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Spellforce 2: Shadow Wars Patch v1.02

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Posted: 28 Jun 2006, 10:54am
Downloads: 293
Size: 166.7MB

More details:

Filename: spellforce2_update_v102.exe
Size: 174,830,100 bytes (166.7MB)
Md5sum: 961ce9301691b5b0320fda369e36872d (what's this?)
Information URL: http://spellforce.jowood.com/sf2/

SpellForce 2: Shadow Wars by Phenomic Game Development - retail/download v1.02 patch

New features provided by this patch v1.02:

- Replay of Skirmish/PvP and Free Game Mode matches.
- Map-Editor.
- Portals now have a tooltip indicating where they are connected to.
- In the free game mode the quest book now shows the amount of free traders saved by the player.

The following issues have been resolved by this patch:

- Kor can no longer die in the wrong places.
- Bug with one of the chests on the map "Crater" was fixed.
- Matricus now leaves "The Needle" correctly.
- When revisiting "Iron Fields", General Einar could appear too early.
- When you blew the horn on Norimar when blowing the horn just seconds before the timer ended, you would get a "Game over" anyway.
- Bug fixed on "The Needle" where the portals do not open if you never talked to Einar or Karan.
- Lemuel on "Sevenkeeps" now gives you a reward.
- Some more Drakkar players added to "Sevenkeeps".
- Bug fixed in the Alyre dialogue.
- Englisch Version:Fixed wrong take in Ylias Dialog in "Sevenkeeps".
- "Rushwater Downs":Professor Twiddle will always help you to defeat Mauser now.
- "Norimar":The Castle can only be entered if all four towers are lit.
- Fixed a bug in the dialogue with Redmund.
- Minor rebalancing of all PvP-maps.
- The hurricane spell could damage neutral npcs.


Patch Version 1.01

The following issues are addressed in this patch:

- Rebalancing of the difficulty level for some Free Game Maps.

- Problems with auto detection of some NVidia FX graphic cards resolved.

- Occasional Desync. problems in multiplayer have been resolved.

- After finishing the campaign the player can now continue to play and journey stones are active again.

- AI improvements for skirmish and free game mode.

- Lip sync problems fixed (sentences will not be cut off).

- Animation glitches in multi player resolved.

- Errors in Morca Dialogue resolved.

- Chat messages are now colour coded by team colour.

- In the free game start screen only the maps appropriate for the avatar level are highlighted. You can still choose the greyed out maps if you want more or less of a challenge.

- Several localization bugs fixed.

- After loading a save game buildings are now sinking into the ground again slowly and not just vanishing.

- Sometimes spell effects would be displayed on a unit beyond the duration. This has been corrected.

- Overly long avatar names could cause crashes in free game and multiplayer. Avatar names are now limited.

- Random Access Violation Errors appearing have now been fixed.

- When changing to the main menu or changing a map game would crash in rare cases. This has been fixed.

- An Access Violation could appear when two characters where casting "Riposte" and met in melee. This has been fixed.

- After winning an internet game an Access Violation Error sometimes appeared. This has been resolved.

- Unhandled Exception Errors could appear when special combinations of defensive and offensive spells on several units interacted and the unit died during that time. This has been resolved.

- The boss enemy will now no longer appear when saving and loading after the final Cutscene.

- The Moon now has proper reflections on the water.

 
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