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So here we are. Nintendo was offered Natal first, but Iwata turned it down. Then it was offered to Sony who also turned it down. Looks like Natal is purely a desperation grab for both the devs and Microsoft.

Quote:
Nintendo boss Satoru Iwata was offered the chance to sign up the device that became Project Natal - but turned it down as he didn't believe he could launch it at a mass-market price.

That's according to a top insider (and we mean top insider) at the platform holder's Japan HQ, who told us that Israel firm 3DV Systems showed an early demo of the technology to Iwata and other Nintendo bigwigs at the end of 2007.

Despite being impressed with the prototype, Iwata was reportedly unsold on it as a peripheral for Wii - leaving the door open for Microsoft to snap up the tech and its creator a year later.

"Iwata-San only ever invests in something he can guarantee will work for a Nintendo audience," the exec told us.

"3DV showed off a camera that detected motion in 3D, and had voice recognition - but Iwata-San was unconvinced he could sell it at a Nintendo price point. He also had some worries around latency during gameplay."

The new information appears to confirm 3DV's involvement in the creation of Natal, which Microsoft has never certified.

Microsoft first showed off Natal at E3 2009. - with Peter Molyneux in particular stunning the audience with boy-sim Milo.

"Honestly - I've heard Iwata describe the prototype he saw at length, and it's definitely Natal," added CVG's source.

"What we witnessed at E3 was smaller and the facial [reading] stuff had improved, but it's the same technology. We remain unconvinced Natal will deliver on the more sophisticated elements of what Microsoft is promising at the price they're aiming for."

Microsoft will no doubt internally disagree with the claims. MS has dubbed Natal a'new console' in itself. The hardware is set to launch late this year, with an expected price point of around £50.

Iwata's alleged belief that the device would be too expensive fits with recent reports that Microsoft removed a chip from Natal to save on R&D costs, whilst some prominent development figures have also questioned whether Natal will have potential latency issues.
Nintendo's Shigeru Miyamoto has previously admitted: "This type of motion-sensing camera technology has been around for quite a while. [We've] ultimately made the decision not to take advantage of what they can do."

Unsurprisingly, both Nintendo UK and Microsoft would not offer us a comment on the "speculation". (Trust us, it ain't).

What do you reckon, readers - was Iwata right to say "no" to Natal? Or will he look back on the one that got away?


http://www.computerandvideogames.com/ar ... ?id=232754


Wed Jan 27, 2010 5:21 pm
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Can't see how "Iwata-San only ever invests in something he can guarantee will work for a Nintendo audience," the exec told us." is a bad thing at all.


Wed Jan 27, 2010 6:09 pm
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Why invest in new technology when you can crank out yet another Mario game.


Wed Jan 27, 2010 6:14 pm
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Why invest in new technology when you can crank out yet another Mario game.
QFT. Nintendo don't invest in anything unless it leads to move shovelware.

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Wed Jan 27, 2010 6:42 pm

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It was obvious from the start that Nintendo have already looked at the tech. Natal is nothing but old stuff rehashed in a new package, much like wii remotes. However the Wii has proven that its nothing about how high tech you get, its how well you market it.


Wed Jan 27, 2010 7:04 pm
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Quote:
Quote:
Why invest in new technology when you can crank out yet another Mario game.
QFT. Nintendo don't invest in anything unless it prints money.


fxt

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Wed Jan 27, 2010 7:14 pm
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It was obvious from the start that Nintendo have already looked at the tech. Natal is nothing but old stuff rehashed in a new package, much like wii remotes. However the Wii has proven that its nothing about how high tech you get, its how well you market it.


Overseas maybe. But not here. I see absolutely no marketing for anything Wii. DSi occasionally. Usually Olivia Newton John saying how awesome it is.


As for Soldants remark. Shovelware is always present on the market leader. PS2 had exactly the same problem.

But on whole I agree, they definitely need to make a few more good IP's that aren't called something juvenile like "Captain Rainbow" they brought out in Japan a year or two ago.

But due to the screaming success of the Wii, I don't see a change for the better any time soon. And I think their next console will share a very different fate to the Wii.


Wed Jan 27, 2010 7:15 pm
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Quote:
So here we are. Nintendo was offered Natal first, but Iwata turned it down.


Lets not forget that Sony and Nintendo were once in a tentative partnership to develop the new Nintendo console and then the agreement went sour due to creative differences.

I don't see why this is such a big announcement.

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Wed Jan 27, 2010 7:42 pm
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Quote:
Quote:
So here we are. Nintendo was offered Natal first, but Iwata turned it down.


Lets not forget that Sony and Nintendo were once in a tentative partnership to develop the new Nintendo console and then the agreement went sour due to creative difference/money issues.

I don't see why this is such a big announcement.


Wasn't that the 64/ps1?


Wed Jan 27, 2010 7:47 pm
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It isn't a big announcement. I just thought it was an interesting bit of info.

But at the same time, If the both the Jap companies knocked it back, then its probably safe to say it will not be near as effective or useful as was initially proclaimed at e3.

Its nothing more than a move of sheer desperation on Microsofts part.


Wed Jan 27, 2010 7:47 pm
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Quote:
Quote:
Quote:
So here we are. Nintendo was offered Natal first, but Iwata turned it down.
Lets not forget that Sony and Nintendo were once in a tentative partnership to develop the new Nintendo console and then the agreement went sour due to creative difference/money issues.

I don't see why this is such a big announcement.
Wasn't that the 64/ps1?


Yeah. Nintendo brought Sony on board to help build a CD drive for the 64. I think that's what the deal is. But for some reason Nintendo pulled out leaving Sony the skeleton of what became the PS1.


Wed Jan 27, 2010 7:48 pm
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The bottom line is this whole motion sensing **** is going to fail.

Natal/****

All going to fail.

We have the Wii.

The people who want that type of gaming have already invested in it.

Sony and MS are trying to catch up by announcing this supposedly fantastic new thing, but who wants it? I certainly don't.

I am happy playing on my couch with a controller in my hand instead of waving some **** wand or my hands around and looking like a tard.

End of story.

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Wed Jan 27, 2010 8:05 pm
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Quote:
Quote:
It was obvious from the start that Nintendo have already looked at the tech. Natal is nothing but old stuff rehashed in a new package, much like wii remotes. However the Wii has proven that its nothing about how high tech you get, its how well you market it.


Overseas maybe. But not here. I see absolutely no marketing for anything Wii. DSi occasionally.


They do quite a bit of TV marketing for wii. I see it all the time. TV ads with various celebrities.


Wed Jan 27, 2010 9:50 pm
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Regardless of marketing I do not see why Microsoft and Sony are trying to buy into the same motion sensing market that Nintendo and the Wii has already proved to have dominated.

Its just going to be a lot of wasted money for the both of them, they are not bringing anything new to the table.

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Wed Jan 27, 2010 10:03 pm

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Quote:
Regardless of marketing I do not see why Microsoft and Sony are trying to buy into the same motion sensing market that Nintendo and the Wii has already proved to have dominated.

Its just going to be a lot of wasted money for the both of them, they are not bringing anything new to the table.


Its as such trying to swipe the crown off the Wii but rather more along the lines of filling up pot-holes in the consoles credentials. Parents are supposed to look at the consoles side by side and see that the competitors also have motion controls and so they may think twice about the Wii.


Wed Jan 27, 2010 10:09 pm
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New Super Mario for Wii has sold over 10million copies they can still make great games. Nintendo's shovelware business is part of its 3rd party development support program, Capcom and Square-Enix greatly benifited from this back in the day so its hardly worth marking the Wii down for it.

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Thu Jan 28, 2010 1:00 am
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Quote:
They do quite a bit of TV marketing for wii. I see it all the time. TV ads with various celebrities.


Maybe it's only in capital cities then.

Quote:
Its as such trying to swipe the crown off the Wii but rather more along the lines of filling up pot-holes in the consoles credentials. Parents are supposed to look at the consoles side by side and see that the competitors also have motion controls and so they may think twice about the Wii.


That would probably have worked if they tried near the start of this gen. It's too late for them now. It looks nothing more than desperation this late into the generation. It will be better off for both Sony and Microsoft to wait and launch it with their new systems.


Thu Jan 28, 2010 6:25 am
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I have a Wii already. I do not plan on investing on the same thing but better graphics within the same generation. If I want to play with motion controls, the Wii serves it's purpose. I see no benefit from Microsoft or Sony doing this. A waste of time and effort on both parties.

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Sat Feb 06, 2010 2:02 am
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It is a waste. It also screams that they are desperate.


Sat Feb 06, 2010 7:51 am
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personally i hate motion sensor gaming, but as long as they continue to allow the classic controller styles to be fully supported on new games (unlike nintendo) i cant see this being a bad decision

Nintendo also turned down the technology Sony is aiming to use

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Sun Feb 07, 2010 10:22 pm
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does like no one remember the eye toy..

this is a new version of that failed experiment. people did it for like 5 mins then put it down and went back to traditional gaming controllers.

sony tried with the psEye and it has not done anything yet, the only thing it will have any chance of succeeding with is the gay looking wands, but for those you need to get it all, and lets face it that tech is an attempt at copying the wii remote as there first attempt failed.

so news like this is nothing big. i am sure microsoft turned something down that sony picked up.. just the way things work


Thu Feb 25, 2010 7:25 am
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IGN have had some time with the magic camera. Reports as follows:

Quote:
Natal, though -- the motion offering from Microsoft -- not so much. The same studio rep calls Natal a big, buggy mess. "It's sh*t," he adds, saying that it just doesn't work as promised. That it's slow and that the camera is imprecise, which he notes, is causing some major development woes.

He refers to a development conference Microsoft held not so long ago in which Peter Molyneux of Fable fame (presently, creative director at Microsoft Game Studios) took the stage and attempted to demo the publisher's much-publicized Milo Natal project. Molyneux apparently called someone from the audience to the stage and asked them to interact with the virtual boy, but it didn't go to plan. Natal's camera failed to see the person accurately because he was wearing a black trench coat. After some fiddling, he was asked to remove his trench coat and -- whoops -- wore a black shirt underneath. When it still didn't work, he was invited to take his seat again.

Next, Molyneux said that Milo could interact with illustrations drawn to paper and scanned by the camera. He asked the audience for suggestions. "You could see him **** his head and listening for the right key words, and then finally he heard something the game would recognize," my development source explains. It was a cat. So he invited someone from the audience to ascend the steps to the stage and illustrate the feline on paper. When Natal attempted to scan the horribly scribbled drawing, it instead picked up the Abercrombie & Fitch logo on the person's sweater.

I laugh at this but try to play devil's advocate. Okay, I say, so it's obvious you're not a fan, but somebody must be getting this thing to work well or it wouldn't be on the slate to ship this year. I ask if he knows of any other studios struggling with Natal.

"How about Rare and Lionhead? They're just going to try to make launch and then they're going to patch everything later," he says, laughing.

I'm very interested in the platform, but I haven't entrenched myself in Natal development. Later, when I bump into a colleague, I ask them if they have heard any behind-the-scenes rumblings about development trouble with Microsoft's casual entry device. He turns to me and says that yes, he has -- that studios are telling him they're struggling to get it working.


Fri Mar 12, 2010 7:57 pm
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Quote:
When Natal attempted to scan the horribly scribbled drawing, it instead picked up the Abercrombie & Fitch logo on the person's sweater.


Aren't they training Natal as a sort of AI, though? Maybe the AI was just like "that picture is crap" and decided to scan the logo on the shirt instead. It probably works fine, but **** up whenever Microsoft tries to demonstrate it because it thinks its hilarious.

As soon as some careless General puts nuke codes on his coffee table in front of Natal, we're ****.

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Fri Mar 12, 2010 8:31 pm
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What a surprise, microsoft is willing to take anything that could turn even a little profit


Mon Mar 15, 2010 1:59 pm
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Quote:
saying that it just doesn't work as promised.

I called it. Those who argued against me obviously doesn't know the state the current tech is in (it's not very good, especially at a consumer level).

Quote:
Maybe the AI was just like "that picture is crap" and decided to scan the logo on the shirt instead.

It's likely a very similar routine to that in EyePet - it requires big, bold outlines made by something like a thick black marker. Obviously the logo was a lot more 'sturdy' in that regard than the terrible cat picture was.

I love Microsofts tech demos. BSODs for Windows demonstrations, voice recognition that gets distracted by 'the hall echo/ambience' and no doubt they will blame this demo on things like bad lighting conditions due to the presentation environment/not being a home environment.

Not being able to detect a black shirt on someone is pretty bad, though. It should still be smart enough to recognise two arms/hands and a head and work out what the rest must be.


Mon Mar 15, 2010 3:29 pm
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I'm curious to see if the original version with the inbuilt chip was better.


Mon Mar 15, 2010 4:31 pm
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I'm curious to see if the original version with the inbuilt chip was better.


The question isn't if, but how much.

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Mon Mar 15, 2010 4:34 pm
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And how much the price difference would have been...


Mon Mar 15, 2010 7:01 pm

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fluffy_the_giant wrote:
does like no one remember the eye toy..



They still have one of those plugged into a PS2 in my local Commonwealth Bank


Mon Jun 21, 2010 9:05 pm
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Nintendo has had the same moto for years. " Look after your own backyard first before trying to take over your nieghbours " They go with what they know and what works for the asian market.

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Sun Jul 11, 2010 9:07 pm
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