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Zombie Panic Mod Client Patch v1.01 to v1.02 beta for Half-Life 2

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Posted: 18 Feb 2008, 3:10pm
Downloads: 221
Size: 180.7MB

More details:

Filename: ZPS_Patch_v1.2b.exe
Size: 189,473,617 bytes (180.7MB)
Md5sum: b2b769661c8b6dc7dfa2d280147d6566 (what's this?)
Information URL: http://www.zombiepanic.org/site/index.php

=====2-15-2008=====
-Global banning is now in effect.

-A player now catches on fire if they stand in a fire for atleast 2.5 secs.

-Slowed players down when bunny hopping or backpedaling.

-Adjusted weights on items.

-Updated weapon skins.

-Fixed weapon icons clipping and detail issues.

-Added objective mode (zpo_subway first map).

-Added 2 new models (human cop w/ its zombie version).

-Fixed various memory access and allocation bugs (improves stability).

-Added new melee weapons (pipe, spanner, and more).

-Added new maps (zps_asylum, zps_industry, and more).

-Updated previous maps (zps_deadblock, zps_silence, and more).

-Added roundtimeleft and lastinv console command.

-Adjusted ak47 rate of fire, recoil, and damage.

-Adjusted mp5 recoil and damage.

-Panic is now on a 20 sec cooldown and when used it bypass fatigue for 5 secs.

-Increased overall movement speed slightly to fit with new fatigue system.

-Carrier is now highlighted in the scoreboard.

-Fatigue system now working, fatigue indicator is in top left corner. Should be almost as slow as a zombie when fully fatigued.

-Walk now enabled, fatigue should not take effect when you are walking.

-Enabled spectator modes.

-Carrier now have a chance of infecting survivors from an attack (10%).

-Humans should now not be able to see each other's health.

-Fixed zombies being able to see survivors' head label.

-Fixed major bug where players kept a death grip of their current weapon when they die or disconnect (made weapon disappear for an entire round).

-Players can now push objects around using alternate fire when hands are empty. (Zombies hold no weapons so can always push)

-Fixed bug where the player was facing the wrong direction to others.

-Drown sound plays when you die in the water.

-Anti-camping sound plays every 15 secs when you camp for 30 secs.

-Fixed squashed player list dialog.

-Added some miscellaneous missing files.

-Sourcemod menus should now work

-Zombie life calculator should now also count people in the lobby when calculating.

=====1-11-2008=====
-Fixed exploits in ZPS_Town

-Fixed bug that caused people to be able to join zombie team when life counter was empty late in the game.

-Increased maximum number of pistol rounds you can carry to 45

-Fixed the bug that caused the last player in a server to skip the ready room.

-Maps should not cycle now unless the round is over.

-Increased maximum speeds for all players.

-Added several custom textures.

-Swapped Zombie counter icon and the counter's locations.

-Added mapcycle.txt, so dedicated servers do not default to having HL2DM maps
in their default map cycle.

-Added Armory maps to the hidden map list, they were mainly for testing anyway.

-Removed respawn_entities command functionality.

-Removed bug that caused dropped ammo to create a new ammo respawn point.

-Zombievision sounds play on the client only.

-Head hitboxes now work, headshots should take 2.5 damage now.

-Zombie lunge time has been lowered.

-Zombie life calculator at round start will now max out at 25 zombie lives.

-Grenade damage increased to 300 (Was 150).

-Added new song KM_Plague.mp3.

-Added new song KM_Rebirth.mp3.

-Added panic sounds.

-Updated server settings and added advanced options to multiplayer settings.

-Fixed pickup item bug where it would light up and you could not get it.

-Added death notice icons.

-Only survivors can spray paint now.

-Fixed tpose for servers not properly set up.

-Ammo weights are a bit heavier now.

-Default round limit set to 15 minutes now, ammo respawns every 8 minutes by default.

-Added sound for panic.

-Melee damages, swing rates, and swing distances have been tweaked.

=====12-28-2007=====
-Initial release

 
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