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Star Wars Empire At War: Forces of Corruption Patch v1.1
Posted on Friday 15 Dec 2006, 9:34am
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Star Wars: Empire at War - Forces of Corruption by Petroglyph Games - retail v1.1 patch
For PC: 1.1 update
Posted: 12/14/06
Thank you for downloading the STAR WARS: EMPIRE AT WAR (TM) Forces of Corruption update. This version includes all previous updates.
Installation: After downloading the update, double click on FOCUpdate1_1.exe to install. The installer will automatically search for the folder where you originally installed STAR WARS: EMPIRE AT WAR: Forces of Corruption and install the update. If the update does not Locate STAR WARS: EMPIRE AT WAR: Forces of Corruption on your system, you may need to reinstall the game and then run FOCUpdate1_1.exe again.
This update addresses the following:
---------------------------------------------------- Balance Changes: ----------------------------------------------------
- Ion Cannon and Hyper Velocity Gun now set to a max of 2 per planet for both single-player Galactic Conquest and Multiplayer. - All fighters now do 30% less damage to space station shielding. - Mobile Defense units are now victory relevant units in battle. - Stealth units now de-cloak when stunned.
Missile Defense Turrets (Empire and Rebel) - Missile volley increased from 4 to 6 missiles. - Duration between volleys decreased from 5 to 3.5 seconds. - Mobile Defense Units for all factions garrison cost - Changed to pip values of 2.
---------------------------------------------------- Empire: ----------------------------------------------------
Darth Vader - Cost to assassinate changed to 15000 credits.
TIE Interceptor - Cost decreased from 600 to 550. - Health increased by 5%.
Executor - Executor tractor beam can no longer target space stations. - Executor now has population value in space.
Imperial Star Destroyer - Turbolaser hard point health increased to 350. - Fighter bay hard point health increased to 250. - Shield Generator hard point health increased to 375. - Tractor beam hard point health increased to 225. - Ion cannon shot volley increased to 6 per round.
Death Star - Capital Ship laser recharge increased to 60 seconds.
Tie Defender - Base speed decreased by 10%.
Tie Phantom - Shields increased by 15%. - Health reduced by 10%. - Cloaking ability recharge reduced from 55 to 10 Seconds. - Cloaking duration increased from 40 to 80 seconds.
Juggernaut - AT-STs can be garrisoned with a pip value of 2. - Dark Trooper IIIs can be garrisoned at a pip value of 2. - TIE maulers pip value changed to 2. - Speed increased by 30%. - Point Defense duration increased to 25 seconds.
Magnapulse Cannon - Skirmish multiplayer build cost increased from 1200 to 1400. - Stun area increased by 50%. - Duration increased from 10 to 17 seconds. - Fog of war reveal radius around structure reduced from 1500 to 500. - Stun now affects R2D2 and C3PO. - Range increased by 10%.
Empire Offensive Sensor Node - Added new particle effect. - Targets acquired increased from 4 to 6. - Attack range increased by 25%. - Sight range increased from 500 to 700. - Cost increased from 100 to 175. - Now does damage over time while enemy unit is in its attack radius.
Arc Hammer - The Arc Hammer now has a pop cap value of 2. - Moving targets are no longer held in place by the Lancets beam weapon. If moving targets get too far away the Lancet will now break off the beam weapon attack.
---------------------------------------------------- Consortium: ----------------------------------------------------
StarViper - Shields reduced from 50 to 40. - Health reduced from 75 to 60. - Buzz Droid damage increased by 15%. - Buzz Droid duration decreased by 6 seconds. - Delay between weapon shots increased by 1 second. - Buzz Droid chase range increased by 20%. - Cost increased to 675. - Build time increased to 13 seconds.
Skipray Blastboat - Increased speed by 20%. - Jamming radius reduced from 800 to 300. - Jamming duration reduced from 60 to 30 seconds. - Cost decreased to 700
Interceptor IV Frigate - Special ability duration reduced to 7 seconds. - Speed reduced by 20%. - Shield refresh rate decreased from 45 to 40.
F9TZ Transport - Cloaking duration reduced from 300 to 120 seconds.
IG-88 - Hack Death Star cost increased from 38000 to 50000.
Crusader Gunship - Health increased from 1000 to 800. - Speed reduced by 20%. - Point defense laser system time between shots decreased by 20%. - Point defense duration increased to 35 seconds.
Vengeance Frigate - Cloaking duration increased from 45 to 60 seconds. - Cloaking ability recharge reduced from 35 to 15 seconds.
Keldabe-class Battleship - Ion cannon shot volley decreased to 3 per round. - Turbolaser shot volley decreased to 8 per round.
Space Station - Plasma Cannon recharge time decreased to 120 seconds. - Mass Driver cannon hard point health reduced to 450. - Mass Driver cannon shot volley decreased to 8 per round. - Plasma weapon hard point health reduced to 450. - Plasma weapon shot volley decreased to 6 per round.
Canderous Assault Tank - Speed decreased by 20%. - Turn rate decreased by 50%. - Shield strength reduced by 20%.
Mass Driver Turret - Cost increased from 900 to 975.
Torpedo Turret - Cost increased from 800 to 850.
Consortium Repulsor Jammer - Skirmish multiplayer build cost increased from 1400 to 1600.
Mass Driver Cannons - All Consortium Mass Driver cannons are now 25% less accurate vs. fighters.
---------------------------------------------------- Rebel: ----------------------------------------------------
A-wing - Speed increased by 20%. - Damage vs. mines and defense satellites increased by 20%. - Price reduced from 675 to 600. - Lure ability recharge reduced from 90 seconds to 50 seconds. - Lure ability activated duration reduced from 20 seconds to 14 seconds. - Lure Ability now affects StarVipers and Skiprays.
Corellian Corvette - Speed increased by 20%.
Rebel Uplink Station - Skirmish multiplayer build cost decreased from 1800 to 1100. - Sensor ping recharge time decreased from 40 to 23 seconds.
Rebel Orbital Bombardment - Visual affect now properly displays on affected units. - Droids now stunned during mirrored match games. - Duration increased to 28 seconds. - Price reduced to 6000.
B-wing - Shield strength increased by 15%. - Base Speed reduced by 10%. - S-foil speed increased by 10%.
MC30 Frigate - Time between torpedo volleys increased by 1 second. - Corrected an issue where player pop cap value would go. down by one when a MPTL spotter is destroyed.
Gallofree Heavy Troop Transport - T2-B Tanks pip value changed to 2
Rebel Trooper - Health reduced to 48
---------------------------------------------------- Multiplayer Space Upgrades: ----------------------------------------------------
Asteroid mine health - Increased from 1200 to 1700.
Reflective Armor - Level 1 price increased from 575 to 1100. - Level 2 price increased from 1200 to 2300. - Level 3 price increased from 1900 to 3400. - Level 1 build time increased from 14 to 28 seconds. - Level 1 build time increased from 30 to 35 seconds.
Reinforced Durasteel - Level 1 price increased from 750 to 1000. - Level 2 price increased from 1100 to 2300. - Level 3 price increased from 2900 to 3200. - Level 1 build time increased from 23 to 25 seconds. - Level 3 build time decreased from 45 to 40 seconds.
Targeting System - Level 1 price increased from 850 to 950. - Level 2 price increased from 1500 to 2500. - Level 3 price increased from 2500 to 3500. - Level 1 build time increased from 20 to 23 seconds. - Level 3 build time increased from 33 to 35 seconds.
Black Market Engines - Level 1 price increased from 650 to 850. - Level 2 price increased from 650 to 1600. - Level 3 price increased from 650 to 2800. - Level 1 build time decreased from 20 to 18 seconds. - Level 2 build time increased from 20 to 25 seconds. - Level 3 build time increased from 20 to 33 seconds.
Carbonite Firing Coolant - Level 1 price increased from 650 to 1200. - Level 2 price increased from 900 to 2300. - Level 1 build time increased from 20 to 25 seconds. - Level 2 build time increased from 20 to 35 seconds.
Consortium Asteroid Mines - Price increased from 850 to 1000. - Build time decreased from 35 to 30.
Boba Fetts Sonic Bomb - Does additional damage to fighters.
---------------------------------------------------- Map Changes: ----------------------------------------------------
---------------------------------------------------- Skirmish: ----------------------------------------------------
Addressed the following issues: - Adjusted mine locations on the Mandalore land map. - Adjusted mine locations on the Bespin space map. - Relocated reinforcement point on the Assault on Hoth land map. - Relocated barracks on the Hypori Land map. - Replaced space map for Bespin with a star field version.
---------------------------------------------------- Galactic Conquest: ----------------------------------------------------
- Players can no longer bring raid fleets that contain repulsorlift vehicles to Jabiim. - Corrected an issue where the Rebellion and Empire could not produce capital ships at Mandalore if either faction controlled the planet. - Added missing Mon Calamari slave units and connected them to Mon Calamari corruption. - Added 2 MC30 Frigates and 2 Mon Calamari Cruisers to each multiplayer campaign on the Rebel side to better balance starting Rebel fleets against Empire space heroes.
---------------------------------------------------- All Changes: ----------------------------------------------------
- AI will produce less land units above planets. - AI will now wait longer before removing corruption. - AI for all factions is more proactive about defending space stations. - AI will use less transport units. - AI for all 3 major factions will now build and use Mobile Defense Units. - AI will now try to find and destroy Orbital Long Range Scanners.
---------------------------------------------------- Audio Changes: ----------------------------------------------------
- The Empire and Rebel factions now receive the appropriate warning for "enemy fleet approaching" in galactic mode. - The Consortium now receive the appropriate responses for Upgrade Complete and Fire When Ready in relation to the Plasma Cannon. - The TIE Defenders ion cannon fire sound effect now sounds like ion cannon fire. - The TIE Phantoms Scout related responses will no longer play when selecting or moving the unit. - The Interceptor IV Frigate unit responses for select and attack have been swapped. The Interceptor IV was playing those responses incorrectly. - Han Solo's remove corruption ability now uses the Rebel response instead of incorrectly using the Empires response. - General Veers no longer says "Incoming Rebel fire" when attacked by the Consortium.
---------------------------------------------------- Additional Changes: ----------------------------------------------------
The following issues have been addressed: - Intermittent crash when trying to neutralize ship-only or vehicle-only heroes using the Neutralize Hero ability. - Intermittent crash when the Remote Bomb ability is left on auto-fire. - Adjusted the starting tech level slider setting in Galactic Conquest for the Rebels under advanced options. - Heroes would sometimes be taken out of play and never return. - The fog of war would hide objects under the players control after using Yodas force sight or losing control of the sensor array. - The auto-fire box would overlay onto tactical production buttons. - Consortium no longer receives the Death Star firing switch in the HUD when the Death Star is in a battle. - Long buddy messages sent from GameSpy will no longer overlap and corrupt the save dialogue. - The Consortium Space Stations Plasma Cannon Turret cannot fire immediately upon starting a space battle. - The Death Star's beam will now be visible when destroying a planet during the 'Enhanced Targeting' cool down period. - Corruption particles are now correctly removed from a planet in galactic mode if the planet is destroyed by the Death Star during a tactical space battle. - Human players will now lose space skirmish battles as soon as there are no human players left. - Teammates will now be able to use captured Turbolaser towers correctly. - The Repulsorlift Jammer no longer affects allies. - Increased ability to ignore spammers in the internet lobby. Instead of having to click on a players name to hit ignore, players can select a line of text in the chat window and the player who issued it will automatically be highlighted.
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