Latest News And Features
Posted 03:21pm 23/05/13 by: limimi
Relic's Company of Heroes 2 launches in just over a month, and it looks freaking outstanding - particularly in this latest trailer. A grim, sombre affair, it gives us a look into the story that will play out through the new RTS, which follows the Soviet efforts to win World War 2. CoH2's main protagonist, Lev Abramovich Isakovich, sits in a prison cell with his war diary, and recounts his severe experiences on the Eastern Front to a prison officer.
Watch the trailer embedded below or in our videos library and you'll see what I mean by sombre. As we learned in Joaby's excellent First Look at Company of Heroes 2, Relic plan on giving us a much less heroic affair than we saw in the first game - and it looks like that will shine rather brightly through the story. Are you looking forward to Company of Heroes 2? And what do you think of the graphics - I think they've done a remarkable job with the cut-scenes given the type of engine they are using. Let us know what you think in the comments below!
Company of Heroes 2 "Campaign" Cinematic TrailerPosted: 23 May 13 | 128 views | 87.1MB
We didn't learn a lot at the Xbox One launch the other night. We learned that Microsoft really likes tv, and that they especially like sports, and that they are really focused on the US. Also tv. Since then though, a whole heap of new information has come out across the net, giving us a little more insight into what we will be looking at with Microsoft's next console. And now I've gathered it all, sorted the facts from the rumour, and put it all in one easy to read place. So read on!
The games console has always been a proponent of convenience and safety at the cost of freedom, so it makes sense that the Xbox One would bring us to the analogous Big Brother moment we should have known was an inevitability.
Gamers eschewed the complexities of the PC platform - one where the player needs to maintain hardware, update drivers and try not to surf shady porn sites lest malware cost them precious frames - in favour of popping a cartridge/cd in a drive and playing immediately.
Developers avoided the exposed PC platform - where consumers stole games with abandon, modded them into games of their own design and could dig through backwards engineered code to find all of their secrets - in favour of the safety of a protected system (or at least the illusion of it).
Every year Activision unveils a new Call of Duty, and every year a vocal portion of the games community cries out against it, contemptuously deriding its familiarity, its questionable morality and its self-seriousness all at once.
I'm not a member of this group of detractors. Where they see icky choices I see a mirror held up to society. Where they see grimness I see self-respect. And where they see the same game over and over I see innovations that either lead the industry in new directions or at least hone ideas to a sharp edge.
Yes, I stayed up so you wouldn't have to and the next generation console from Microsoft - the Xbox One - has been revealed. In an event lasting 2 hours, Microsoft showed off the new console, its new features and a bunch of the new games coming to the device when it launches later this year. Read on for all the highlights from the event!
The new Xbox One. Microsoft were certain to actually show the console.
Posted 12:32am 22/05/13 by: limimi
If you're reading this within a few hours of it going up you are probably more interested in news about another console, but before Microsoft went on to dominate the gaming news cycle for the next couple of days it seems like Sony wanted to do something cool for Australia - with the launch of their PlayStation First program in association with the Academy of Interactive Entertainment.
Recently release indie metroidvania Guacamelee
PlayStation First is a programme (not a program) through which Sony Computer Entertainment establishes partnerships with institutes of higher learning to provide support, tools and materials for students to aid them in the video game development process. Through the programme AIE receives 6 PlayStation Vita development kits - and PlayStation development is added to the syllabus. The programme will be available across AIE's Sydney, Canberra and Melbourne campuses in the near future.
This move makes a lot of sense to those who have been following Sony's movements of late, as they have been giving a lot of attention to the indie scene (and receiving it in kind.) Sony seem to have been particularly keen to get indie development going on the PS Vita, no doubt in part due to the lower cost of development and access. All up it's pretty much a triple-win - a win for Sony, a win for game dev students and a win for us poor suckers who have a PS Vita.
Posted 04:01pm 21/05/13 by: limimi
Did you like Kingdoms of Amalur: Reckoning? Not a lot of people did. Or at the very least, not enough people did to get 38 Studios and Big Huge Games out of hot water. Almost exactly one year ago today, 38 Studios was forced to lay off their entire staff, 378 employees across 38 Studios and Big Huge Games after the game failed to return their investment.
With that, the company began its unfortunate movement towards bankruptcy - and the State of Rhode Island, who gave them a loan of $75 Million - sued 38 Studios. The suit included allegations of fraud, financial misconduct, neglect and conspiracy to deceive officials about the company's financial prospects. Now, in an attempt to recoup its losses - which still sit at around $50 Million (all up 38 Studios owes approximately $130 Million to its creditors) Polygon reports that Rhode Island lawyer Richard J. Land is attempting to get clearance to sell the Kingdoms of Amalur IP and assets, with the money from the sale going towards paying off investors.
While we currently don't know who is looking to buy the Kingdoms of Amalur IP and assets, it could be profitable - the game was designed by Ken Rolston, with lore by R.A. Salvatore and art by Todd McFarlane - and all that work would be available to someone who picked up the IP and assets. Big Huge Games were at work on their MMO version of Kingdoms of Amalur when all of the staff was laid off, so there is a partially developed new game in there as well. We'll be sure to let you know when we learn more, but in the meantime - would you play a new Kingdoms of Amalur? Did you play Reckoning? Joaby was pretty happy with it when 0he wrote his review it back in February last year, what did you think? Let us know in the comments below!
Posted 12:29pm 21/05/13 by: limimi
Last year Kotaku ran an expose into mismanagement at Denis Dyack's Silicon Knights - the company responsible for the incredibly popular Eternal Darkness and the significantly less popular Too Human and X-Men: Destiny. Citing eight anonymous sources who had previously worked for Silicon Knights, the article looked into exactly how X-Men: Destiny came to be the unpopular game it is.
And now, as spotted by AusGamers, Denis Dyack has responded. Now working for Precursor Games, where he is the Chief Creative Officer, Dyack was asked to speak on the issue after their new Kickstarter project Shadow of the Eternals was inundated with comments from concerned gamers wondering what kind of shenanigans Dyack and Silicon Knights had been up to. In a 33 minute video on Youtube (embedded below) Dyack responds to a number of questions raised by the community, with the hope that clearing things up will allay suspicions and get people pledging to his Kickstarter again.
This week on the GA Podcast Jae, Luke and Heath talk about Wasteland, Neptunes Pride 2, StarCraft 2 and more. In the news its all about the financials as they discuss the fiscal results from Sony, Square Enix, Take 2, Sega, Namco Bandai, Activision and EA. This episode contains coarse language and it goes for 2 hours(ish).
The GA Podcast Episode 178 Such Fiscal Beasts
You can grab the latest episode of The GAP right here or from iTunes if that's your thing. You can also check The GAP out on Facebook if that's your thing!
Posted 02:45pm 20/05/13 by: limimi
Metal Gear has always been associated with consoles. Sure, you can get Metal Gear Solid and Metal Gear Solid 2 on PC, neither Snake Eater nor Guns of the Patriots ever made it - although Snake Eater is surely on every other playable device by now. Metal Gear Solid 5 was demonstrated on PCs back at GDC when it was announced, but since then Konami have neither confirmed nor denied whether The Phantom Pain will be available on PC.
On the weekend however, Platinum Games confirmed that Metal Gear Rising: Revengeance - the Extreme Action spin off starring Raiden - will be coming to the PC in the near future. As spotted by Joystiq, Platinum Games Creative Producer JP Kellams confirmed the game's impending PC release on Twitter following Hideo Kojima revealing the information on his blog. Unfortunately nothing else is known about the game yet - but it better have proper controller support.