Nexuiz v2.1
BigPond Media Downloader
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Posted: 10 Sep 2006, 2:44pm
Downloads: 256
Size: 189.5MB
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Nexuiz has been in development for close to 5 years by a team of amateur developers lead by Lee Vermeulen. It is a 3d deathmatch game made entirely over the internet. The purpose of the game is to bring deathmatch back to the basics, with perfect weapon balancing and fast paced action, keeping itself away from the current trend of realistic shooters. It uses HFX textures by Evil Lair, and currently has 17 maps to frag in. With an advanced UI, the user can select between 15 different player models to use, with an average of two skins for each.
Changes from 2.0 to 2.1: FIXED: "did yoda show you" message when hitting dead bodies FEATURE: "teamstatus" shows a teamplay scoreboard on the server console FEATURE: CTF flag status icons FIXED: antilag could cause misses that would have been hits without antilag on FEATURE: say_team appears as centerprint message to improve team communication FEATURE: sound parameters are done in engine FIXED: crashes after map download, missing music or skybox after map download FEATURE: display player names when they are on the crosshair, and health of team members FIXED: runaway loop when g_maplist_position too large FEATURE: trigger_push.height (see http://t.div0.ccc-offenbach.org/jumppads.pdf or the example map necchesu) FIXED: three textures from another game sneaked in FIXED: jumppad sounds sometimes playing more than once FIXED: in teamplay, team scores could get lost when changing team or spectating FIXED: campaign also accepted draw games as "win" FIXED: sometimes, two weapons getting thrown on death FIXED: misleading text in the maplist menu FEATURE: spectating speed made faster FIXED: bots targeting themselves FEATURE: showinfo key shows timelimit/fraglimit FEATURE: when maps/mapname.sizes exists, the map is only chosen when there are at least (first line) and at most (second line) players FIXED: no picmip on lift button on warfare FIXED: maximum shooting distance was too small FEATURE: func_button.health == -1 means that the button has to be hit with any weapon - even damageless ones work (Minstagib laser) FIXED: laser target staying there when someone disconnects; bug with Uzi weapon switch FIXED: seethroughs on runningman* FIXED: no more revenge from the grave (detonating rockets in-air when dead) FIXED: hitsounds being played for corpses FIXED: domination weirdness (dompoint only getting taken when LEAVING it) FIXED: multiple weapon balancing/timing issues FIXED: menu unsetting m_pitch, causing x-only aiming FEATURE: gotomap: like chmap, but shows scores first. In a vote, chmap gets routed to gotomap. FIXED: weapon stay bugs FIXED: exit_cfg not being executed IMPROVED: spawnpoint selection for arena FIXED: docs/mapping.txt IMPROVED: nexuiz-linux.sh got replaced by two scripts, one for SDL and one for GLX FIXED: bluesky missing in default maplist FIXED: misleading map download documentation FIXED: overcaulk on aggressor IMPROVED: damage through floor enabled again due to popular request FIXED: chat bubbles not being displayed sometimes FIXED: sv_autoscreenshot FIXED: some engine crashes and minor bugs FEATURE: improved scoreboard with ping display FEATURE: "cd loop filename" plays sound/cdtracks/filename.ogg as background music track FEATURE: dedicated server console shows colors in ANSI enabled terminals, or strips color codes on Windows (sys_colortranslation) FEATURE: g_balance_nex_respawntime_modifier can be set to a factor for the Nex respawn time FEATURE: teamplay 4 mode with controls g_mirrordamage, g_friendlyfire (both are factors applied friendly fire, mirror damage is dealt to the attacker, friendly fire to the target) FIXED: The Carni player model was not on the same place as the hitbox. Old bug; has been there since before 1.0
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