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XMP Mod v3.52 for Unreal Tournament 2004

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Posted: 23 May 2007, 9:07am
Downloads: 347
Size: 331.8MB

More details:

Filename: UTXMP_PublicRelease3.52(full).zip
Size: 347,883,602 bytes (331.8MB)
Md5sum: 4303c4a15c865c3f34bce5767b9d5d4e (what's this?)
Information URL: http://www.free-monkey.com/main/utxmp.php

Unreal II: Expanded Multiplayer (often shortened to 'XMP') was released by Legend Entertainment in 2003. This free add-on for Unreal II: The Awakening combined hardcore first-person shooter gameplay with elements of vehicular combat, resource management and strategic placement of automated defenses. A strong community quickly grew around this title, with many even creating custom levels and other content for the game, however the life of this promising title was cut short with the closure of Legend Entertainment by Atari in January 2004.

Free Monkey Interactive has created UTXMP (Unreal Tournament Expanded Multiplayer), a total conversion for Epic Games' Unreal Tournament 2004. UTXMP offers intense class-based vehicular action in thirteen stunning alien worlds, where players must manage energy reserves to power their war machines and battle for the control of four mysterious artifacts. UTXMP players command an arsenal of deadly and sophisticated weaponry, as well as deployable automatic defenses and mines.

Fixed bugs v3.52

* 19/04 Disconnecting player garbage collection
* 19/04 Fixed repeated death anim
* 19/04 Revive animation update
* 19/04 Misc. Spectator mode fixes
* 19/04 Manned turret base/swivel destuction update on network clients
* 19/04 Correction for weapon hand firing offset
* 19/04 Display deploy point location while in deploy selection
* 19/04 3pp Manned Turret muzzleflashes and fx
* 17/06 Reload and Sprint keys rebinding to default keys each level
* 17/06 Clientside rotation constraints for manned turrets with rotational offsets (Lightning turret, winged turrets)

Changes

* 19/04 Hack FX on useable actors (turret proxies)
* 19/04 Spawn pistol/sniper hit fx serverside
* 19/04 Increased harby wheel friction
* 19/04 Set bWaitingPlayer to false on deploy select for proper game start check when bPlayersMustBeReady=true
* 19/04 Pregame status messages on HUD
* 19/04 UT-style fast weapon switching (ie, no weapondown anim when in between shots)
* 19/04 Overtime: Set bTiebreak under XMP.XMPGame in UTXMP.ini. When time limit expires players who tap out cannot redeploy and must become spectators.
* 19/04 Grenade launcher and AR alt firing offset tweaks
* 19/04 Deployed Turrets stop attacking abandoned vehicles
* 19/04 Deployed Turrets target vehiclebase even if only vehicle turrets are occupied
* 19/04 Rocket Turret aim at Raptors
* 19/04 Rocket Turret aim correction
* 19/04 Spawn protection (set it the regular UT2004 way)
* 19/04 Deploy points now won't spin up until game start
* 19/04 Sniper Rifle tracer positioning
* 19/04 Raptor exit locations
* 13/06 C++ implementation of color-code parsing
* 13/06 C++ implementation of ForceWalls to lower network-load

 
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