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Rise Of Nations Patch 3

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Posted: 17 Nov 2003, 10:56am
Downloads: 3,425
Size: 10.6MB

More details:

Filename: ronpatch.exe
Size: 11,156,032 bytes (10.6MB)
Md5sum: cf6e78ff7dfeb3a18fea53bbab8ae090 (what's this?)
Information URL: http://www.bighugegames.com/riseofnations/patch_text.html

# Features

* Quickmatch feature added for multiplayer
* New Info DeathMatch option in Game Rules
* CtW added randomize Nation location and bonuses
* The ability to save and exit once a player drops
* Now able to save multiplayer games
* "slash" chat commands added to game setup screen
* Improved MOD support
* Backwards compatibility for recorded games
* Now able to manually assign external IP
* Support for playing custom scenarios in multiplayer
* Support for specifying a script with any game as part of custom rules.

# Gameplay Changes & Balance Fixes

* Moderate difficulty now easier
* Balance fix to Barks and Triremes
* Siege and supply can now garrison in forts and cities. All other ground military units may garrison in any military producing building
* Units more effective against units three or more ages below
* Transport ships no longer receive 2 speed bonus from military bonus
* Scout line more likely to attack spies
* Exploit fixed for Nubian buy/sell to gain wealth
* Fixed exploit of Supercollider allowing instant razing of buildings
* Players now have the ability to declare war on nations that have resigned, and thereby take control of resigned nations' land
* Mongols now get two free Horse Archers when building stables with two military techs, and three at three military techs
* Can't upgrade to Commandos until Industrial Age now
* Mayan reduced timber costs for buildings no longer applies to military buildings
* Nubian rare resource bonus applies only in their own territory and not that of their allies
* Romans now get 15 wealth per city instead of 10
* Mobile AA units have range increased
* Helicopter bonus vs. tanks has been reduced
* Koreans no longer get free Taxation

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