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GameOp
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Joined: 22nd April, 2003
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What an amazing Semi final tonight with both teams finishing with a draw at the conclusion of normal time. I have to say this was one of the most amazing games I have played and I am sure I speak for the rest of the team that this was a game for the ages. Below is a run down of half by half scores:-

First Half

Allies x5 - 192
Axis pt - 132

Second Half

Allies pt - 108
Axis x5 - 48

Final score 240 - 240

Extra TIme

First Half

Allies pt - 176
Axis x5 - 11

Second Half

Allies x5 - 114
Axis pt - 65

Final Score 241 - 125

Amazing match and I know it's a match I will remember for a long time

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Tue Jun 09, 2009 10:28 pm
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Joined: 14th August, 2006
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huge game, most intense game in a while
gg

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Tue Jun 09, 2009 10:33 pm
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gg

**** 10min halves, **** them in the ***

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Tue Jun 09, 2009 10:40 pm
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Joined: 16th March, 2004
Posts: 145
any stv of that match?

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Tue Jun 09, 2009 10:44 pm
GameOp
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Screenies

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Tue Jun 09, 2009 10:46 pm

Joined: 10th August, 2008
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Undisputed 10 min half champions.

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Tue Jun 09, 2009 10:57 pm
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HAAHAHAH unfortunately the best team in australia still hasn't won anything .

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Tue Jun 09, 2009 11:12 pm
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Intense.

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Tue Jun 09, 2009 11:15 pm

Joined: 1st June, 2001
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Because apparently in football teams must play an extra 90 minutes if it's a draw after the first 90 minutes.


Tue Jun 09, 2009 11:53 pm
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^That.

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Wed Jun 10, 2009 12:01 am

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Because dod:s is football.

LETS HAVE A PENALTY SHOOTOUT BROSIF.

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Wed Jun 10, 2009 12:02 am
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Joined: 28th March, 2003
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Would you have preferred 1 vs 1 shoot offs in middle downcast ?


Wed Jun 10, 2009 12:09 am
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i would have

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Wed Jun 10, 2009 1:16 am
GameOp
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Joined: 6th May, 2002
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Addidas called, they want their uniforms back x5.

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Wed Jun 10, 2009 8:30 am

Joined: 10th August, 2008
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Ash called, he wants his snorelax back.

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Wed Jun 10, 2009 8:37 am
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DoD:S is the continuation of DoD. There was a precedent, as was explained to you last night, about 4 years ago when the same situation happened in the grand final of a GA season and the action last night was taken to remain consistent with that.

You even got to choose the side you wanted at the start of extra time, so I just don't see what recourse you have for complaint. It was a highly, highly exceptional situation which called for a drastic measure to be put in place. I made the call on it, as the only non-*pt* admin in the admin team and I stand by it. I don't see that either team was disadvantaged in any way by the decision.

Just be glad for having been involved in such an amazing game, rather than whinging about losing it.

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Wed Jun 10, 2009 10:02 am

Joined: 10th August, 2008
Posts: 272
It's not like we started crying when we lost, we were crying way before that.

10 minute halves are played so differently from 20's and i don't think that they should be used to decide the outcome of a 20 min halve tournament.

I also think the decision shouldn't be based on what you did once, four or so years ago, on a different game.

BUT. Who gives a ****. Let's just forget about it before someone cracks out an essay.

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Wed Jun 10, 2009 10:14 am
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Quote:
DoD:S is the continuation of DoD. There was a precedent, as was explained to you last night


DoD:S might be a different game, but it's not like I'm comparing it to Counter-Strike or Battlefield 2; I'm comparing it to the game's precursor, of which most of last night's participants were a part on the night of that final. I deem that to be reasonable grounds on which to base a decision.

Also, I don't see the problem with 10 minute halves. To extrapolate on both teams' performances in extra time, chances are you would have been capped on several more times, had it been another 20 each way.

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Wed Jun 10, 2009 10:42 am

Joined: 10th August, 2008
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Chances are it wouldn't have been a frantic mess, or a game of catchup, if it were 20 min halves.

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Wed Jun 10, 2009 10:46 am
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I can't even begin to understand the logic behind a statement like that. Each side started out, in extra time, on level footing. In fact, you were ahead, given that you got to choose your side.

How was it a game of catchup for you anymore than it was for *pt*? How does the duration of the match make any difference? Surely if the match was longer, there would have been more of an issue of catching up. If you'd had to play 30 minutes as Axis then 30 as Allies, surely, by the end of the Axis half, you would have had a greater number of capouts to "catch up" on...

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Wed Jun 10, 2009 10:52 am
GameOp
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Part of being in a competition is being able to be dynamic and not have a set-in-stone mentality about anything when it comes to strategy. As Dave eloquently said, this is the format that has been used before and in the past it has even gone down to Golden Cap situations.

The whole point of a competition is to test a teams cohesion and strategy, and if a team is so set on playing games that are to be played in a 40min timeline, then make sure you win it.

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Wed Jun 10, 2009 10:54 am

Joined: 6th February, 2006
Posts: 136
All I can say apart from Harrington being a dreadful map (stated well before this by myself) is:

Where was the tick?


Wed Jun 10, 2009 11:09 am

Joined: 10th August, 2008
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I'm not saying it was unfair, I just think 10 minute halves leave more to chance. Shorter halves forces desperate, undicaplined play, which is exactly what you saw (from both teams) last night.

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Wed Jun 10, 2009 11:16 am

Joined: 6th February, 2006
Posts: 136
Can someone actually shed some light on the tick situation.

x5 capped mid and held 4 flags for 40+ seconds, which I believe the tick interval is at 30 seconds which should of meant that we received tick for the flag possession, I'm not stating that any foul play was had just wondering what happened with it. Is there a theory to the tick?


Wed Jun 10, 2009 11:22 am

Joined: 10th August, 2008
Posts: 272
Yeah, id also like to know how often the server ticks.
Obviously it doesn't effect the outcome as it was consistent all game.
I think it was 1:20 timeleft when we held mid and 2 flags and then 4 flags for 40 seconds.

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Wed Jun 10, 2009 11:30 am

Joined: 3rd November, 2008
Posts: 19
I'd also like to know :D

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Wed Jun 10, 2009 11:58 am
GameOp
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the variable is correctly set at 30s

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Wed Jun 10, 2009 11:58 am

Joined: 2nd May, 2008
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The games over you lost,get over it already.You had the advantage going into overtime, with picking the side you wanted to play first.Dave made the right decision in going into overtime.And the cointoss that X5 won.

Harrington has always proven it self, to be a awsome finals map.With such close games in the past.Both teams played good, in making it go into overtime.Good luck to both teams in the future.


Wed Jun 10, 2009 1:24 pm

Joined: 6th March, 2008
Posts: 12
Quote:
I'm not saying it was unfair, I just think 10 minute halves leave more to chance. Shorter halves forces desperate, undicaplined play, which is exactly what you saw (from both teams) last night.


You guys were playing like ****. 20 minute halves would have only resulted in even more of a loss. **** up, end of story.


Wed Jun 10, 2009 1:32 pm
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Quote:
I'm not saying it was unfair, I just think 10 minute halves leave more to chance. Shorter halves forces desperate, undicaplined play, which is exactly what you saw (from both teams) last night.


I would have thought that an overtime that rewarded aggressive play - and actively discouraged negative camping/goblining - would have met with fairly unanimous approval. *pt* fired up and blitzed the overtime; they were rewarded for being aggressive and going for the jugular.

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Wed Jun 10, 2009 1:35 pm

Joined: 6th February, 2006
Posts: 136
Quote:
I'm not stating that any foul play was had just wondering what happened with it.


Quote:
the variable is correctly set at 30s


Just wondering why the tick wasn't received :o


Wed Jun 10, 2009 1:40 pm
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Quote:
All I can say apart from Harrington being a dreadful map


I would have thought that your match alone would have been a shining example of why it's a fantastic finals map.

Was a great game to watch, anyway. Wp pt, bl x5.

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Wed Jun 10, 2009 1:50 pm

Joined: 21st December, 2004
Posts: 565
Quote:
Quote:
I'm not stating that any foul play was had just wondering what happened with it.
Quote:
the variable is correctly set at 30s
Just wondering why the tick wasn't received :o


I just went through my pov. I paused it @ the last tick recieved, which on my demo was 22:14. I then paused it as soon as i saw the scoreboard, which was @ 22:40. You missed the tick by 4 seconds.


Wed Jun 10, 2009 1:56 pm
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Quote:
Quote:
Quote:
I'm not stating that any foul play was had just wondering what happened with it.
Quote:
the variable is correctly set at 30s
Just wondering why the tick wasn't received :o
I just went through my pov. I paused it @ the last tick recieved, which on my demo was 22:14. I then paused it as soon as i saw the scoreboard, which was @ 22:40. You missed the tick by 4 seconds.


lol bl

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Wed Jun 10, 2009 5:14 pm
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and gonzo comes out to salt the wounds.

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Wed Jun 10, 2009 5:16 pm

Joined: 21st December, 2004
Posts: 565
Quote:
and gonzo comes out to salt the wounds.


ahaha.

It was more just to clear the air on the whole 'where was the tick?' debate.


Wed Jun 10, 2009 5:21 pm

Joined: 6th February, 2006
Posts: 136
Thanks adam, we had assumed that we may have missed the tick by a little bit but had no definitive proof.

In no means is that 'salt in the wounds', I asked what happened =\.


Wed Jun 10, 2009 6:03 pm
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Quote:
Quote:
I'm not saying it was unfair, I just think 10 minute halves leave more to chance. Shorter halves forces desperate, undicaplined play, which is exactly what you saw (from both teams) last night.
You guys were playing like ****. 20 minute halves would have only resulted in even more of a loss. **** up, end of story.


however, we were not playing like **** before that. the reason we ended up playing **** was because we became distracted by all the drama that was created. among other things, we were having the tick discussion and fussing about our rats match in vent - it affected us, and not in a good way. by the time extra playtime was enforced (and to us, it was. we wanted to reschedule) we weren't in the best of moods. i'm giving an excuse here, but it's a perfectly valid one.

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Thu Jun 11, 2009 5:56 am
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Joined: 28th March, 2003
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I dare one of you to simply just say you got outplayed and the better team won on the night.


Thu Jun 11, 2009 9:32 am
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I can understand where you're coming from, Chris. I was actually hoping that by me making it an ultimatum, I might have circumvented that and you would have just gotten on with it, without thinking about it too much.

You guys wanted the reschedule, just as *pt* were keen to capitalise on their momentum and keep playing once I put forth the idea of extra time, upon finding out that it was a draw. Either way, one team was going to wind up at a disadvantage. It was far from an ideal situation.

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Thu Jun 11, 2009 12:15 pm
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The other semi final was really close as well, we nearly had mid there for a whole minute.

P.S F**k you for drawing and keeping me up to 1 in the morning.

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Thu Jun 11, 2009 12:23 pm

Joined: 6th February, 2006
Posts: 136
pt out played us on the night, it obviously showed because they won.


Thu Jun 11, 2009 12:45 pm
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OHHH BURNING

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Thu Jun 11, 2009 8:43 pm
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highlight of the semi finals; uR pistol capping.

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Thu Jun 11, 2009 11:14 pm
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it was actually a good match for me; i almost 40'd both halves and it was fun and enjoyable. people have their complaints about dods but no game's perfect. and really good matches can come from it just like this semi final.

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itchy's wisdom knows no bounds
Yes, ask netch anything about configs. I have been told he lives and breathes his DoDs config


Sat Jun 13, 2009 2:59 pm
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