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Battlefield 2 Patch v1.41
Posted on Thursday 16 Nov 2006, 4:13pm
21094 downloads
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Patch v1.41 ================================================================================
BUG FIX
- Fixed an extremely intermittent server crash bug.
================================================================================ Patch v1.4 ================================================================================
NEW CONTENT
- New level: Road to Jalalabaad (Conquest 16-32-64, Singleplayer, Co-op) - New Server Option: No Vehicles mode
GAMEPLAY TWEAKS
- The vehicle drop has been modified to help prevent exploits such as blocking enemy vehicles, destroying vehicles and commander assets, or as an alternative to artillery. - C4 tossing distance has been reduced. - A prone->crouch delay has been added.
BUG FIXES
- Fixed the Linux server hangs when trying to load a Special Forces Co-Op map. - Another attempt at fixing the Red/Blue nametag bug. - Fixed the missing server info on the map briefing screen. - Fixed the server browser issues with updating info. - Fixed the filter by maps size option in the server browser. - Fixed a low reproducibility crash bug related to the vehicle drop. - Fixed a crash in Co-op after a player is revived without a kit. - Fixed a server crash on Linux 32 when trying to rotate maps in Coop Mode. - Fixed the occasionnal red distance marker appearing on the ground. - Fixed the bug that caused the player's arms to become invisible when switching weapons. - Co-Op bot console commands now function on local servers. - Fixed the excessive damage taken by the Muscle Car. - Adjusted the minimum number of players to start the round on ranked servers. The new values for 16, 32 and 64 players are 6, 8 and 8 respectively. - Re-enabled unlocks on unranked servers. - Commander options are no longer available whilst commander is dead. - Fixed bug where a spawn point is shown as selected when it is not if player has spawned in during the preview round. - Co-Op (Local Server) - Fixed the issue where no other players may join the server if the server host is kicked and banned. - Ranked Servers now force unlocks. - Added support for multiple gamemodes in single maplist for mods.
Front End:
- Front end - Fix server browser issues with updating info - Front End - Multiplayer & Co-op - Players on server list can include Bots instead of human players - Multiplayer Internet Server maps size filter not working - Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box
Game Server:
- Increased server stability - All levels - Co-op - Crash after reviving player without a kit- 1st attempt Server - Linux 32 Dedicated - Server crashes when trying to rotate maps in Special Forces Co-op Mode (fixed on SUSE only. Still present in Red Hat and Fedora) - Adjust the minimum number of players to start the round.The new values for 16, 32 and 64 players are 6, 6 and 8 respectively. - Re-enable unlocks on unranked servers - Ranked server forces unlocks i.e. have to have unlocks selected. - Coop - Local Server - If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point. - Fixed a dedicated server crash which was occurring when the user held "CTRL" and "SHIFT" while selecting a map - Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps - Vehicle drop crash related bug (missing icon) - Co-Op bot console commands do not function on local servers.
Client / Gameplay:
- Red/Blue nametag bug - Fix to the issue where players would show up with the wrong color name tag - Introduced a delay from proning to standing to help reduce exploiting - Adjusted C4 to make throwing more difficult - Fixed the issue where a red distance marker appears on the ground - Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items - Made adjustments to reduce the damage taken by vehicles when driving - Adjusted the tire material on the muscle car to reduce the issue with this vehicle taking too much damage. - Commander options no longer available whilst dead. - Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round - Fixed the issue that would cause infantry players to be revived with no kit. - Fixed several rare graphics crashes. - Fixed issue with players crashing while clicking "Join Game" in the front end - Car-Drop: Made adjustments to the car drop feature to prevent players from exploiting into buildings. - Discovered and repaired an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps). - Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu - Transport Helicopters - Increased the armor of all transport helicopters
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