Zombie Panic Mod Client Patch v1.01 to v1.02 beta for Half-Life 2
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Posted: 18 Feb 2008, 3:10pm
Downloads: 221
Size: 180.7MB
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=====2-15-2008===== -Global banning is now in effect.
-A player now catches on fire if they stand in a fire for atleast 2.5 secs.
-Slowed players down when bunny hopping or backpedaling.
-Adjusted weights on items.
-Updated weapon skins.
-Fixed weapon icons clipping and detail issues.
-Added objective mode (zpo_subway first map).
-Added 2 new models (human cop w/ its zombie version).
-Fixed various memory access and allocation bugs (improves stability).
-Added new melee weapons (pipe, spanner, and more).
-Added new maps (zps_asylum, zps_industry, and more).
-Updated previous maps (zps_deadblock, zps_silence, and more).
-Added roundtimeleft and lastinv console command.
-Adjusted ak47 rate of fire, recoil, and damage.
-Adjusted mp5 recoil and damage.
-Panic is now on a 20 sec cooldown and when used it bypass fatigue for 5 secs.
-Increased overall movement speed slightly to fit with new fatigue system.
-Carrier is now highlighted in the scoreboard.
-Fatigue system now working, fatigue indicator is in top left corner. Should be almost as slow as a zombie when fully fatigued.
-Walk now enabled, fatigue should not take effect when you are walking.
-Enabled spectator modes.
-Carrier now have a chance of infecting survivors from an attack (10%).
-Humans should now not be able to see each other's health.
-Fixed zombies being able to see survivors' head label.
-Fixed major bug where players kept a death grip of their current weapon when they die or disconnect (made weapon disappear for an entire round).
-Players can now push objects around using alternate fire when hands are empty. (Zombies hold no weapons so can always push)
-Fixed bug where the player was facing the wrong direction to others.
-Drown sound plays when you die in the water.
-Anti-camping sound plays every 15 secs when you camp for 30 secs.
-Fixed squashed player list dialog.
-Added some miscellaneous missing files.
-Sourcemod menus should now work
-Zombie life calculator should now also count people in the lobby when calculating.
=====1-11-2008===== -Fixed exploits in ZPS_Town
-Fixed bug that caused people to be able to join zombie team when life counter was empty late in the game.
-Increased maximum number of pistol rounds you can carry to 45
-Fixed the bug that caused the last player in a server to skip the ready room.
-Maps should not cycle now unless the round is over.
-Increased maximum speeds for all players.
-Added several custom textures.
-Swapped Zombie counter icon and the counter's locations.
-Added mapcycle.txt, so dedicated servers do not default to having HL2DM maps in their default map cycle.
-Added Armory maps to the hidden map list, they were mainly for testing anyway.
-Removed respawn_entities command functionality.
-Removed bug that caused dropped ammo to create a new ammo respawn point.
-Zombievision sounds play on the client only.
-Head hitboxes now work, headshots should take 2.5 damage now.
-Zombie lunge time has been lowered.
-Zombie life calculator at round start will now max out at 25 zombie lives.
-Grenade damage increased to 300 (Was 150).
-Added new song KM_Plague.mp3.
-Added new song KM_Rebirth.mp3.
-Added panic sounds.
-Updated server settings and added advanced options to multiplayer settings.
-Fixed pickup item bug where it would light up and you could not get it.
-Added death notice icons.
-Only survivors can spray paint now.
-Fixed tpose for servers not properly set up.
-Ammo weights are a bit heavier now.
-Default round limit set to 15 minutes now, ammo respawns every 8 minutes by default.
-Added sound for panic.
-Melee damages, swing rates, and swing distances have been tweaked.
=====12-28-2007===== -Initial release
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