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Quake 3 OSP v1.03a Zip

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Posted: 25 Mar 2003, 5:02pm
Downloads: 3,834
Size: 53.3MB

More details:

Filename: osp-Quake3-1.03a_full.zip
Size: 55,882,759 bytes (53.3MB)
Md5sum: 8b2b4925cce1895067bc617b86c62ea5 (what's this?)
Information URL: http://www.orangesmoothie.org/downloads/Docs/osp-q3-History.txt

04 Mar 03 - 1.03a
=================
- Fix: "Godmode" exploit
- Fix: droppable HIs in modes besides FT
- Fix: reset server_freezetag to 0 for custom modes (prior to execing)
- Change: server_freezetag is now a serverinfo cvar

Feb 03 - 1.03
================
- Fix: turn off showPing in demos
- Fix: #D doesnt work if the player identified in it is in slot #0
- Fix: Names can stay greyed out in a match (non-FT)
- Fix: 0 scores for losing player on spectator views (scorebox)
- Fix: CA Team overlay
- Fix: CA player spec issues
- Fix: CA chat issues
- Fix: CA multiple team point scoring scenarios
- Fix: \callvote mode X mapname when the server is already that gametype
for the mode doesn't change the map.
- Fix: followprev/next just teleports like a respawn
- Fix: no inactivity for coaches/refs
- Fix: (FT) insta-thaw issues in lava/void
- Fix: (FT) Dead players getting thrown to spec if team was speclocked
- Fix: various config handling issues (both internal and custom configs)
- Fix: CTF scores reset if map vote in the middle of a match
- Fix: Various issues with the HUD
- Fix: cf_Scores offset issues
- Fix: Overlay issue with left vertically-aligned weapon list
- Fix: Various issues with nextmap voting
- Fix: follow_powerup option and flag carriers. You should now always be
locked on the current FC even if another PU or Flag is picked up
- Change: Move from 142->125 (com_maxfps)
- Change: disable com_maxfps 0 for inet play
- Change: (FT) team scoring sounds in
- Change: (FT) OSP FT ammo at 50% on extra pickups
- Change: cg_drawPing 1 = white, 2 = color-coded (also changed location)
- Change: Clamp r_fullbright to 0 for internet play
- Add: (FT) dropitems set to 1 for FT modes
- Add: (FT) freezetag_latejoin <0|1>: Toggles whether players joining a team
while a match is in progress will spawn frozen.
- Add: Add ftv in default server_availmodes
- Add: ch_recordMessage <0|1> : Toggles the display of "Recording" message
while a demo is being recorded. Note: the cvar must be set BEFORE
a recording is started.
- Add: callvote capfps <0|1>: Allows for toggling of com_maxfps clamp
- Add: vote_allow_capfps <0|1>: Admin control for capfps callvote
- Add: flag 0x20 (32) on server_customclient (enables no client fps capping)

 
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