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Point of Existence Mod Client v2.5 for Battlefield 2 [Part 2 of 2]
Posted on Tuesday 29 Jul 2008, 2:53pm
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PointofExistence version 2.5 07-08-2008 ------------------
**Vehicles** _All Vehciles .removed blend modes from huds so they dont dissappear in bright light
_ustnk_Abrams .fixed canister round positioning .added Canister round .new Xhair texture and hud Position .added range to target .added Hi-poly 1p_barrel
_ustnk_Abrams_v2 .Added Canister round .Added Xm1111 round .adjusted lock angle to be more narrow. .fixed canister round positioning
_aa_zu23 .Increased Damage .Increased Deviation
_geraa_fk20 .Decreased Damage
_geraav_Gepard .Increased missile range .Decreased Deviation
_ukrair_mig25 .Decreased Lock Angle on R27 .Increased Max Range on R27 .Increased Lock Angle on R60
_usaa_m167vads .Reduced Deviation
_ukraav_shilka .Increased Lock range .decreased deviation .Increased Damage .Increased Velocity .increased cannon's range by 100m
_ukraav_shilka_sp .Reduced Deviation .Increased Damage .Increased Velocity .increased cannon's range by 100m
_gertnk_Leopard .increased camera shake when fireing the main gun .new Xhair texture and hud Position .added range to target
_gerapc_marder1a5 .Increased Rate of Fire .Adjusted Sounds to Match new rate of fire
_gerair_EF2000 .Added Deviation to Cannon .Increased Lock angle
_gerair_Tornado .Added Deviation to Cannon
_usair_f22 .Added Deviation to Cannon .Increased hit points .Decreased Lock Delay .Increased Lock Angle .Increased Max Distance .Increased Velocity .Changed the maverick2 projectile to maverick2_f22
_usair_f22_v2 .Added Deviation to Cannon .Decreased Lock Delay .Increased Lock Angle .Increased Velocity
_usair_fa18 .Added Deviation to Cannon
_gerjeep_wolf_sup .Fixed floating ammo crates
_ukrapc_bmp2 .fixed exit point on seat 3 and 4
_ustnk_Abrams_v2 .replaced Canister round with HEAP
_ukrhe_mi24p .removed PCO 3 and 4 (door positions) .removed ability to repair mid flight .Increased Lock Delay .Decreased Lock Angle
_ukair_su27b .Decreased Lock Angle
_ukair_su27b_v2 .Decreased Lock Delay .Increased Lock Angle
_aas_phalanx .Decreased Range .Increased Damage .Increased deviation
_gerhe_eurotigerARH .Increased Lock Delay .Decreased Lock Angle
_ukrtnk_oplot .new Xhair texture and hud Position .added range to target
_ukrtnk_t55 .new Xhair texture .added range to target
_geraav_Gepard .increased cannon's range by 100m .fixed missile "was using the shouldered fired stinger projectile"
_MH-6 .added to localization files .added to python scripts for checking against flag capturing and end of round stats
**Weapons**
**Weapons** _agm65_maverick2 .tweaked the damage and splash radius to be similar to that of the artillery vehicles
_agm65_maverick2_tv .tweaked the damage and splash radius to be similar to that of the artillery vehicles
.Added Xm1111
_aim9x_missile .Increased Speed
_iris_t_missile .Increased Speed
_R60_missile .Increased Speed
_R27T1_missile .Increased Damage
_igla_9k38 .Increased lock distance .Decreased re-lock time .Increased acceleration
_gerRoc_fliegerfaust2 .Decreased lock delay .Increased lock distance .Increased velocity
_ukrroc_sa7 .Decreased lock delay .Increased lock distance .Increased velocity
_sabot .Attempt to fix tank round bug
_Heap .Attempt to fix tank round bug
_agm65_maverick2 .scaled back damage closer to 2.1 verison
_agm65_maverick2_tv .scaled back damage closer to 2.1 verison
_Xm1111 .adjusted lock angle to be more narrow .Reduced Range
_Remote_Mg3 .reduced zoom
_Remote_Kord .reduced zoom
_CHHMG_KORD .Added slight zoom .Added slight splash
_hmg_m134_v2 .Added slight splash
_gerRoc_panzerfaust3 .slight range boost to equal RPG
_USATP_Predator2 .slight range boost to equal RPG
-ukrRif_vintorez .increased velocity
_ats_tow .Adjusted projectile to be that of LAV tow.
_ukrAT_AT4 .Adjusted projectile to be that of BMP AT.
_r27t1_missile .Reduced Damage
_Xm1111 .adde new exhaust effect
_gbu_24 .tweaked the damage and splash radius to be similar to that of the artillery vehicles
_AA_Zu23 .increased cannon's range by 100m
_geraa_fk20 .increased cannon's range by 100m
_usaa_m167vads .added devation to firearm
_usaRif_m16a2+gl .increased damage to match medic version.
_ukrrif_aks74u .Improved accuracy when crouched
_gerrif_g36k .Slight decrease in zoom accuracy.
_gerRif_G36C .slight increase in accuracy
**Kits**
.USMC AP now reflects correct name in the spawn screen
*New Kit icons and structure
.Mortar Kits: "Mortar Symbol"
.Heavy Anti-Tank Kits: will use the current AT kits "Rocket Symbol"
.Light Anti-Tank Kits "Mine Symbol"
.Air to Air Kits : "Stinger Symbol"
.Sniper "Basic" Kits: "Scoped Rifle"
.Sniper "Heavy" Kits : will use the current snipers kits "Scoped Sight"
**Statics** fixed multiple full_block buildings, optimized col0, fixed col2 and fixed visual errors on lod0 updated texture on bb_structure added new _city/prop items (fence, wires, atm, streetlight, trafficlight, tank crossing wire) Added _city/buildings/full_block/ model set and support files broke kp_keep into two pieces, kp_keep and kp_keep_2, added more detail added _city/props/poe_wall_light added _city/props/poe_deco_garbage added _city_buildings/poe_warehouse added _city/sidewalks/poe_wide_* added _city/buildings/poe_oldhouse_* added _city/props/poe_streetlight2 and poe_streetlight3 added _city/sidewalk/poe_wide_20m_dw and poe_wide_corner2
**Menu**
_Log In Advertisment .Tweaked to use our own
**AI** .Increased firing range of all bot snipers.
**Misc**
_Tank Effects .New Tank Fire Effects .New Sabot impact effect when rounds hits armor/metal
_Anti Material Rifle Effects .New impact effect for all AMRs
_Artillery Sounds .added additional distance-impact sounds
============================ Point of Existence Copyright ============================
Copyright © 2008 Point of Existence. Point of Existence is a modification of the retail game Battlefield2. All new content related to the Point of Existence modification is developed & copyrighted by the Point of Existence Team ALL RIGHTS RESERVED.
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