Q4Max v0.78c Mod for Quake 4
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Posted: 19 Jun 2007, 11:02am
Downloads: 204
Size: 17.1MB
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Version 0.78c (18 June 07)
* add: Q4 beta 1.4.2 compatibility - this version of Q4Max does not run on previous versions of Quake 4.
* add: Tickrate is now mode-controlled through the "tickrate" setting. The core default is 60, duel runs at 90.
si_fps is now read only. See the Votes and Modes documentation pages for more info.
* add: Spectators can now see respawn timers for powerups, armor, and the MH. This is enabled serverside via g_allowSpecTimers,
Clients can enable/disable it with hud_showSpecTimers and position it using hud_specTimerPosition.
* add: Initial Battlesuit support. Mappers : in the entity menu, select pickup/powerup/powerup_battlesuit.
* add: NetworkStats command.
On clients, reports in/out rate and incoming PL to the console. On servers, does this for all connected clients.
* add: _moveDown can be used to cycle views backwards in spectator mode.
* add: cg_drawcrosshairnames 2 : teammate crosshairnames use ui_nick.
* add: "performance" and "eye candy" presets in the profiles menu.
* add: Game Version reported in the Server Info tab of the ingame menu (i.e "Q4Max 0.78c")
* chg: Too many bot things to list, considering they're still unsupported ;)
* chg: Allow teamchat for specs even in non-team gametypes.
* chg: Not showing ui_clan in crosshair names anymore.
* chg: Only beep on player chat/teamchat. This excludes server/game messages and TV chat.
* chg: god, noclip, give commands accessible again. Only useful on listen servers (go mappers).
* chg: Tweaked gladiator rail effect.
* fix: Coach now able to cycle views when team is speclocked.
* fix: Speclocking a team should now force uninvited specs to view something else.
* fix: Hud powerups stuck when switching teams.
* fix: Couldn't select Gladiator rail in the main menu.
Version 0.78b (19 April 07)
* add: Reintroduced the "failed transfer" model with a PM version and quiet footstep sounds.
* add: Capture xml stats from demos with demo_capturestats 1.
* chg: cg_blood 1/0 back to normal on _all_ models. (see quick blood fixes in .78a)
* chg: Tweaks to the .78 stats stylesheet : weapon icons + awards are back, minor formatting tweaks.
* chg: Serverside XML stats are now generated on callvoting map changes, map restarts, etc.
* chg: fs_xslTemplate no longer marked as archive. We do not recommend you have this in your configs unless you use a non-default xsl template.
* chg: You can press enter to validate a password prompt or a profile save prompt.
* chg: "players" now works for Q4TV on both repeaters and for viewers.
* chg: net_serverDlBaseURL default changed to reference q4files.quakecommunity.com
* fix: "follow" now works for Q4TV viewers again.
* fix: Reverted to former projectile collision code, solving projectiles terminating in wrong places.
* fix: A rounding issue with handicap increased weapon damages by 1 unit on linux servers.
* fix: Players warping to spawn points (no, really).
* fix: Clients connecting during a timeout would crash.
* fix: Changing hud_style reset the timer to the upper left corner.
* fix: Scorebot feed is now reflected through chained repeaters.
* fix: Couldn't switch POVs on Q4TV in some special cases with spectators on the game server.
* fix: Corrected errors on Q4TV after changing some serverinfo vars without a full restart (eg ref callvote mode)
* fix (RB): Walking on stairs when zoomed looked jittery.
* fix: Corrected player movement when sliding along walls which caused player to get stuck. Code update provided by id Software.
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