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Zombie Panic Mod Patch v1.0b to v1.01b for Half-Life 2

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Posted: 14 Jan 2008, 10:58am
Downloads: 217
Size: 80.1MB

More details:

Filename: zps_patch_v1.01b.exe
Size: 83,995,786 bytes (80.1MB)
Md5sum: d675091ba07291a26367b9dd7d9b7153 (what's this?)
Information URL: http://www.zombiepanic.org/site/index.php

=====1-11-2008=====
-Fixed exploits and updated ZPS_Town, ZPS_Deadend, ZPS_Silence, and ZPS_Subway.

-Fixed bug that caused people to be able to join zombie team when life counter was empty late in the game.

-Increased maximum number of pistol rounds you can carry to 45.

-Fixed the bug that caused the last player in a server to skip the ready room.

-Maps should not cycle now unless the round is over.

-Increased maximum speeds for all players.

-Added several custom textures.

-Swapped Zombie counter icon and the counter's locations.

-Swapped Survivor health icon.

-Added mapcycle.txt, so dedicated servers do not default to having HL2DM maps
in their default map cycle.

-Added Armory maps to the hidden map list, they were mainly for testing anyway.

-Removed respawn_entities command functionality.

-Removed bug that caused dropped ammo to create a new ammo respawn point.

-Zombievision sounds play on the client only.

-Head hitboxes now work, headshots should take 2.5 damage now.

-Zombie lunge time has been lowered.

-Zombie life calculator at round start will now max out at 25 zombie lives.

-Grenade damage increased to 300 (Was 150).

-Added new song KM_Plague.mp3.

-Added new song KM_Rebirth.mp3.

-Added panic sounds.

-Updated server settings and added advanced options to multiplayer settings.

-Fixed pickup item bug where it would light up and you could not get it.

-Added death notice icons.

-Only survivors can spray paint now.

-Fixed tpose for servers not properly set up.

-Ammo weights are a bit heavier now.

-Default round limit set to 15 minutes now, ammo respawns every 8 minutes by default.

-Increased shotgun pellet damage from 12 to 13.

-Improved Remmington 870 accuracy.

-Melee damages, swing rates, and swing distances have been tweaked.

-Fixed dev server command exploits that allowed noclip and insta-survivor win.

-Those who wait for game to start to avoid being zombie now spawn with PPK and keyboard as starting weapons.

=====12-28-2007=====
-Initial release

 
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