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GameOp

Joined: 21st May, 2004
Posts: 304
203.46.105.60:21000

Not sure if you can join the same way as 2.0

Please reply when u get in


Fri Jun 19, 2009 1:04 pm
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Joined: 27th June, 2007
Posts: 287
rgr in there and waiting

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Fri Jun 19, 2009 1:15 pm

Joined: 8th June, 2002
Posts: 378
its bugged, can't select any weapons or spawn :(

Had this issue last night when I was making a server for our guys... Seemed to work better launching via the Steam launcher. When I edited the batch file it went all wonky

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Fri Jun 19, 2009 1:51 pm
GameOp

Joined: 21st May, 2004
Posts: 304
Admins out to lunch, he will get onto it when he gets back in


Fri Jun 19, 2009 1:55 pm
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Joined: 27th June, 2007
Posts: 287
i'm on IRC AA chat they have said that its due to the Auth server still being stuffed you cant select weapons or spawns

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Fri Jun 19, 2009 1:55 pm

Joined: 14th April, 2008
Posts: 148
Can you set it as a non global server and we just connect via IP?


Fri Jun 19, 2009 2:22 pm
GameOp

Joined: 21st May, 2004
Posts: 304
ill check it out when he is back trep


Fri Jun 19, 2009 2:23 pm
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Joined: 28th May, 2007
Posts: 4104
Location: Brisbane
I'll give you guys a hand this evening if you still need it, I'm knee-deep in lecture notes atm.


Fri Jun 19, 2009 2:24 pm
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Joined: 20th October, 2004
Posts: 75
The auth is down so cant do training, other than that the game is quite fun.


Fri Jun 19, 2009 2:48 pm
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Joined: 28th May, 2007
Posts: 4104
Location: Brisbane
Quote:
The auth is down so cant do training, other than that the game is quite fun.


Actually if you run in offline you can go through all the training missions. That's what I've been doing while waiting for the auth server. This way I'm familiar with the trainings and can pass really quickly once they come online.


Fri Jun 19, 2009 3:04 pm
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Joined: 16th January, 2008
Posts: 100
Will try and get on later tonight as my misses won't let me at the moment. Will be about 9.00pm EST 19/6. Don't know if this is too late or not.

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Fri Jun 19, 2009 3:13 pm

Joined: 7th March, 2003
Posts: 521
Server works but cant choose a weapon.


Fri Jun 19, 2009 3:36 pm
GameOp

Joined: 21st May, 2004
Posts: 304
Quote:
Server works but cant choose a weapon.


Looks like its because of the Auth Server


Fri Jun 19, 2009 3:38 pm

Joined: 8th June, 2002
Posts: 378
Is it setup as a LAN server or an authed one with Auth details?

The one [Recon] are using is a LAN one which seems to be fine, although we did find if auth is down you need to add a ?name= after the IP otherwise it kicks you back out during the load screen

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Fri Jun 19, 2009 3:41 pm
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Joined: 28th May, 2007
Posts: 4104
Location: Brisbane
Still no ETA on the auth server being up and running?


Fri Jun 19, 2009 3:43 pm
GameOp

Joined: 21st May, 2004
Posts: 304
[AA3 Notice] America's Army 3 Authentication Services are currently unavailable, during this time, logins, training, points/honor and possibly searching for servers will be unavailable or sporadically working. This issue is known and is being worked on. There is currently no ETA for Auth Services to return.

http://irc.americasarmy.com/


Fri Jun 19, 2009 3:47 pm
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Joined: 20th October, 2004
Posts: 75
Just wait for all the US ppl to go to bed, then we can play haha.


Fri Jun 19, 2009 4:07 pm
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Joined: 28th May, 2007
Posts: 4104
Location: Brisbane
I got into the GA server just before, same issue with weapon selection/spawning.


Fri Jun 19, 2009 4:37 pm

Joined: 14th April, 2008
Posts: 148
I C WAT U'VE DUN THAR!!! :P

go back into myrunserver.bat

put the REM back in front of everything in your myrunserver.bat

Set the options from the prompt.

Just tested it on my own server and got the same thing ^ (can't select weapons)


Fri Jun 19, 2009 4:43 pm
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Joined: 9th January, 2004
Posts: 361
how do i join if i cant login ...

thanks

:)

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Fri Jun 19, 2009 6:36 pm
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Joined: 28th May, 2007
Posts: 4104
Location: Brisbane
Quote:
how do i join if i cant login ...

thanks

:)


With great difficulty :P.


Fri Jun 19, 2009 6:40 pm
GameOp

Joined: 21st May, 2004
Posts: 304
nothing will happen until they fix the auth server


Fri Jun 19, 2009 6:43 pm
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Joined: 22nd November, 2005
Posts: 1
I cant w8 till the auth servers are up XD


Fri Jun 19, 2009 7:03 pm
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Joined: 22nd March, 2006
Posts: 1938
How do you even connect to the servers?

Is there a console command or something? Because I can only find American servers (those Darkstallic ones or whatever) and they're really laggy...


Fri Jun 19, 2009 7:20 pm
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Joined: 28th May, 2007
Posts: 4104
Location: Brisbane
` to bring up console, type "Open 203.46.105.60:21000 " without quotation marks.


Fri Jun 19, 2009 7:29 pm
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Joined: 20th October, 2004
Posts: 75
Its a nice unmetered chat room currently.


Fri Jun 19, 2009 7:52 pm
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Joined: 28th May, 2007
Posts: 4104
Location: Brisbane
Haha, the server?


Fri Jun 19, 2009 8:02 pm
GameOp

Joined: 21st May, 2004
Posts: 304
Quote:
Its a nice unmetered chat room currently.


lol, Just another service we offer


Fri Jun 19, 2009 8:52 pm
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Joined: 28th May, 2007
Posts: 4104
Location: Brisbane
I've been bored and running through the MOUT on offline mode, what's everyone's best time? Just managed 1:24.

Also the old version of the weapon familiarisation used to be so much more exciting. Now the M9, AT-4 and BDRM are gone :(.


Fri Jun 19, 2009 9:10 pm
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Joined: 1st November, 2001
Posts: 114
Quote:
` to bring up console, type "Open 203.46.105.60:21000 " without quotation marks.


I found that you can copy/paste the ip into the console now just copy here Open 203.46.105.60:21000 then when in game bring down cosole and hit Ctrl+V and it will be pasted in for you no need to remember or write down the ip anymore. Sweet...

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Fri Jun 19, 2009 11:41 pm
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Joined: 9th January, 2004
Posts: 361
to join a non-auth server type:

open 203.46.105.60:21000?Name=YOURNAME

copy and paste then above into console

where YOURNAME is an in-game name.

:)

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Sat Jun 20, 2009 7:11 am

Joined: 7th May, 2004
Posts: 3
any news on when the GA servers will be u and running ?

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Garthvader


Sat Jun 20, 2009 1:19 pm
GameOp

Joined: 21st May, 2004
Posts: 304
When the auth servers are fixed but not until at least Monday


Sat Jun 20, 2009 1:23 pm
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Joined: 11th August, 2006
Posts: 18
Location: Brisbane
Still cannot select roles on this :(


Sat Jun 20, 2009 1:49 pm
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Joined: 20th October, 2004
Posts: 75
Atleast i finally was able to complete basic training.


Sat Jun 20, 2009 1:55 pm

Joined: 26th April, 2002
Posts: 70
GA don't work on weekend have to wait till Monday.


Sat Jun 20, 2009 1:55 pm

Joined: 7th May, 2004
Posts: 3
damnit lol sick as a dog and stuck with just cod4 to play ..bring on monday!

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Garthvader


Sat Jun 20, 2009 1:57 pm
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Joined: 9th January, 2004
Posts: 361
I found a way to get on, make a new account through the ingame menus.

i doughy, trying to link my old account when i could just start a anew.

;)

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Sat Jun 20, 2009 2:51 pm
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Joined: 28th May, 2007
Posts: 4104
Location: Brisbane
Any update on the GA server? I can't seem to get into any normal servers because they're all constantly full.


Sun Jun 21, 2009 10:24 pm
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Joined: 27th June, 2007
Posts: 287
BUMP
server is stable with only the odd lag spike for me.
Can we get a different map loaded by the admins to test?
cheers

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Mon Jun 22, 2009 2:04 pm
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Joined: 28th May, 2007
Posts: 4104
Location: Brisbane
Can you spawn yet?


Mon Jun 22, 2009 3:00 pm
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Joined: 20th October, 2004
Posts: 75
Yeah its working great. Been playing on it for past 3 hours or so.


Mon Jun 22, 2009 3:54 pm

Joined: 7th May, 2004
Posts: 3
server works a treat!! good job

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Garthvader


Mon Jun 22, 2009 4:50 pm
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Joined: 28th May, 2007
Posts: 4104
Location: Brisbane
Actually is this an honour server? It never shows up in the browser so I can't tell.


Mon Jun 22, 2009 4:51 pm
GameOp

Joined: 21st May, 2004
Posts: 304
Quote:
Actually is this an honour server? It never shows up in the browser so I can't tell.


Not yet


Mon Jun 22, 2009 4:59 pm

Joined: 2nd April, 2006
Posts: 2
This server could really use a 4:00 round time instead of 6:00... many people in the server seem to be complaining about that.


Tue Jun 23, 2009 6:27 pm

Joined: 14th April, 2008
Posts: 148
Agreed!
Maps Modes & Timers that should be used for GA Pub servers:
Impact: Activated Objective (2 Obj, double assault) 3 min
Ranch: Activated Objective (2 Obj, double assault) 3-4 min
Alley: Carriable Objective (breifcase extraction) 3 min
Pipeline: Classic 3min
Bridge: bad, do not play :)

Longer times encourage new people to camp so they can try and get a kill rather than being slaughtered in the first couple minutes and having to wait around.

Shorter timers encourage people to move out so they get some action rather than sitting at spawn prone :P
Once they start moving out they find where the objectives are and can start working as a team to try and get the objectives or take down the other team.


Tue Jun 23, 2009 6:43 pm
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Joined: 28th May, 2007
Posts: 4104
Location: Brisbane
Most round timers I've seen have been around 10 minutes...

Quote:
Bridge: bad, do not play :)


I'm sorry, what's wrong with bridge?

Quote:

Longer times encourage new people to camp so they can try and get a kill rather than being slaughtered in the first couple minutes and having to wait around.


No, they camp so they can try and survive. If you go rambo you get killed, simple as that.


Quote:
Shorter timers encourage people to move out so they get some action rather than sitting at spawn prone :P
Once they start moving out they find where the objectives are and can start working as a team to try and get the objectives or take down the other team.


Who are you to tell people how to play? I get the feeling you just want to make the round timers shorter because you tend to die early (perhaps because you run out ahead) and don't like the waiting times.


Tue Jun 23, 2009 8:23 pm

Joined: 14th April, 2008
Posts: 148
Quote:
I'm sorry, what's wrong with bridge?

They put too much cover in for defence and you can see all the way across the bridge now. A defence team of 2 with a SAW and 203 (let alone someone having SDM) could easily defend vs 20 just by goblining in different spots behind the bridge (in between bridge and obj).
Quote:
No, they camp so they can try and survive. If you go rambo you get killed, simple as that.

There is a balance between "going rambo" and excessive camping. Games that promote excessive camping never work. The maps have been made to be fairly quick, they require teamwork and speed to succeed. Having the timer set correctly will help people learn the game and also make the game popular.

Quote:
Who are you to tell people how to play? I get the feeling you just want to make the round timers shorter because you tend to die early (perhaps because you run out ahead) and don't like the waiting times.

I have played AA2 since 2003, I have been at 100 honor for quite a while, I remember when the game was popular and I'm "clued in" as to what works and what doesn't. The European league is the only one that has actually seen growth in recent years for AA and that is because they figured out the correct round timers \ settings \ rules to make the game popular.

The same principles learned from AA2 apply to AA3.

I don't care about personal statistics (I don't even use a tracker account), so no ^ I don't care about if I die in a round.

For the game to be successful and create a strong community it needs properly configured servers that encourage teamwork and make for a fun experience. The maps we have now are all designed around fast round timers, if we get slower maps coming out later I'd recommend that they be set for a longer timer. The only slow one at present is Bridge and I don't think it should even be used as it is now (maybe have 1 server that rotates to it occasionally :\)

A good example of this is Impact - Activated Objective. It takes ~30 seconds to reach your teams objective and contact with the enemy. Spam nades and suppresive fire will discourage rushes but if anyone manages to get behind enemy lines that early they will be at a huge advantage. The next 2 minutes is spent fighting between the main street and the surrounding buildings, all within 100m of each other. The remaining 30 seconds allows for a last ditch push for the other teams objective, however at the point one team has usually won.

Longer timers on this map encourages people who don't know the map yet to just sit at their spawn and try kill anyone who attempts a flank, they never get a chance to explore the map because if they do and get killed they'll be sitting there bored for the rest of the round, thinking about what they can do next round to stay alive longer (camp). They never bother with objectives (as they don't even know where they are) and rather stay alive for the round rather than do anything to help their team.

Faster timers encourage people to try different tactics, explore new areas of the map and try different team tactics. If they die, they only have a short time to wait before they can try something new next round. The only maps that were being played at the end of AA2's pub life were: Hospital (4min) and Urban (3-4min).
All popular FPS have similar round timers for those size maps. It's a proven formula and it applies equally to AA3.


Tue Jun 23, 2009 9:22 pm
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Joined: 28th May, 2007
Posts: 4104
Location: Brisbane
Quote:
Quote:
I'm sorry, what's wrong with bridge?


They put too much cover in for defence and you can see all the way across the bridge now. A defence team of 2 with a SAW and 203 (let alone someone having SDM) could easily defend vs 20 just by goblining in different spots behind the bridge (in between bridge and obj).


Mmm.. I'd agree entirely in a case where you have two clans (or just communicative and intelligent) teams playing, but from what I've seen in other pub servers over the past few days it doesn't seem to be that much of a disadvantage. Most often the round simply ends because one team wipes the other out, regardless of which was attacking/defending.

Quote:
I don't care about personal statistics (I don't even use a tracker account), so no ^ I don't care about if I die in a round.


Of course, I wasn't suggesting you were stat-inclined, just that it was a comment on the waiting times between deaths.

Quote:
For the game to be successful and create a strong community it needs properly configured servers that encourage teamwork and make for a fun experience


Both of these reasons account for my being happy to see VOIP finally implemented in-game, although I can't for the life of me see why servers would run with it disabled. Having played a variety of FPSs I feel that proper teamwork is incredibly difficult (if not impossible) without voice communication between team-mates.


Tue Jun 23, 2009 9:58 pm
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