted: Fri 25 Nov 05, 5:59pm

bring it on . . . is there gona b multiplayer? if so i wood luv 4 ga to have a server or 2

Fri 25 Nov 05, 6:57pm
MackTheKnife
Posted: Fri 25 Nov 05, 6:57pm

starforce = no sale.

Fri 25 Nov 05, 7:27pm
Madaz_
Posted: Fri 25 Nov 05, 7:27pm

wot on earth does this mean mack

and the shark fish, that has teeth; And it carries in the face, and Macheath, that has a measurer, but the knife does not sight one


/edit

ich denke, daß Sie Ihr Übersetzung Unrecht erhielten

Sat 26 Nov 05, 5:52am
bigfatbastard
Posted: Sat 26 Nov 05, 5:52am

answer this is it going to be 360 compatable on release,and why wait till
next friggin year for a release.AND ANOTHER thing live is a joke most nights
with lagg ,cars falling from the sky etcetc.As is l think that it needs a complete
overhall or a new 20 cent coin in the slot to make the live experience
worthwhile.
On the other hand now that l have said my piece,lets go racing.

Sat 26 Nov 05, 2:26pm
Nismo
Posted: Sat 26 Nov 05, 2:26pm

I checked out the demo and I run a pent 4 3.2 with 3 x 19" Lg Monitors I had problems getting the system running with the Matrox video card on the last version of the game, so I downloaded the demo and the same problem I hope these designers are reading this stuff and review the problem for the next version

Cliff Perth

Sat 26 Nov 05, 7:47pm
lukey4889
Posted: Sat 26 Nov 05, 7:47pm

i'd probaly buy it it does look very good

Sun 27 Nov 05, 11:17am
Sasquatch
Posted: Sun 27 Nov 05, 11:17am

what are the system requirments for the game? | i run a athlon XP 3200+ 1024mb of ram and a radeon X800pro 256mb vcard i should be able to run it shouldnt i?.....

Sun 27 Nov 05, 2:47pm
rozzco67
Posted: Sun 27 Nov 05, 2:47pm


Mon 28 Nov 05, 8:19am
KingKlown
Posted: Mon 28 Nov 05, 8:19am

looks hella fine might get some gamers into it from team aus, check us out @ www.teamaus.iwarp.com

Mon 28 Nov 05, 11:22am
Jimminy
Posted: Mon 28 Nov 05, 11:22am

i dunno bout thier console controller coment who cares if you can see to the side??? the left and right triggers on the xbox console for accelerator and brake give better control than almost anything else short of a top notch steering wheel and seet pack, so this means i'll be buying mine for the xbox not the pc or the ps2

Mon 28 Nov 05, 12:25pm
syph
Posted: Mon 28 Nov 05, 12:25pm

vroom vroom

Thu 02 Feb 06, 11:59pm
Capn'Carnage
Posted: Thu 02 Feb 06, 11:59pm

Got the demo yesterday, runs just fine on my AMD XP Mobile 2500+ (2200), 1024 400Mhz and old 9800Pro... Settings on full at 1280x1024

Fri 03 Feb 06, 3:51am
MackTheKnife
Posted: Fri 03 Feb 06, 3:51am

and the shark fish, that has teeth; And it carries in the face, and Macheath, that has a measurer, but the knife does not sight one


Find a better translator. For a start, it's Messer in both parts of 2nd line, yet the translator says they are different words.

http://en.wikipedia.org/wiki/Mack_the_Knife

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