Star Wars: Empire at War by Petroglyph Games - retail v1.04 patch
Installation: After downloading the update, double click on EAWUpdate1_4.exe to install. The installer will automatically search for the folder where you originally installed STAR WARS: EMPIRE AT WAR and install the update. If the update does not locate STAR WARS: EMPIRE AT WAR on your system, you may need to reinstall the game and then run EAWUpdate1_4.exe again.
For PC: 1.04 update
Posted: 05/15/06
This update addresses the following:
---------------------------------------------------- New Content ----------------------------------------------------
- Players can now play on maps made with the STAR WARS: EMPIRE AT WAR editor. NOTE: The Editor is available through a separate download. - Support added for auto-downloading of custom maps. Players who need to download a custom map in order to play in a particular game will automatically download that map when joining the game.
---------------------------------------------------- General Bug Fixes ----------------------------------------------------
- Corrected several issues related to spaces being used in player names - Corrected issue for player's getting kicked from a game due to the game host clicking on their name - Corrected an issue for missing Japanese characters in the disconnect screen
---------------------------------------------------- General Balancing Changes ----------------------------------------------------
- Reduced the accuracy of corvettes (both Empire and Rebel) vs. fighters/bombers by 15% - Reduced Corellian Corvette shield health by 10% - Increased shield strength of Corellian Gunship by 15% - Reduced Corellian Gunship hit points by 15% - Corvette class ships (both Empire and Rebel) now do slightly less damage to mining facilities - Accuser tractor beam now holds Corvettes and Frigates in place - Imperial Star Destroyer tractor beam now reduces frigate and corvette speed by 85% - Adjusted Empire space station shield generator hit points to be balanced properly with the Rebel space station shield generator hit points at all tech levels. - Increased shield generator hit points on Rebel and Empire level 4-5 stations by 100 points - AT-AT's now do 15% damage to T4B's - SPMA-T's now do 15% more damage to T2-B tanks, T4-B Tanks, turrets and structures - Reduced T4-B rocket damage by 25%
---------------------------------------------------- Space Tactical Changes ----------------------------------------------------
- Rebellion now starts with 2 X-wing squads instead of 3 - Imperial Star Destroyer's price has been reduced to 5000 credits, down from 5200 credits - Accuser's price has been reduced to 5800 credits, down from 6200 credits - Nebulon B Frigates now do 20% less damage to mining asteroids and space defense satellites - Redesigned mining asteroid layout on Bothan Frenzy map - Resized Battle over Geonosis map - Acclamator's price has been increased to 2350 credits, up from 2200 credits - Acclamator build speed increased from 15 to 18 seconds - Corellian Corvette and Tartan Cruiser damage reduced vs. mining facilities by 15% - Fixed Rebel starting unit spawn issue on map "Alderaan Defense" - Corrected an issue where capital ships would be invisible during space combat
---------------------------------------------------- Land Tactical Changes ----------------------------------------------------
- Corrected an issue with Turrets shooting at the ground on the Corellian Countdown map - Heavy Reflective armor (level 1) upgrade is now available at Tech level 2 - Level 1 Rebel Combat Armor price has been increased to 700 credits, up from 450 credits - Level 2 Rebel Combat Armor price has been increased to 875 credits, up from 675 credits - Level 1 Rebel T4B Firepower upgrade price has been increased to 1000 credits, up from 700 credits - Level 1 Rebel T4-B Firepower upgrade build speed increased from 20 to 25 seconds - Level 2 Rebel T4-B Firepower upgrade build speed increased from 25 to 35 seconds - Level 2 Rebel T4-B Firepower upgrade price increased from 1100 to 1450 credits
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