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Pioneer Alpha Client v26 for Windows

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Posted: 25 Sep 2012, 10:38am
Downloads: 2
Size: 170.6MB

More details:

Filename: pioneer-alpha26-win32.7z
Size: 178,888,095 bytes (170.6MB)
Md5sum: 086dfcf7712b03890cdc6b3be2fcb3fd (what's this?)
Information URL: http://pioneerspacesim.net/

Pioneer, a space adventure game set in the milkyway galaxy at the turn of the 31st century.

The game is open-ended, and you are free to explore the millions of star systems in the game. You can land on planets, slingshot past gas giants, and burn yourself to a crisp flying between binary star systems.

When Pioneer is finished there will be many ways to make ends meet: piracy, smuggling, bounty-hunting, mining, doing missions for the various factions fighting for power, freedom or self-determination.


"We occasionally make alpha releases of Pioneer to showcase recent developments and to get feedback and ideas. We'd love for you to take Pioneer for a spin, but you should be aware that this game is not finished, has very few missions and other gameplay aspects and will crash and exhibit other weirdness."

The latest release is Alpha 26, released 14 September 2012.

Changelog
Alpha 26

New features
Achernar (4,-9,-16) is now a fully custom system (#1452)
New Imperial Trader (a variant of the Imperial Courier) (#1069, #1496)
Minor changes and tweaks
Updated station splash advert (#1429)
Updated the Imperial Courier model (#1069)
Updated the "pilot" and "squadsign" sub-models (#1069)
Updated surface stations (#983)
Made month names translatable (#1490)
Fixes
Fix atmospheric pressure calculations (#1431, #1395)
Fix lighting glitches in systems with multiple stars (#1430, #1411)
Fix flipped EYE ship texture (#1436)
Fix Caribou laser position (#1435)
Fix broken planet ring textures on Intel GMA 900 chips (#1442, #1439)
Fix Lua console tab completion for some oddly constructed tables (#1447)
Fix Lua console tab completion for tables with numeric indices (#1461, #1462)
Fix ambient light state leak from intro/tombstone (#1472, #1445)
Fix blank UI after game load failure (#1481, #1479)
Draw the city before its starport to avoid a glaring graphical bug (#1487)
Fix Lua stack leak in console completion (#1492)
Script changes
Ships now identified by the filename the ship is defined in (#1444, #1474, #1491)
New Event system allowing Lua scripts to broadcast their own events. EventQueue is deprecated, for removal in alpha 27 (#1441)
New FileSystem module so scripts can list data files (including files from mods) and files in the game's configuration directory (#1350, #1483)
Internal changes
Show frame time in the stats overlay (#1437)
Update COUNTOF macro to fix avoid warnings when compiling with compiling with optimisations on GCC (#1451, #1450)
Force most icons to scale to their bounds regardless of their initial size. Allows hi-res icons (#1448, #1470)
Reimplemented Lua read-only tables (#1460)
Move the global Lua context so it can be used from modelviewer (#1473)
Rewritten material and shader infrastructure (#1432)
Many minor optimisations identified by PVS-Studio (#1480, #1399)
Fix a warning when building with clang (#1488)

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